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Monday, March 18, 2019

Skilled video game animators wield a unique blend of art, design and technical prowess. The Animation Bootcamp is at the forefront of sharing relevant knowledge, bringing together experienced and specialized animation experts across AAA and Indie for deep-dive discussions into the needs of strong character performances and player communication.

This tutorial will go through all facets of animation expertise: 'traditional' focused talks on animation process, technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, the day will show how the unique demands of game creation creates the need for not just great animators, but great developers.

Featured Animation Bootcamp Sessions

‘God of War’: Breathing New Life into a Hardened Spartan

Bruno Velasquez (Sony Santa Monica Studios)

Rocket Man: Creating Flight and Underwater Movement for ‘Anthem’

David Hoang (Bioware Austin)

Script to Screen: The Development Diary of ‘Marvel’s Spider-Man’

Brian Wyser (Insomniac Games)

Animation Bootcamp Sessions at GDC 2019

Animation Bootcamp Organizers

Lana Bachynski

Blizzard Entertainment

Michael Jungbluth

Bioware

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Machine Learning   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

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