GDC Europe organizers have revealed new Main Conference talks in the show's Game Design, Visual Arts, and Programming tracks, featuring Playdom on the aesthetics of social games, and a full day of Unity lectures and tutorials.
Taking place Monday through Wednesday, August 15-17, 2011 at the Cologne Congress-Centrum Ost, alongside the major gamescom trade show, GDC Europe will again provide the essential pan-European perspective of game development and business trends.
- In "Gardens of Time: Art and Iteration," Playdom's Eric Todd will examine the company's hit hidden object Facebook game Gardens of Time, detailing the challenges of balancing aesthetic design, game design and technical constraints when creating a free-to-play social title.
- Notable game engine creator Unity Technologies will present its very own sponsored "Unity Track Day" during the show, which will feature a series of lectures and tutorials focusing on the technical and business aspects of using the Unity toolkit. The company promises to help attendees understand the basics of developing with Unity, as well as how to make their game stand out in today's increasingly digital market. Dates and times for these sponsored Unity-focused sessions will be announced soon.