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Tuesday, March 19, 2019

In the last 3 years, so much has happened with machine learning that one can't help but wonder what it can do to help the game industry. How can ML techniques help you make better games?

For content creators, will manual task automation help you create data in novel and faster ways, thus freeing some time to focus on more features in your games? As learning to play complex games becomes more within reach, will you have your games tested by bots to find bugs, weaknesses or exploits before they reach your players' hands? Eventually, will ML get to the point where you can't distinguish a virtual agent from a human player?

This tutorial day will zoom in through in-depth technical presentations of where ML for games trends today!

Featured ML Tutorial Day Sessions

Beating Wallhacks using Deep Learning with Limited Resources

Junsik Hwang (Nexon Korea)

Simple Head Pose Estimation for Dialogue Wheels

Antti Herva (Remedy Entertainment)

Machine Learning for Everyday Programming

Angelo Pesce (Activision)

ML Tutorial Day Sessions at GDC 2019

ML Tutorial Day Organizer

Olivier Pomarez

Ubisoft La Forge

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