Monday, March 18, 2019

The Board Game Design tutorial is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games, and hear about the design ethos that has shaped standouts in the resurgent world of board game development.

Featured Board Game Design Day Sessions

"King Me": A Defense of King-Making in Board Game Design

Cole Wehrie (Leder Games)

Designing Great UX into Your Game Board and Pieces

Jason Schklar (UX is Fine!)

Edible Tabletop Games: Using Constraints to Innovate

Jenn Sandercock (Inquisiment)

Board Game Design Day Sessions at GDC 2019

Board Game Design Day Organizers

Soren Johnson

Mohawk Games

Geoff Engelstein

Mars International

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview




Connecting the Global Game Development Community