Game Developers Conference 2012 organizers have debuted 200+ GDC sessions in its Schedule Builder, with new highlights featuring a behind the scenes look at Gears of War 3, a breakdown of our psychological need to play, and Ninja Theory's approach to motion capture.
The 26th GDC show will take place Monday, March 5 through Friday, March 9 at the Moscone Center in San Francisco, and the Main Conference (March 7th-9th) offers six tracks covering key disciplines in the games industry, including Audio, Business, Marketing & Management, Game Design, Production, Programming, and Visual Arts.
The following lectures are the newest highlights for GDC 2012's Main Conference:
- In the Visual Arts track, Epic Games artist Francois Antoine will detail how a very small art team managed to create all of the effects for the studio's big-budget shooter, Gears of War 3 (pictured).
The talk, dubbed, "Production Culture: How Two and a Half Artists Completed the FX for Gears of War 3," will provide an inside look at Epic's approach to game production, exploring how it affects nearly all elements of the game development process, from hiring, to tool development and beyond.
- In the Game Design track, the always enthusiastic Jason VandenBerghe (creative director at Ubisoft on Far Cry 3) will host "The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games."
Drawing from research and scientific evidence, VandenBerghe will examine the five psychological traits linked to motivation, and explore the ways developers can use this information to improve their approach to game design, playtesting, and reaching out to new audiences.
- In this week's second Visual Arts lecture highlight, Ninja Theory chief creative officer Tameem Antoniades will pick apart the motion capture process his studio uses to create believable in-game cinematics in titles like Enslaved and the upcoming Devil May Cry.
The talk, "Performance Capture: A Creative Primer," will detail the procedure from beginning to end, offering tips on how to best work with mocap actors, direct virtual scenes, and more.