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Three Days of Visual Arts Lessons

Learn from leading artists with a wide variety of art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games under tight deadlines; from stellar concept art techniques to post-production best practices and everything in between.

Featured Visual Arts Sessions

Turpentine Fumes and Shaders: Art Tech in 'Disco Elysium'

Siim Raidma (ZA/UM Studio)

Inspiring 258 Million Strangers: Art Direction for a Global Audience

Riana McKeith (King)

Art of 'Sky: Children of the Light'

Yuichiro Tanabe (ThatGameCompany)

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Connecting the Global Game Development Community