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Monday and Tuesday, March 18-19, 2019

Take an inside look at key architectures and issues within successful commercial games in the AI Summit. Join top game AI programmers for panels and lectures, in addition to conversations, debates, and rants on how game AI can move forward. The summit is targeted to intermediate to advanced programmers who want deeper insight, but anyone interested in what AI can offer next-generation games will gain invaluable insights.

Featured Game AI Summit Sessions

Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'

Drew Rechner (Ubisoft Massive), Philip Dunstan (Ubisoft Massive)

Beyond NPCs: AI for Game Operations

Luke Dicken (Zynga)

A House Built on Sand: Engineering Stable and Reliable AI

Ben Sunshine Hill (Havok)

Game AI Summit Sessions at GDC 2019

Game AI Summit Advisors

Aleissia Laidacker

Magic Leap

Emily Short

Spirit AI

Steve Rabin

DigiPen Institute of Technology

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Machine Learning   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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Connecting the Global Game Development Community