AR Insider is a publication about spatial computing (AR & VR). Rather than produce news, AR Insider’s original writing focuses on magazine-style features, trend analysis, and multimedia. Run by analysts and journalists, coverage is grounded in a disciplined and reportorial approach. It also maintains a business angle: Though there are lots of fun and games in AR & VR, long-term cultural, technological, and financial implications are primary. This all takes form in daily articles, weekly newsletters, and lots of multimedia.
80.lv is the best source of information for video game technology and art. They gather and illustrate best practices from developers, publishers, creators, and middleware providers in exclusive articles, focusing on bringing the best technology insights from game developers across the globe.
CEDEC2023 (Computer Entertainment Developers Conference) will be an all-digital event held from August 23-25. CEDEC is a computer entertainment development conference centered on games. It is a conference to promote the exchange of knowledge and information,
and to improve the technical skills of those involved in research and development of business, related technologies and devices.
CGW is the only publication that has served our community for over 45 years. We strive to deliver cutting-edge technology used in the latest animation, VFX, 3D Game development, film, CAD, and medical industry.
Control magazine is the online developer magazine for The Netherlands. It's a central point of information on the Dutch game industry. Its English website, Control500, is dedicated to micro mortems. Micro mortems are 'short reads', 500 words on a particular aspect of a game or its development, such as one particular scene, object or design choice.
The Game Audio Network Guild (G.A.N.G.) was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals.
Game Developer is the leading source of information for game industry professionals, delivering market-defining content on the art and business of making video games and providing an online community for game developers around the world. Our mission is to inform, empower, and inspire our game developer readership.
GamesIndustry.biz is a world leading business publication dedicated to video games. It covers and breaks all the biggest news, conducts major interviews with decision makers and provides exclusive global sales data. It also delivers targeted industry events such as the Best Places To Work Awards, the GI Academy student event and the GI Investment Summit. The brand’s mission is to make video games a better and more successful industry for all.
GCORES is a Chinese media & community that focus on creating original content of video games and sharing gamers' life. Beside ordinary articles and videos, its radio series Gadio is the biggest video game podcast in China. With a professional editorial team and over 3 million users, it brings not only weekly news, game recommendations but also in-depth cultural content and behind the scene stories of game development.
Members of the IASIG help improve the state of the art in audio for games, websites, VR content, and other interactive performances by sharing tips and techniques, studying trends, and creating reports and recommendations that game developers, tool makers, and platform owners use to create better products. Attend our Audio Town Hall Meeting and Mixer at GDC. Find out more.
The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games. The mission of the IGDA is to support and empower game developers around the world in achieving fulfilling and sustainable careers.
IGDA Japan chapter IGDA Japan chapter has been established in 2002 as a local chapter in Japanese capital area and advanced to Non-profit organization in 2012. There are 12 SIGs, 2 Task forces, 1 working group and we have over 2500 free mail news readers. We hold many seminars, events and cooperate with TGS, CEDEC, and DiGRA JAPAN.
MCV/DEVELOP is the leading media outlet for the UK games industry. It’s a trusted source of trade news, analysis and data for industry professionals and has been for over 18 years. Digital, print and via events, MCV/DEVELOP has a huge and diverse reach, covering the entire industry.
The MIDI Association (TMA) is the global non-profit organization that connects the companies who develop MIDI products and new MIDI specifications with all the people around the world that create music and art with MIDI.
PSX Extreme is the one monthly opinion magazine about video games and pop culture in Poland, which has been published continuously since 1997. The volume of the magazine ranges from 116 to 124 pages. The magazine is created by authors who have been known and respected for years, and who present all the news from the world of consoles and video games in an attractive and reliable way. In addition to reviews and previews, the magazine also contains journalistic articles, interviews and columns. The magazine has an attractive and dynamic layout, which, with its color scheme and modernity, provides excellent organization of content, and additionally perfectly relates to the subject matter, complementing the reading with a pleasant aesthetic experience.
TOKYO GAME SHOW (TGS) will be held online in 2023 for 4 days from September 15 through 18. TGS2023 ONLINE is available on various online platforms such as program distribution, trial play, online commerce, and business matching centered on the portal site. TOKYO GAME SHOW is celebrating its 26th year since 1996.
VRARA is the world’s largest trade association for the XR industry. As the world’s technology epicenter, San Francisco is a world leader in the support and growth of this industry. VRARA SF positions companies to capitalize on this effort and participate in a local and global community of XR companies, content creators, and thought leaders.