The regular updates for GDC Europe 2012 continue this week, as show organizers have unveiled the first batch of talks in the Independent Game Summit, featuring sessions on The Dream Machine, Derrick the Deathfin, and Vlambeer (Super Crate Box)'s approach to in-game fiction.
As part of the Independent Games Summit on Wednesday, August 15th, these talks represent the voice of the indie developer at GDC Europe, and cover essential lessons that affect game creators from throughout the industry.
These talks will be part of GDC Europe, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost at the Koelnmesse in Cologne, Germany.
The full details on these new sessions are as follows:
- In "The Dream Machine Postmortem: How To Make A Hard Thing Even Harder," the Swedish-based Cockroach Ink designer and director Anders Gustafsson will explain how he and his partner, Erik Zaring, set out to make the acclaimed point and click adventure game based on stop-motion animation.
The pair of developers "had no idea if it would work or not," but after more than three years of hard work, their game is now available on Steam, has earned numerous industry awards and has been displayed in art exhibits around the world. It's a very unusual tale, and this session will reveal how it all came together.
- Elsewhere, Lilt Line creator Gordon Midwood and London street artist Ron Zo, who've teamed up to create indie studio Different Tuna, will provide an in-depth look at the aesthetic design of their PSN papercraft-inspired sidescroller, Derrick the Deathfin.
During this session, dubbed "Derrick the Deathfin: How to Create a Uniquely Styled Game," the duo will share some tips and tricks to help developers create striking and unusual visual styles for their games. Not only will these tips "help you make your games look better, it'll also help them stand out from the crowd."
- Finally, indie developers Rami Ismail and Jan Willem of Dutch studio Vlambeer will explain how to create interesting game worlds, scenarios, and stories in "Sensible Nonsense: On Fiction in Games."
Using examples from notable Vlambeer-developed titles including Super Crate Box, Yeti Hunter, Luftrauser, and Gun Godz, the developers will "explain the tricks behind a consistent and complete fiction and how being conscious about your fiction is a way to creating a great game."