ArenaNet details the tech powering Guild Wars 2 at GDC Online
Creating a modern MMO requires an enormous range of technical expertise. From the server backend, to the client graphics engine, to the web hosting infrastructure, studios need to be prepared to tackle a lot of challenges to get their game running smoothly.
ArenaNet's recently launched Guild Wars 2 is of course no exception, and at this month's GDC Online, the studio's technical director, Cameron Dunn, will outline the various technical challenges the team had to overcome when crafting this large-scale online RPG.
During his session, "Guild Wars 2: Programming the Next Generation Online World," Dunn will discuss the tech that powers Guild Wars 2's combat system, its World vs. World PvP arenas, and much more. He'll also pull back the curtain on the game's patching system, which allows ArenaNet "to roll out new builds in a matter of minutes without requiring downtime."
Attendees at this talk will walk away with a better understanding of what it takes to create and launch a game like Guild Wars 2, and they'll also learn how the tools used to create these major MMOs can also benefit other types of online games.
As part of GDC Online's Programming track, this talk will be open to All Access pass holders. The show itself will take place October 9-11 at the Austin Convention Center in Austin, Texas.
In addition to the above presentation, GDC Online recently added the following talks to the show's Main Conference:
- As part of the show's Programming track, Electrotank's RJ Lorimer and Versant Corporation's Robert Greene will examine how to maximize online game performance in "Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking the Bank." During this session, the pair will discuss "how Electrotank used their existing, Java-standard based skills to migrate their database to a NoSQL solution," and created a codebase that could more easily support online games.