Wednesday - Friday, March 20-22, 2019

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems. 


Register for an Audio Conference Track+Tutorial pass ($799) to attend the Audio Bootcamp XVIII (Tues.) and GDC Conference sessions labeled Audio Track (Wed.-Fri).

Register for an All Access pass to choose from all Audio sessions in GDC Summits, VRDC, and other GDC Conference Tracks.

Featured Audio Conference Sessions

Advancing Audio Roundtable

Lennie Moore (3l33t Music)
John Byrd (Gigantic Software)

'Life is Strange': Music in a Narrative Driven Game

Raoul Barbet (Capsule Animation Studio)
Sebastien Gaillard (Dontnod Entertainment)

Collaborative Approaches to Getting Great VO Performances

Eve Eschenbacher & Julie Nathanson (ArenaNet)

Game Audio Sessions at GDC 2019

Related Tutorials (M-T)

Audio Bootcamp XVIII (T)

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Machine Learning   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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Connecting the Global Game Development Community