If it’s your first time attending GDC, or you’d like a refresher, attend GDC 101 on Tuesday evening for a crash course on the event. After the presentation, stick around for informal networking to make a friend or two and stay in touch through the week. In the meantime, here is a GDC Glossary to help you plan your time at the event.
Wednesday-Friday sessions on a broad range of game development disciplines: Design, Visual Arts, Programming, Production & Team Management, Business & Marketing, Audio, Advocacy, and Vision Tracks, plus Classic Game Postmortems.
Focused one and two-day programs Monday-Tuesday covering specific topics: AI, Community Management, Educators, Independent Games, Game Narrative, Mobile, and UX.
The Virtual Reality Developers Conference (VRDC) takes place Monday-Tuesday during GDC with two tracks covering immersive Games and Entertainment including AR, VR and MR experiences.
Focused one and two day deep dives into key game development topics including Art Direction, Animation, Board Game Design, Discoverability, Game Design, Math, Production, Technical Art, and Visual Effects (VFX)
Three days of exhibits featuring 550+ companies including leading technology companies, game development product and service providers, and indie game showcases.
Showcase of playable games from emerging developers during the GDC Expo.
Business matchmaking tool that allows exhibitors and attendees with an Expo Plus or any conference pass to pre-arrange meetings during GDC.
Dedicated space where attendees can demo virtual and augmented reality experiences.