Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

European developers rally to crowdfunding, according to GDC Europe survey

In an effort to better understand the European sector of game development right before GDC Europe, the Game Developers Conference has surveyed over 400 European games industry professionals who have attended GDC shows, read Gamasutra, or plan to attend GDC Europe 2014 in August.
The resulting GDC Europe State of the Industry report offers some interesting insight into which European country is perceived to be a premier development hub, as well as how European developers are adapting to emerging trends like crowdfunding and regional tax incentives for game development.
We've been running stories about the results all week, and yesterday we shared some data regarding tax incentives in the European game industry that suggests many developers are still sore about the subject, despite new tax breaks in the UK and other regions.

Tax breaks still a sore spot for many devs, GDC Europe survey says

In order to get a better understanding of the European sector of game development right before GDC Europe, the Game Developers Conference has surveyed over 400 European games industry professionals who have attended GDC shows, read Gamasutra, or plan to attend GDC Europe 2014 in August.
The resulting GDC Europe State of the Industry report offers some interesting insight into which European country is perceived to be a premier development hub, as well as how European developers are adapting to emerging trends like crowdfunding and regional tax incentives for game development.

GDC Next debuts talks on Adrift and the value of failing fast

The GDC Next team continues to work with the best and brightest in the game industry to organize a great session lineup for GDC Next 2014 featuring ADC this November.
Today, they're excited to share two more excellent talks that will take place at this year's conference - The Workshop's industry veterans will share knowledge about the virtues of failing fast, while developer Adam Orth will tell the origin story of his dream game Adr1ft.
GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center.

GDC Europe 2014 adds new speakers and a new talk on Below

In the wake of our announcement that Telltale Games and Oculus VR will be presenting talks at GDC Europe 2014, we're excited to reveal two more notable updates for the major European game conference, which is being held in Germany this August.
The event covers topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're describing today are part of the conference's storied Design track, and they should include learnings for the entire community.

Game devs flock to VR as Steam Box interest wanes, says GDC Europe survey

In order to get a better understanding of the European sector of game development right before GDC Europe, the Game Developers Conference has surveyed over 400 European games industry professionals who have attended GDC shows, read Gamasutra.com, or plan to attend GDC Europe 2014 in August.
The resulting GDC Europe State of the Industry report offers some interesting insight into which European country is perceived to be premier development hub, as well as how European developers are adapting to emerging trends like crowdfunding and regional tax incentives for game development.
Now, a deeper dive into the data reveals several fascinating trends about the hardware that European developers are making games for, as well as their fervor for emerging platforms like VR, Steam Boxes and Android microconsoles.

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up

Industry watchers, take note: the organizers of the Game Developers Conference Europe have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences, in advance of the August conference.
The 2014 European State of the Industry Survey serves as the second in a series of yearly reports that offer insight into the evolution of the local video game industry prior to the start of GDC Europe 2014 in Cologne.

GDC Europe 2014 adds fresh talks from Oculus and Telltale Games

European developers, take note: after last week's announcement that senior talent from both Epic Games and Wooga will be delivering talks at GDC Europe 2014, we're excited to reveal two more notable sessions for the major European game conference, which is being held in Germany this August.
The event covers topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today are focused on the evolving landscape of both narrative and VR game development, and they should include learnings for the entire community.

GDC Europe 2014 reveals new talks from Epic Games and Wooga

In the wake of our announcement that game industry veteran Charles Cecil is coming to GDC Europe 2014 to deliver a postmortem on the classic adventure game Broken Sword, we're pleased to debut two more notable sessions for the major European game conference, which is being held in Germany this August.
The event will include topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today are focused on the evolving landscape of mobile game development, and they should include learnings for the entire community.

Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog

Game industry veteran Anna Kipnis serves as a senior gameplay programmer at Double Fine Productions, where she's worked on everything from Psychonauts to Brutal Legend to The Cave.
Like pretty much everyone at Double Fine, she tackles a wide variety of tasks at the studio -- including leading her own game development project as part of Double Fine's most recent Amnesia Fortnight internal game jam -- and has experience with the design and implementation of the dialog systems that give voice to some of Double Fine's most iconic characters.
In her work as a programmer she's been in charge of implementing dynamic dialog systems as gameplay mechanics, but she's also had the opportunity to work closely with writers, artists, animators, casting directors, and pretty much everyone involved with the process of bringing a line of dialog out of someone's imagination and getting it into a finished game.
This August she's bringing her experience to bear by delivering an hour-long talk at GDC Europe 2014, "Dialog Systems in Double Fine Games", a much-expanded version of a lesson she's already given to an audience of developers at NYU. Given Kipnis' work as a Molyjam organizer, a GDC speaker and a Double Fine programmer, we caught up with her on Skype to learn more about why she felt driven to pitch a GDC Europe talk about the art and import of designing robust dialog systems.

GDC Europe 2014's 'classic postmortem' is Broken Sword

Game Developers Conference Europe 2014 is fast approaching, and today the organizers of the August conference are announcing one of their most exciting talks yet.
Charles Cecil, the influential British game designer best known for his work creating seminal adventure games like the Broken Sword franchise and Beneath A Steel Sky, will be delivering a Classic Game Postmortem on seminal '90s adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014.

European Innovative Games Showcase reveals inaugural game lineup

Game Developers Conference Europe 2014 organizers have revealed the lineup of games that will be featured in the first-ever European Innovative Games Showcase during the 2014 Independent Games Summit at the Cologne show this August, which itself includes a variety of talks from industry luminaries on the art and business of independent game development.
Games featured in the showcase were selected from a wide variety of applicants by Showcase MC - game designer Jonatan Van Hove - alongside a previously-announced panel of judges from across the video game industry.

Goat Simulator and SuperData talks revealed for GDC Europe 2014

Following announcements of talks from Paradox and Double Fine, GDC Europe organizers are excited to debut two more notable sessions for the major European video game conference, which is being held in Germany this August.
In these freshly announced talks, Coffee Stain Studios will shed light on the development and remarkable success of Goat Simulator, while a senior SuperData analyst will offer tips on how developers can better understand and succeed in the digital games market.

GDC Europe 2014 adds notable talks from Double Fine and Paradox

Last week we announced that Fortnite and Fez were among the featured talks at GDC Europe 2014, and this week we're happy to reveal another pair of exciting sessions for the major European game conference, which is being held in Germany this August.
The conference covers game industry topics from AAA to indie, with equal focus on the art, business and technical challenges of game development. The pair of talks we're announcing today share a common focus on game design, and they should include learnings for the entire community.

GDC Europe Indie Summit adds content, reminds on limited passes

European developers, take note: the organizers of Game Developers Conference Europe 2014 have revealed some of the line-up for the 2014 Independent Games Summit at the Cologne show this August, which includes a variety of talks from industry luminaries on the art and business of independent game development.
Notable announced talks include "Game a Week: How to Succeed, Fail and Learn" by Rami Ismael and Adriel Wallick, "All You Need Is L.O.V.E. - Indie Couples in Game Development" from We Are Muesli's Claudia Molinari and Matteo Pozzi.

Fortnite and Fez technical talks added to GDC Europe 2014 lineup

After last week's revelation that Brenda Romero and one of the lead developers of The Witcher would be speaking at GDC Europe 2014, we're happy to announce a pair of technical talks revolving around Epic Games' Fortnite and Polytron's Fez for the major European game conference, which is being held in Germany this August.
The event will include topics spanning AAA through mobile gaming and indie, with an eye towards focusing on both the business and the technical art of game development. Today we're excited to add these practical talks on programming and UX design to the conference lineup, which should offer meaningful takeaways for the entire industry.

Connecting the Global Game Development Community