Organizers of the 2011 Game Developers Conference have debuted initial lectures from the Art and Audio Tracks for the Main Conference, spanning Gears Of War 3, Pixar, Limbo, Final Fantasy and beyond.
As the overall session list for the event further expands, organizers are specially highlighting the initial Main Conference session announcements around these two areas.
The Art and Audio Tracks take place from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event, alongside other discipline-specific Tracks dedicated to programming, design, business and management, and production.
All of the above Track sessions are open to those with a Main Conference or All-Access Pass, with a special Audio Pass also available, and some of the top sessions debuting in the Art and Audio Tracks are as follows:
One of the notable Art Track reveals at this early stage is 'Fast and Efficient Facial Rigging in Gears Of War 3' by Epic Games' Jeremy Ernst, showcasing the methodology used for the much-awaited action title.
The lecture is designed to "show developers of any level how to create and think in a way that leads to faster and more efficient ways of building not only face rigs, but any kind of rig or tool."