80.lv is the best source of information for video game technology and art. They gather and illustrate best practices from developers, publishers, creators, and middleware providers in exclusive articles, focusing on bringing the best technology insights from game developers across the globe.
CEDEC2022 (Computer Entertainment Developers Conference) will be an all-digital event held from August 23-25. CEDEC is a computer entertainment development conference centered on games. It is a conference to promote the exchange of knowledge and information,
and to improve the technical skills of those involved in research and development of business, related technologies and devices.
Control magazine is the online developer magazine for The Netherlands. It's a central point of information on the Dutch game industry. Its English website, Control500, is dedicated to micro mortems. Micro mortems are 'short reads', 500 words on a particular aspect of a game or its development, such as one particular scene, object or design choice.
GAMECORES is a Chinese media & community that focus on creating original content of video games and sharing gamers' life. Beside ordinary articles and videos, its radio series Gadio is the biggest video game podcast in China. With a professional editorial team and over 3 million users, it brings not only weekly news, game recommendations but also in-depth cultural content and behind the scene stories of game development.
Game Developer is the leading source of information for game industry professionals, delivering market-defining content on the art and business of making video games and providing an online community for game developers around the world. Our mission is to inform, empower, and inspire our game developer readership.
The Game Audio Network Guild (G.A.N.G.) was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals.
Members of the IASIG help improve the state of the art in audio for games, websites, VR content, and other interactive performances by sharing tips and techniques, studying trends, and creating reports and recommendations that game developers, tool makers, and platform owners use to create better products. Attend our Audio Town Hall Meeting and Mixer at GDC. Find out more.
The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games. The mission of the IGDA is to support and empower game developers around the world in achieving fulfilling and sustainable careers.
IGDA Japan chapter IGDA Japan chapter has been established in 2002 as a local chapter in Japanese capital area and advanced to Non-profit organization in 2012. There are 12 SIGs, 2 Task forces, 1 working group and we have over 2500 free mail news readers. We hold many seminars, events and cooperate with TGS, CEDEC, and DiGRA JAPAN.
MCV/DEVELOP is the leading media outlet for the UK games industry. It’s a trusted source of trade news, analysis and data for industry professionals and has been for over 18 years. Digital, print and via events, MCV/DEVELOP has a huge and diverse reach, covering the entire industry.
Pixel Magazine creates valuable written content across the gaming culture spectrum. Expect reviews of current top game titles, interviews with legendary game developers, retro content, columns written by industry masters and other broad gaming topics.
TOKYO GAME SHOW (TGS) will be held online in 2022 for 4 days from September 15 through 18. TGS2022 ONLINE is available on various online platforms such as program distribution, trial play, online commerce, and business matching centered on the portal site. TOKYO GAME SHOW is celebrating its 26th year since 1996.
VRARA is the world’s largest trade association for the XR industry. As the world’s technology epicenter, San Francisco is a world leader in the support and growth of this industry. VRARA SF positions companies to capitalize on this effort and participate in a local and global community of XR companies, content creators, and thought leaders.