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Tuesday, March 19, 2019

Returning for its tenth year at GDC, the Level Design Workshop offers an all-day series of talks covering topics across the vast spectrum of this crucial aspect of game design. Historically, LD Workshop presentations run the gamut from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow. The LD Workshop organizers have curated a diverse mix of established and emerging voices from all corners of the level design world to present an entertaining and enlightening agenda of talks for attendees.

The 2019 Level Design Workshop is organized by Clint Hocking and Jim Brown, with the help of Lisa Brown and Chris Totten.

Featured Level Design Workshop Sessions

'Hitman' Levels as Social Spaces: The Social Anthropology of Level Design

Mette Podenphant Andersen (IO Interactive)

The Level Design of 'God of War'

Rob Davis (Sony Santa Monica Studio)

World Design for Different Player Types

Raylene Deck (Bungie)

Level Design Workshop Sessions at GDC 2019

Level Design Workshop Organizers

Clint Hocking

Ubisoft

Jim Brown

Epic Games

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