Monday and Tuesday, March 18-19, 2019
Immerse yourself in the iterative process of refining a game design and discover design concepts that will help you think more clearly about their designs and make better games. The workshop includes hands-on activities, group discussion, analysis and critique.
Featured Game Design Workshop Sessions
Game Design Workshop Day 1
Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google), Sam Villanueva (Niantic, Inc.), Andy Ashcraft (Giantsdance Games)
Game Design Workshop Day 2
Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google), Sam Villanueva (Niantic, Inc.), Andy Ashcraft (Giantsdance Games)