GDC 2012 reveals record 22,500 attendance, debuts 2013 dates
UBM TechWeb Game Network's 2012 Game Developers Conference, the world's largest and longest-running event serving professionals dedicated to the art and science of making games, hosted a record-breaking 22,500 game industry professionals last week at the Moscone Center in San Francisco, a 17 percent increase in attendance over the previous year's event.
Following the success of the show, organizers have announced that GDC 2013 will return to the Moscone Convention Center in San Francisco from Monday, March 25 to Friday, March 29, 2013, - with a call for lecture submissions to open this summer.
GDC kicked off with two days of tutorials and summits focusing on specific emerging platforms and topics, including Smartphone and Tablet Games, Social and Online Games, Independent Games and more. The proliferation of free-to-play business models, new funding options and the explosive growth of mobile device games were frequent themes.
Summits highlights included Kickstarter's Cindy Au's timely talk on crowd source funding (Independent Games Summit), PopCap Games' Giordano Bruno Contestabile's presentation discussing lessons learned in moving Bejeweled Blitz to a free-to-play model (Social & Online Games Summit), and prominent game designers exploring the emotional impact of game design elements (Games for Change @ GDC Summit).
The main conference kicked off on Wednesday with GDC's first-ever "Flash Forward," a session that saw nearly 100 main conference speakers each take the stage for a forty-five second brief overview of their sessions in front of thousands of attendees. The popular Game Design Challenge saw three designers' ideas for creating a 60-second game on this year's theme "upgrading humanity." Richard Lemarchand of Naughty Dog won the Challenge with a game that attempted to first invoke and then eliminate shame.