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A Week of Game Design Lessons

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.

Level Design Summit

One-Day Summit | Tuesday | March 22, 2022

The Level Design Summit offers an all-day series of talks covering topics across the vast spectrum of this crucial aspect of game design – from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow.

Level Design Summit: Designing the Museum Flashback: 'The Last of Us Part II'

Evan Hill (Singularity 6 (Prev Naughty Dog))

Core Concepts Sessions: Game Design

Wednesday-Friday | March 23-25, 2022

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

Ahistorical Accuracy: Bringing New Myths and Representation to 'Civilization'

Anton Strenger (Firaxis Games)

Lombax Lessons: A ‘Ratchet and Clank: Rift Apart’ Design Postmortem

Mark Stuart (Insomniac Games)

Designing for Gen Z and Beyond: New Platforms, New Designs, and New Opportunities in Connected Play

Robin Hunicke (Funomena)

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