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Game Developers Conference
March 9-13, 2026
Moscone CenterSan Francisco, CA

Audio Track

The Audio Playbook

GDC Core Concepts is where game development expertise meets real-world impact, running from Wednesday to Friday. Curated by GDC’s Advisory Board — an esteemed group of industry veterans and innovators — these sessions and roundtables are designed to offer expert, relevant, and timely insights that will empower you to stay ahead in an ever-evolving industry.

You’ll explore six key pillars of game development: Audio, Business & Marketing, Design, Production & Team Leadership, Programming and Visual Arts, plus critical conversations on Advocacy. Whether you're after tried-and-true techniques, cutting-edge innovations or insights into new creative approaches, Core Concepts delivers invaluable takeaways that you can immediately apply to your projects.

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Three Days
Pass Access: All Access, Core, Audio

Core Concepts Audio Track

At the GDC Core Concepts Audio Track, you’ll explore the cutting-edge world of interactive audio design and implementation. Whether you’re looking to craft the perfect soundscape or fine-tune the technical details behind spatial audio, this track brings together top audio engineers, sound designers and composers to share their expertise. From dynamic music systems to immersive sound effects, this is where audio professionals take game sound to the next level.

Join us to learn how to create unforgettable auditory experiences that shape the way players interact with your game.

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Who Attends

From seasoned sound designers to those just starting out, this track is tailored to audio professionals across all skill levels. If you're working on sound effects, voiceover, music composition or interactive audio systems, you’ll find essential insights that can transform your projects and elevate your audio career.

Audio Sessions

Enhance your audio expertise with sessions that dive into sound design, adaptive audio systems, and technical sound implementation. These talks will equip you with fresh approaches to creating immersive soundscapes, building dynamic music systems and overcoming technical challenges without sacrificing creativity.

Audio Roundtables

Engage in interactive discussions with audio peers and leaders. These roundtables are designed to tackle shared challenges, explore the latest trends and brainstorm innovative solutions for sound in games. Bring your experiences, questions, and ideas to help shape the future of game audio.

2025 Session Highlights

Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Alessio Mellina
Expert Technical Sound Designer, Ninja Theory
Pablo Canas Llorente
Expert Sound Designer, Ninja Theory

A Score for Wizardry: World-Building Through Music

Winifred Phillips
Composer, Generations Productions LLC

'Assassin's Creed Shadows' Music: An Artistic and Tech Journey

Jerome Angelot
Music Supervisor, Ubisoft
Roberto Bender
Audio Programmer, Ubisoft
Jullian Hoff
Music designer, Ubisoft

Connecting the Global Game Development Community