Wednesday - Friday, March 20-22, 2019
Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.
Attend GDC Conference (W-F) with All Access, Conference+Summits, or Conference Pass.
Attend GDC Summits & Tutorials (M-T) with All Access, Conference+Summits, or Summits Pass.
GDC 2019 Featured Design Conference Sessions
Raising Atreus for Battle in 'God of War'
(Sony Santa Monica Studios)
While Kratos struggled to build a meaningful relationship with his son, this talk details how the development team worked to make Atreus a fully realized companion AI. Delving into the different archetypes explored and pitfalls to each iteration along the way, this talk takes attendees through the process of designing and building a compelling AI that is as integral to the gameplay as he is to the story.
Making Games That Stand Out and Survive
The market for games becomes more crowded every day and shows no sign of slowing down. Hear from Monomi Park CEO and 'Slime Rancher' Game Director Nick Popovich on how you can make your game stand out and survive amongst the thousands of games released every year. Here's a hint: it doesn't involve spending a bunch of money on marketing, but it's also not easy.