Gamasutra is the largest web site devoted to the art and business of making games. It offers the latest breaking news on video games, detailed features on the industry, the biggest video game job board around, and a vibrant community of game dev bloggers. See for yourself at Gamasutra.com.
Game Career Guide provides resources and information for the next generation of game developers, including an international school directory, student-created games, educational articles and news, and a digital counselor.
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80.lv is the best source of information for video game technology and art. They gather and illustrate best practices from developers, publishers, creators, and middleware providers in exclusive articles, focusing on bringing the best technology insights from game developers across the globe.
AR Insider is a publication about spatial computing. Through writings and multimedia, it provides deep and analytical views into the industry’s biggest players, opportunities and strategies. Run by analysts and former journalists, it maintains a disciplined and journalistic approach that focuses on cultural, technological and financial impact.
ArtStation is the showcase platform for games, film, media & entertainment artists. It enables artists to showcase their portfolios in a slick way, discover & stay inspired, and connect with new opportunities. Premium members get access to ArtStation Learning and obtain a supercharged account, enabling custom domain names, password-protected pages, premium themes, larger Marmoset 3D Viewer uploads and more!
CEDEC2020 (Computer Entertainment Developers Conference) will be an all-digital event held from September 24-27. CEDEC is a computer entertainment development conference centered on games. It is a conference to promote the exchange of knowledge and information, and to improve the technical skills of those involved in research and development of business, related technologies and devices.
Control magazine is the online developer magazine for The Netherlands. It's a central point of information on the Dutch game industry. Its English website, Control500, is dedicated to micro mortems. Micro mortems are 'short reads', 500 words on a particular aspect of a game or its development, such as one particular scene, object or design choice.
GAMECORES is a Chinese media & community that focus on creating original content of video games and sharing gamers' life. Beside ordinary articles and videos, its radio series Gadio is the biggest video game podcast in China. With a professional editorial team and over 3 million users, it brings not only weekly news, game recommendations but also in-depth cultural content and behind the scene stories of game development.
GameDev.net is an online community for game developers and technology enthusiasts to learn, share, and connect with the games industry. The social and educational platform provides 300,000 developers with tutorials and blogs, industry news and job listings, active forums, an asset marketplace, and more.
The Game Audio Network Guild (G.A.N.G.) was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals.
Members of the IASIG help improve the state of the art in audio for games, websites, VR content, and other interactive performances by sharing tips and techniques, studying trends, and creating reports and recommendations that game developers, tool makers, and platform owners use to create better products. Attend our Audio Town Hall Meeting and Mixer at GDC. Find out more.
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games. The IGDA's mission is to advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.
IGDA Japan chapter IGDA Japan chapter has been established in 2002 as a local chapter in Japanese capital area and advanced to Non-profit organization in 2012. There are 12 SIGs, 2 Task forces, 1 working group and we have over 2500 free mail news readers. We hold many seminars, events and cooperate with TGS, CEDEC, and DiGRA JAPAN.
Key Players is the biggest classified directory of the German games industry. It provides interesting and surprising insights into the German games market as well as many in-depth company profiles. In addition to all relevant developers and publishers, you will also find a broad selection of service partners for outsourcing, PR, localization or legal advice. And best of all: You will even get to know the people who are responsible for the German age classification system. Key Players is distributed at every major industry event, including GDC.
Making Games is Central Europe's leading magazine for professionals in the video game industry, be it print or online at makinggames.biz. Topics of the bilingual platform include programming, game design, graphics, production and sound. Here developers from all areas write for developers, share their experiences and dreams and inspire others with their articles and guides.
Pixel Magazine creates valuable written content across the gaming culture spectrum. Expect reviews of current top game titles, interviews with legendary game developers, retro content, columns written by industry masters and other broad gaming topics.
TOKYO GAME SHOW (TGS) will be held online in 2021 for 4 days from September 30 through October 3 (online business matching will launch September 29). TGS2021 ONLINE is available on various online platforms such as program distribution, trial play, online commerce, and business matching centered on the portal site. TOKYO GAME SHOW is celebrating its 25th year since 1996, and the theme "We'll Always Have Games" expresses the wish to recreate TOKYO GAME SHOW for the next 25 years and create an exciting future together with everyone who likes games.
As the world's technology epicenter, San Francisco has become hotbeds for VR and AR. VRARA SF positions companies to capitalize on this opportunity. Carried by chapter leaders embedded in VR/AR front lines, a thought-leadership approach is taken to member support. This results in education to members and visibility channels for them. This knowledge base also serves members through introductions and networking.