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A Week of Game Programming Lessons

Learn the latest programming skills and techniques to develop games across platforms including consoles, mobile, PCs, virtual reality, and more. The demand for high production value in games continues to increase with new tools, middleware, and technical skills required to solve difficult development problems.

Advanced Graphics Summit

One-Day Summit | Monday | March 20, 2023

This one-day summit provides profession insights into the state-of-the-art graphical techniques used by some of the most visually advanced games on the planet. Summit speakers will dive deep into the technical details and optimizations that drive the graphical fidelity of their games, sharing both lessons learned as well as ideas for future directions and advancements. Attendees of the summit should be familiar with modern rendering APIs such as DirectX or Vulkan, real-time shading languages, the basics of GPU programmable pipelines, as well as common real-time graphics algorithms. Some knowledge of game engine rendering architecture is helpful but not strictly required. The summit strives to focus on vendor-neutral techniques so that each session will have the potential to benefit all engines and shaders.

Realistic Real-Time Sky Dome Rendering in 'Gran Turismo 7'

Kentaro Suzuki (Lead Graphics Programmer, Polyphony Digital Inc.), Kenichiro Yasutomi (Technical Artist, Polyphony Digital Inc.)

AI Summit

Two-Day Summit | Monday and Tuesday | March 20-21, 2023

Join top game AI programmers for panels and lectures, in addition to conversations, debates, and microtalks on how game AI can move forward. The AI Summit is targeted to intermediate to advanced programmers who want deeper insight, but anyone interested in what AI can offer next-generation games will gain invaluable insights.

Living in Procedural Worlds: Creature Movement and Spawning in 'Nightingale'

Arta Seify (AI Programmer, Inflexion Games Inc.), Nathan Sturtevant (Professor, University of Alberta, Inflexion Games Inc) 

Machine Learning Summit

One-Day Summit | Tuesday | March 21, 2023

The Machine Learning Summit will feature in-depth technical presentations to answer your most salient questions on how ML techniques can help you make better games. Discover where Machine Learning can assist developers in creating better games, while improving production and creation processes. Assess the new Machine Learning processes that can be offered to players, ranging from being able to create new, original experiences to better adapting games to players’ needs as they play.

Advanced Heightmap Compression Using Deep Learning in 'Dune: Awakening'

Clemens Rögner (Senior R&D Programmer, Tencent Games), Calle Lejdfors (Director of Production R&D, Tencent Games)

Natural Language Generation for Games Writing

Ben Swanson (Research Scientist, Ubisoft)

GPT-3 Powered Text to Lifelike Speech and Animation for NPCs

Dao Si (AI Team Leader, JNG Studio of NUVERSE, Bytedance, NUVERSE)

Math in Game Development Summit

One-Day Summit | Tuesday | March 21, 2023

Creating the latest code for graphics, gameplay, animation, physical simulation, artificial intelligence, and procedural generation requires a thorough knowledge of the necessary mathematical underpinnings. The Math in Game Development Summit presents talks on a wide variety of subjects, including biased randomness, navmesh generation, floating point error, procedural generation, and wave function collapse, as well as a deeper dive into intuiting splines, dot and cross products, and quaternions.

Heat Is Magic

Squirrel Eiserloh (Professor of Practice, SMU Guildhall)

Online Game Technology Summit

One-Day Summit | Monday | March 20, 2023

The Online Game Technology Summit will cover all aspects of the technical challenges that go into developing, deploying, scaling and maintaining systems that supports online, connected and multiplayer games across all game platforms. This summit will focus on production use cases and real world examples from industry professionals currently working as engineers, operations teams and related roles supporting these systems. Presentation topics include multiplayer game topologies and architectures, matchmaking, game data storage, analytics, network physics and communication, client and server side networking, infrastructure management, system scaling, operations and monitoring, security and related subjects.

Creating Scalable, Engaging User Generated Content in 'Saints Row Boss Factory'

Ispanji Pratama (Head Product Manager, AccelByte)

Hallucinations: Baiting Cheaters Into Self-Identifying by Reversing Detection

David Durst (PhD Candidate, Stanford University), Carly Taylor (Senior Manager, Security Strategy, Activision Publishing, Inc.)

Predicted Physics-Based Multiplayer in 'Space Engineers'

Jan Hlousek (Technical Lead, Keen Software House)

Open Source Game Development Summit

One-Day Summit | Tuesday | March 21, 2023

Open Source went in the last 30 years from a curiosity to a pervasive way people build software, with many areas of software development working on technology stacks that are 100% open source. And for good reason: community collaboration has led to the situation where the highest quality library or tool for a particular purpose is usually an open source one. This one day summit seeks to help game developers benefit from building larger portions of their game with open source technologies, and deal effectively with its challenges.

Agones and Quilkin: OSS Multiplayer Game Server Service Mesh on Kubernetes

Mark Mandel (Developer Advocate, Google Cloud)

Render Graph, a Data-Oriented Approach

Zhenglong ZHOU (Engine Architect, CoCo Games)

Simple DirectMedia Layer: Past, Present, and Future

Sam Lantinga (Senior Software Engineer, Valve Corporation), Ryan Gordon (Senior Software Engineer,

Tools Summit

One-Day Summit | Monday | March 20, 2023

The Tools Summit is a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to ship awesome games. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between.

Managing Source Content for 'Overwatch 2'

Rowan Hamilton (Lead Tools Engineer, Blizzard Entertainment)

Tools to Build a World in One Day

Thomas Tobin (Sr Technical Artist, Unity)

Designers Making Tools: How 'Fortnite' Used Blueprints To Make Quest Tools

Eric Carter (Principal Technical Designer, Epic Games)

Core Concepts Sessions: Programming

Wednesday-Friday | March 22-24, 2023

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

'Us vs. Them' and the LaserDisc Debacle of 1984

Warren Davis (Software Engineer, Independent)

Case Study: Creating Realistic Facial Motion for 'The Quarry'

Aruna Inversin (Creative Director & VFX Supervisor, Digital Domain), Peter Rabel (Pipeline Supervisor, Digital Domain), Rickey Cloudsdale (Facial Rigging Supervisor, Digital Domain)

Fixing the Unfixable: Techniques that Improved Stability for 'Elder Scrolls Online'

Péter Barabás (Senior Programmer, Nemesys Games)


Connecting the Global Game Development Community

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