A Week of Advocacy Lessons
Addressing topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry, Advocacy sessions aim to provide a forum for discussion and ultimately a place to effect change for the development community.
Fair Play Summit
One-Day Summit | Tuesday | March 22, 2022
The Fair Play summit seeks to curate and empower the creation of best practices and share those practices across the industry. Topics of focus include designing for player dynamics, reducing disruptive behavior including hate and harassment, creating and fostering diverse and inclusive games and gaming spaces, establishing healthy player interaction as a product or business focus, esports and streaming, combating bias in games and development, policy and guideline design, social design and systems, multicultural gaming, and more.
Climate Crisis Workshop
One-Day Workshop | Monday | March 21, 2022
This full-day interactive workshop will teach teams and individuals how to integrate climate change and climate resilience messaging into their games. Through a combination of lectures and activities, participants will both better understand the climate crisis and unlock their own superpowers as game developers, becoming equipped to impact gamers and ultimately change the world with actionable design approaches.
Core Concepts Sessions: Advocacy
Wednesday-Friday | March 23-25, 2022
The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.
Landscape of Extremist Behavior in Games
Rachel Kowert (Take This), Alex Newhouse (Center on Terrorism, Extremism, and Counterterrorism)
Designing for Gen Z and Beyond: New Platforms, New Designs, and New Opportunities in Connected Play
Robin Hunicke (Funomena)