Tuesday, March 19, 2019

The GDC Audio Bootcamp returns for its 18th year of this Tutorial focused on the technical, creative and logistical topics needed to successfully navigate the field of sound for games. A range of industry experts will speak on their own experiences and practical skills relating to music composition, sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, career development, and more. The lunchtime surgeries offer a unique opportunity to sit and meet with many of the speakers in a small-scale setting to talk about the specific interactive audio topics that are at top of attendees' minds.

Featured Audio Bootcamp Sessions

Audio Bootcamp XVIII: Developing Voices

DB Cooper (VO LLC)

Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Creativity and Productivity for ‘Assassin’s Creed Odyssey’

Lydia Andrew (Ubisoft Quebec)

Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment

Gerard Marino (G-Musique)

Game Audio Bootcamp XVIII Sessions at GDC 2019

Audio Bootcamp Organizers

Scott Selfon

Oculus

Damian Kastbauer

ArenaNet

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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