Wednesday - Friday, March 20-22, 2019

Learn the latest programming skills and techniques to develop games across platforms including consoles, mobile, PCs, virtual reality and more. The demand for high production value in games continues to increase with new tools, middleware, and technical skills required to solve difficult development problems.

Attend GDC Conference (W-F) with All Access, Conference+Summits, or Conference Pass. 
Attend GDC Summits & Tutorials (M-T) with All Access, Conference+Summits, or Summits Pass.

Featured 2018 Game Programming Conference Sessions

Powering Up ILMxLAB's Location-Based VR Experiences

Lutz Latta (ILMxLAB) Stephen Hill (Lucasfilm) Ron Radeztsky (Lucasfilm)

Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive'

John McDonald (Valve)

'World of Warships': Technical Aspects of Rendering High-Quality Sea 'Till Horizon

Yury Kryachko (Wargaming St. Petersburg)

Game Programming Sessions at GDC 2019

Related Summits & Tutorials (M-T)

AI Summit (M-T)

Math for Game Developers Tutorial (T)

Advanced Graphics Techniques Tutorial (M)

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview




Connecting the Global Game Development Community