GDC Core Concepts is where game development expertise meets real-world impact, running from Wednesday to Friday. Curated by GDC’s Advisory Board—an esteemed group of industry veterans and innovators—these sessions and roundtables are designed to offer expert, relevant, and timely insights that will empower you to stay ahead in an ever-evolving industry.
You’ll explore six key pillars of game development: Audio, Business & Marketing, Design, Production & Team Leadership, Programming, and Visual Arts, plus critical conversations on Advocacy. Whether you're after tried-and-true techniques, cutting-edge innovations, or insights into new creative approaches, Core Concepts delivers invaluable takeaways that you can immediately apply to your projects.
Audio Track
Days: Wednesday-Friday
Pass Access: All Access, Core, Audio
At the Core Concepts Audio track, you’ll explore the cutting-edge world of interactive audio design and implementation. Whether you’re looking to craft the perfect soundscape or fine-tune the technical details behind spatial audio, this track brings together top audio engineers, sound designers, and composers to share their expertise. From dynamic music systems to immersive sound effects, this is where audio professionals take game sound to the next level.
Join us to learn how to create unforgettable auditory experiences that shape the way players interact with your game.
Who Attends
From seasoned sound designers to those just starting out, this track is tailored to audio professionals across all skill levels. If you're working on sound effects, voiceover, music composition, or interactive audio systems, you’ll find essential insights that can transform your projects and elevate your audio career.
Audio Sessions
Enhance your audio expertise with sessions that dive into sound design, adaptive audio systems, and technical sound implementation. These talks will equip you with fresh approaches to creating immersive soundscapes, building dynamic music systems, and overcoming technical challenges without sacrificing creativity.
Audio Roundtables
Engage in interactive discussions with audio peers and leaders. These roundtables are designed to tackle shared challenges, explore the latest trends, and brainstorm innovative solutions for sound in games. Bring your experiences, questions, and ideas to help shape the future of game audio.
2024 Session Highlights
Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League'
Georgia Mae Ayling (Audio and Narrative Feature Tester, Rocksteady Studios Ltd)
In Your Head: Audio-Driven Everything in 'Alan Wake II' and its Mind Place
Joshua Bell (Senior Technical Audio Designer, Remedy Entertainment)
'Gran Turismo 7': Sound Design of the Real Driving Simulator
Masao Kimura (Sound Designer, Polyphony Digital Inc.)
Daisuke Takeuchi (Audio Programmer, Polyphony Digital Inc.)
Takashi Minagawa (Audio Engineer, Polyphony Digital Inc.)