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YouTubers and first-parties win out in GDC Next discovery survey

In order to better understand the contemporary game industry in advance of GDC Next 2014 featuring ADC, Game Developers Conference officials have surveyed over 300 game industry professionals about their opinions on launching and marketing games across markets that grow more crowded every year.
The results of that polling process reveal several fascinating trends in the way that modern game makers balance their marketing and community outreach efforts before, during, and after their game has launched.

GDC Next adds talks on Skulls of the Shogun and community design

GDC Next 2014 featuring ADC is fast approaching, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
Skulls of the Shogun programming wizard Borut Pfeifer will be attending the conference to give a talk on the trials and triumphs of coding your next game to be completely cross-platform, while community management guru Matt Fairchild will lead a session breaking down the practical benefits of cultivating a vibrant community for your mobile game -- and how to go about pulling it off.

GDC 2015 reveals new Summits and opens call for papers

Future GDC speakers, don't miss your chance to propose a talk for one of the GDC 2015 Summits! The call for submissions to present lectures and panels for the specialized Summits that kick off the 2015 Game Developers Conference closes on Friday, October 3rd at 11:59 PM PT. The GDC Summits take place on the first two days of GDC, signaling the start of the five-day conference.
Covering a variety of topics from business models and platforms to industry trends and specific design elements within game development, the summits aspire to foster community building, expand the scope of games to incorporate new players, define market innovations and provide valuable insight into the future of gaming. Organized by the UBM Tech Game Network, GDC 2015 takes place March 2-6 at the Moscone Convention Center in San Francisco, California.
New to the GDC Summit lineup this year are the eSports and Community Management Summits.

GDC Next adds talks on community management and proximity sensors

We're just months away from GDC Next 2014 featuring ADC, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
The focus of today's announced talks is squarely on the art of designing and drumming up support for cutting-edge games, as the creative director of UK-based Sequence speaks about designing games for proximity-sensing tech while a panel of community managers from across the industry unite to share advice and techniques for meeting your community's needs.

GDC Next reveals talks on raw game design and kid-friendly apps

We're just months away from GDC Next 2014 featuring ADC, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
To wit, veteran game designer Tadhg Kelly will be delivering a talk on the language of raw game design (and how fluency in it will help you build your best games) while a panel of kid-friendly app developers discuss the trials and tribulations of developing compelling educational apps for the contemporary app stores.

GDC Next adds fresh talks on F2P design and app store conquest

The organizers of GDC Next 2014 featuring ADC are working hard with the best and brightest people in the game industry, and today they're excited to announce two more great talks that will take place at this year's November conference.
To wit, YetiZen co-founder Japheth Dillman will share his company's long-secret strategies for optimizing your mobile game's presence on the app stores, while monetization expert Ethan Levy will offer tips on building ethical, sustainable and successful free-to-play games.
GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center.

Reminder: GDC 2015 call for submissions closes tomorrow!

Would-be GDC speakers, take note: Conference organizers would like to remind you that the call for submissions to present Main Conference talks, roundtables, and panel sessions for Game Developers Conference 2015 ends tomorrow, Thursday, August 28 at 11:59 PM Pacific.
GDC GM Meggan Scavio has issued a call for more diversity at GDC, and that goes for speakers as well as attendees. GDC organizers are ready to field submissions from the best and brightest in the industry, so if you have a good idea for a GDC talk, now is the time to submit it.
In addition, some of the GDC Advisory Board members have shared some advice for pitching a GDC talk in an effort to help you in the submission process.

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'

As August comes to a close, the organizers of GDC Next 2014 featuring ADC are excited to announce two more excellent talks that will take place at this year's November conference: Portalarium executive producer Starr Long will explain how and why developers should go about crowdfunding their next project, and Wooga exec Sebastian Kriese will reveal how his company's proven "Hit Filter" publishing strategy works.
GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center.

GDC Next debuts talks from Halfbrick, LA's Glitch City

The GDC Next team continues to work with the best and brightest in the game industry to organize a great session lineup for GDC Next 2014 featuring ADC this November.
Today, they're excited to share two more excellent talks that will take place at this year's conference: Halfbrick (Fruit Ninja, Jetpack Joyride) executive Ramine Darabiha will explain how and why the company successfully revived a four-year-old game, and members of the Glitch City developer collective in L.A. will offer practical advice to developers looking to form their own creative supergroups.

GDC board members share advice for pitching a GDC 2015 talk

The video game industry is a remarkably diverse community, and the organizers and advisory board of the Game Developers Conference are striving to ensure that the 28th annual GDC is a forum which reflects that diversity.
As part of that ongoing effort, GDC organizers are pursuing a number of initiatives aimed at encouraging a broader variety of game industry professionals to attend and speak at the conference, which will be held from March 2nd through March 6th next year in San Francisco.
Doing so is critically important to the organizers of the conference; GDC is intended to be a safe, respectful place where developers can feel comfortable sharing knowledge with their peers across the industry. GDC GM Meggan Scavio reiterated this long-running mission in her recent call for speaker diversity at GDC 2015, and to further that mission we've put together a brief list of tips for people looking to propose a GDC talk.

GDC Next wants to know how you promote your games

In order to better understand the game industry before GDC Next 2014 featuring ADC, conference officials are polling game industry professionals about their opinions on contemporary game marketing across markets that grow more crowded every year.
The short survey is live now and seeks to capture data on how developers promote their games before, during and after development, as well as how they feel about the value of coverage by YouTubers, traditional press and the promotional divisions of platform holders.

GDC Next adds ADC talks on second-screen design, mobile commerce

Developers, take note: the organizers of GDC are working to put together a great, forward-thinking session lineup for GDC Next 2014 featuring ADC this November.
Today, they're excited to share details on two new App Developers Conference talks that will take place at this year's conference and emphasize one of its most important themes: addressing the problem of how developers can responsibly design and monetize their games and game-related apps in a sustainable, ethical manner.

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015

The video game industry is a rapidly evolving, diverse community, and the organizers and advisory board of the Game Developers Conference are striving to ensure that the 28th annual GDC is a forum which reflects that diversity.
As part of that ongoing effort, GDC organizers are pursuing a number of initiatives aimed at encouraging a broader variety of game industry professionals to attend and speak at the conference, which will be held from March 2nd through March 6th next year in San Francisco.
Doing so is critically important to the organizers of the conference; GDC is intended to be a safe, respectful place where developers can feel comfortable sharing knowledge with their peers across the industry, regardless of gender, ethnicity, sexual orientation, disability or religion, and strictly enforces its Code Of Conduct.
You'd be hard-pressed to find someone more passionate about the issue than GDC general manager Meggan Scavio, who made time this week to answer some questions about her plans to improve diversity at GDC, why it's important to do so, and how you can help GDC organizers make the show a more diverse and representative conference.

Gamasutra's top stories from GDC Europe 2014

Gamasutra's Alex Wawro highlights some of the best stories written by Gamasutra editors reporting on GDC Europe this year.
That's it, folks: GDC Europe 2014 has officially come to a close, and those attendees who aren't sticking around to tackle Gamescom are making their way home.
As usual, the conference inspired a good deal of interesting discussion around some of the topics and titles that are most important to the contemporary European game industry.
Gamasutra editors were filing stories about the conference right from the convention center in Cologne, Germany, but you may have missed them if you spent this week anywhere outside the Central European time zone.
You can find all of our GDC Europe 2014 coverage here, but we've also gone ahead and taken the liberty of collecting some of our most popular GDC Europe stories from the week into a single condensed list for your reading pleasure.

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