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A Week of Game Audio Lessons

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems.

2020 Pass Pricing Details

Register for an Audio Pass ($899) to attend the Audio Summit (Tues.) and Audio Core Concepts sessions (Wed-Fri). The Audio Pass also includes access to the GDC Expo, GDC Connect Meeting Tool and Mentoring Program, sponsored content throughout the week, and more.

To attend all Audio related sessions throughout the week, and more, register for an All Access or Core + Summit Pass.

Audio Summit

One-Day Summit | Tuesday | March 17, 2020

The Audio Summit is focused on the technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Hear industry experts speak about their experiences and learn practical skills relating to music composition, sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development.

Designing Shadows: Creating Interactive Elements for Existing IP

Christopher Denman (Walt Disney Imagineering & Games and Interactive Experiences)

Voice Games: An Overview of an Up-And-Coming Category

Jeferson Valadares (Doppio)

Automating Audio Workflow: Improving Quantity Without Sacrificing Quality

Daniel Perry (Owlchemy Labs)

Core Concepts: Audio

Wednesday-Friday | March 18-20, 2020

The learning continues Wednesday through Friday with Core Concepts presentations. Check out 2020 session highlights below.

A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'

Wilbert Roget (Independent)

'Erica': How and How Not to Score a Film-Game Hybrid

Austin Wintory (Wintory Global Engineering)

The Sound of 'Anthem'

Eric Vervaet (Director of Audio, Electronic Arts BioWare)
Cody Behiel (Audio Lead, Electronic Arts BioWare)




Connecting the Global Game Development Community