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A Week of Advocacy Lessons

Addressing topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry, Advocacy sessions aim to provide a forum for discussion and ultimately a place to effect change for the development community.

Fair Play Summit

One-Day Summit | Tuesday | March 22, 2022

The Fair Play summit seeks to curate and empower the creation of best practices and share those practices across the industry. Topics of focus include designing for player dynamics, reducing disruptive behavior including hate and harassment, creating and fostering diverse and inclusive games and gaming spaces, establishing healthy player interaction as a product or business focus, esports and streaming, combating bias in games and development, policy and guideline design, social design and systems, multicultural gaming, and more. 

Disrupting the Disruptors: How To Prevent Cheating By Addressing Player Motivation

Clint Sereday (Byfron Technologies), Nemanja Mulasmajic (Byfron Technologies)

Climate Crisis Workshop

One-Day Workshop | Monday | March 21, 2022

This full-day interactive workshop will teach teams and individuals how to integrate climate change and climate resilience messaging into their games. Through a combination of lectures and activities, participants will both better understand the climate crisis and unlock their own superpowers as game developers, becoming equipped to impact gamers and ultimately change the world with actionable design approaches.

Use Your Game Developer Super Powers to Fight the Climate Crisis Workshop

Grant Shonkwiler (Shonkventures), Chance Glasco (Good Dog Studios), Trevin York (Mind Blown Labs), Arnaud Fayolle (Ubisoft, Positive Play), Paula Angela Escuadra (Google)

Core Concepts Sessions: Advocacy

Wednesday-Friday | March 23-25, 2022

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

Landscape of Extremist Behavior in Games

Rachel Kowert (Take This), Alex Newhouse (Center on Terrorism, Extremism, and Counterterrorism)

Designing for Gen Z and Beyond: New Platforms, New Designs, and New Opportunities in Connected Play

Robin Hunicke (Funomena)

Building an Equitable Future for the Games Industry in Africa

Sithe Ncube (Humble Bundle & Prosearium.net)

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