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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Rant Apocalypse and Microtalks sessions return to GDC 2014

We're just over a week away from the Game Developers Conference 2014, and today we're highlighting even more sessions for the Main Conference that you'll want to check out.
We're pleased to announce that the perennially popular Rant Apocalypse and GDC Microtalks are returning to GDC 2014. In addition, we're excited to share more details on Ryan Payton's talk about the design challenges Camouflaj faced while developing Republique.

Experimental Gameplay Workshop returns to GDC 2014 with star lineup

With less than two weeks remaining before the Game Developers Conference 2014, show organizers are detailing the lineup of the ever-popular Experimental Gameplay Workshop, which returns to GDC for its 12th year.
This jam-packed two-hour session -- which takes place Friday, March 21 at 2:30pm in Room 135 of the San Francisco Moscone Center's North Hall -- will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres.
This year the EGW is curated and organized by leading creators Robin Hunicke & Daniel Benmergui, and it promises to be an exciting opportunity for presenters and attendees alike to explore some fresh territory in game design.

GDC 2014 Summit sessions address the future of game narrative

Game Developers Conference 2014 organizers are highlighting a few more noteworthy Summit sessions for the upcoming March conference that will help you refine your approach to game design in order to tell more compelling stories from start to finish.
These talks are part of the Game Narrative Summit one of the eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014.

GDC 2014 Bootcamps & Tutorials include talks from Valve, Blizzard

Today GDC 2014 organizers are highlighting more informative sessions for the March conference, including an intensive two-day game design workshop, a crash course on storytelling in games and two days of highly technical talks on math and physics for programmers.
All of the talks featured here are part of the Tutorials and Bootcamps held at GDC 2014, which take place during the first two days of the March conference on Monday-Tuesday, March 17-18 at the Moscone Center in San Francisco, CA.

GDC 2014 expo floors include emerging indies, industry giants

The 2014 Game Developers Conference takes place March 17-21 at the Moscone Convention Center in San Francisco, which means we're less than two weeks away from the year's premiere conference for game industry professionals.
We're getting close to the wire, but you still have time to register for a GDC 2014 pass.
While you're putting together your session schedule in the Schedule Builder, don't forget to set some time aside to stop by the Expo Floors.

Deathmatch with John Romero, Table Draw join GDC 2014

Passes for the Game Developers Conference 2014 are still available, and today we're excited to announce more details about a few cool floor exhibits that will be open to all GDC passholders (from Expo to All-Access) at various points during the week of the 2014 Game Developers Conference, March 17-21.
Starting on Monday, March 17th, GDC is proud to host "Deathmatch with John Romero," a designated area where attendees will be able to drop in at any time to play FPS classic Doom with up to seven other attendees, with select appearances by Doom co-creator John Romero himself and other special guests.

New GDC 2014 Summit talks are all about the power of community

Game Developers Conference 2014 organizers are highlighting a few more noteworthy Summit sessions for the upcoming March conference that are aimed at helping you better understand your player's needs, cater to their interests and draw them in as collaborators on your development process.
These talks are part of the QA Summit, the Free To Play Design & Business Summit, and the Smartphone & Tablet Games Summit, just three of the eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014.

New GDC 2014 Career Center offers fresh networking opportunities

We're roughly two weeks out from the 2014 Game Developers Conference, and today show organizers are highlighting the updated Career Center, a revamped version of the GDC Career Pavilion which offers brand new presentations and opportunities for face-to-face meetings to help new and seasons developers with their game industry career.
The Career Center will take place at a new location in Moscone's North Hall from the Wednesday to the Friday of GDC week, featuring exclusive career development sessions programmed by GDC and top vendors, expanded networking opportunities and the largest, most prestigious list of publisher and studio participation in the industry.

Koji Igarashi, Taro Yoko and more to speak at GDC 2014

Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing more of our excellent Design track talks, part of a set of over 50 in-depth lectures, including Castlevania designer Koji Igarashi speaking about the history and design of Metroidvania games, Taro Yoko talking about making weird games for weird people, and more.

Audience Award voting for 2014 GDCAs and IGF awards ends tomorrow

Game Developers Conference organizers are reminding everyone that Audience Award voting for both the 2014 Game Developers Choice Awards (GDCAs) and the Independent Games Festival (IGF) Main Competition Awards will close tomorrow, March 1, 2014 at 9PM ET.
These Audience Awards represent an opportunity for the gaming public to weigh in and cast a vote for their favorite nominee(s). Developers of the nominated games have taken the time to record their own personal reminders for fans to get out and vote, and we've taken the liberty of embedding those videos below.

GDC Play 2014 'Best in Play' award winners announced

Organizers of the 2014 Game Developers Conference have announced the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2014 event, which allows emerging developers to show their games in a specially designed kiosk.
The winners, picked from more than 50 exhibitors participating in GDC Play, include the devilishly challenging retro space shooter Enemy Mind from Schell Games and Phantom Compass' pinball puzzle fantasy RPG Rollers of the Realm.

GDC 2014 features sponsored talks by Oculus, Sony, Microsoft and more

Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're highlighting a number of informative sponsored sessions from Sony, Microsoft, Oculus VR, and other influential companies. If you're looking for an opportunity to hear about how next-gen technology works from the people who made it, these are the talks you want to keep on your radar.

Xbox's Marc Whitten sits down for a fireside chat at GDC 2014

Passes for the Game Developers Conference 2014 are still on sale, and today we're proud to announce a very special interview session you ought to know about.
Xbox chief product officer Marc Whitten will join Gamasutra Editor-In-Chief Kris Graft onstage at GDC 2014 to have a candid fireside chat session about all things Xbox. Attendees of the talk can expect to learn more about the development and launch of the Xbox One, independent developers' role on the platform via the ID@Xbox program, and what Whitten believes the future of Xbox One development will look like.

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