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Tuesday, March 19, 2019

Technical Art is an ever-evolving discipline, with TAs playing key roles in developing efficient pipelines, creating visually sophisticated content, and optimizing performance. TAs bridge the gap between content creators and engineers, and wear many hats in the process. No matter which or how many hats a technical artist wears, they're always firefighting and managing crises around their studios. This year's Technical Artist Bootcamp aims to help TAs around the industry find the tools and skills they need to manage the turbulent waves of game development at their own studios. Speakers will present new tools, techniques, and turn our attention to the future of the Technical Art discipline.

Featured Technical Artist Bootcamp Sessions

Cementing Your Duct Tape: Turning Hacks into Tools

Mattias Van Camp (The Creative Assembly)

Gotta Go Fast: Shader Optimization for Tech Artists

Garrett Stevens (Funomena)

Real-Time Cloth Solutions on 'Marvel's Spider-Man'

Sophie Brennan (Insomniac Games)

Technical Artist Bootcamp Sessions at GDC 2019

Technical Artist Bootcamp Organizer

Matt Oztalay

Certain Affinity

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Machine Learning   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

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