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A Week of Game Audio Lessons

Join the game industry's top audio professionals to share knowledge and experience from the real world addressing, audio's unique aesthetic, technical, business, and logistical problems.

2022 Pass & Pricing Details

Register for an Audio Pass ($999) to attend all Audio Core and Summits sessions throughout the week.

The Audio Pass also includes access to the GDC Expo + Online Expo, Sponsored Content, Virtual Networking with Attendees & Exhibitors, Advocacy Sessions, Special Events, Select Online Content, and the 2022 IGF & Choice Awards. To learn more about additional pass options, visit the Passes & Prices page.

Game Audio Summit

One-Day Summit | Tuesday | March 22, 2022

The Audio Summit is focused on the technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Hear industry experts speak about their experiences and learn practical skills relating to music composition, sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development.

Ambisonics and the Great Outdoors

Blair Devereaux (Team Audio)

From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'

Brian Fieser (Gearbox Software), Joshua Davidson (Gearbox Software)

Game Composer's Toolbox: Interactive Music Composition Tips & Tricks

Megan Carnes (Freelance)

Core Concepts Sessions: Game Audio

Wednesday-Friday | March 23-25, 2022

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

An Epic Journey through the Audio Universe that is 'Marvel's Guardians of the Galaxy'

Steve Szczepkowski (Eidos Montreal)

The Soundscapes of Yara: Audio Innovation and Representation in 'Far Cry 6'

Eduardo Vaisman (Ubisoft Toronto)

Composing for Lineage M: Modular Construction in Game Music

Winifred Phillips (Generations Productions LLC)

Connecting the Global Game Development Community

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