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Monday, March 18, 2019

The Tools Tutorial is a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to ship awesome games. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between. Listen to experts from studios large and small talk about their experiences shipping the tools that ship awesome games.

Featured Tools Tutorial Day Sessions

Analyzing for Workflow Reduction: From Many to One to Zero

Philip Bloom (Machine Zone)

The System of Tools: Reducing Frustration in a Daily Workflow

Laura Teeples (343 Industries)

9 Things Learned While Building Frostbite's Cinematics Tools

Ludovic Chabant
(Electronic Arts)

Game Tools Tutorial Day Sessions at GDC 2019

Tools Tutorial Day Organizers

Geoff Evans

Infinity Ward

David Lightbown

Ubisoft

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Machine Learning   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

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Connecting the Global Game Development Community