GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

A Week of Game Audio Lessons

Join the game industry's top audio professionals to share knowledge and experience from the real world addressing, audio's unique aesthetic, technical, business, and logistical problems.

Pass & Pricing Details

Register for an Audio Pass ($849 - Advanced Rate) to attend all Audio Core and Summits sessions throughout the week.

The Audio Pass also includes access to the GDC Expo + Sponsored Content, Networking & Meetings, Career Development + Advocacy Sessions, Special Events, GDC Main Stage & Community Spaces, and the 2024 IGF & Choice Awards. To learn more about additional pass options, visit the Passes & Prices page.

Game Audio Summit

One-Day Summit | Tuesday | March 19, 2024

The Audio Summit is focused on the technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Hear industry experts speak about their experiences and learn practical skills relating to music composition, sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development.

2023 Featured Sessions below. Check back for 2024 highlights.

The Art of the Theme

Brendon Williams (Senior Composer, Riot Games)

Jason Walsh (Composer, Riot Games)

Sounds as Intended: Quality Assurance in Game Audio

Amanda Laven (Associate Test Analyst, Blizzard Entertainment)

Building Audio Careers, Together

ZW Buckley (Composer, Plant Based Audio)

Core Concepts Sessions: Game Audio

Wednesday-Friday | March 20-22, 2024

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

2023 Featured Sessions below. Check back for 2024 highlights.

'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City

Dustin Reid (Advanced Audio Designer, WB Games Montreal)

Stéphane Beauchemin (Lead Audio Programmer, WB Games Montreal)

'Stray Gods': The Challenges of Creating an Interactive Musical

Austin Wintory (Composer, Independent)

Troy Baker (Voice Actor, Independent)

Thirty Years Later: Scoring 'Return to Monkey Island'

Clint Bajakian (Music Composer, Producer & Educator, Clint Bajakian Music)

Michael Land (Composer, Little Big Note Music)

Peter McConnell (Composer, Little Big Note Music)


Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon