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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Download your copy of the GDC 2016 State of the Industry report!

Game Developers Conference officials are pleased to release the full results of the fourth annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 

Highlights of this report, which is based on results of a survey of more than 2,000 game developers who have attended GDC across the past three years, have already been widely published, and include a significant uptick in interest in eSports and VR game development.

Further analysis of the full results suggests that developers are gaining renewed interest in working with publishers, and that Android and iOS are now neck-and-neck in terms of mobile game developer interest.

Riding the rails to GDC: A Q&A with Train Jam conductor Adriel Wallick

We're just weeks away from GDC 2016, and a group of developers who want to ride the rails from Chicago to California in time to attend the March conference in San Francisco -- and make a game along the way -- have signed on to do so as part of the third annual Train Jam game jam.

The brainchild of indie developer Adriel Wallick, Train Jam has become a valuable place for developers to collaborate in close proximity with the promise (and the pressure) of knowing their work will be part of a unique showcase on the GDC show floor the following week.

This year the third annual Train Jam will once again last a little over two days and take place entirely within an Amtrak train. Participants have from when the train departs Chicago's Union Station on Thursday morning, March 10th until it arrives in Emeryville on Saturday afternoon to make the greatest game they can with whatever tools they can bring, borrow or build.

Come to VRDC for VR production tips from the experts at Kite & Lightning

Today Game Developers Conference organizers are proud to highlight another great talk for the Virtual Reality Developers Conference, a sister conference that will take place alongside GDC 2016 in San Francisco this March.

Like the eight focused Summits at GDC, the VRDC jumpstarts the week with two full days of lectures, panels, postmortems, and more to foster community-building and knowledge-sharing within the nascent VR/AR development industry. 

Conference officials are pleased to welcome VR experts Ikrima Elhassan and Cory Strassburger, co-founders of the VR production house Kite & Lightning, to share their knowledge in a talk simply titled "VR Production & Development: A Deep Dive Into Kite & Lightning's Workflow."

GDC 2016: See how UX helped boost Epic's game production efforts

With GDC 2016 on the horizon, organizers are excited to announce another great talk that will be taking place at the conference in March.

Epic Games director of user experience Celia Hodent will be taking the stage alongside Epic senior producer Heather Chandler to share the story of "How We Introduced UX to Epic Games' Production Pipeline."

It's a great session, part of the GDC 2016 Production track of talks, in which attendees will learn how to implement some of the critical techniques that helped Epic foster collaboration between its user experience team and development team.


Attend GDC for Epic insight into the psychology of player engagement

As the GDC 2016 lineup begins to come together, organizers would like to highlight a few notable Design track talks you should know about ahead of the March conference.

Chief among them is "The Gamer's Brain, Part 2: UX of Onboarding and Player Engagement," Epic Games director of user experience Celia Hodent's follow-up to her popular talk at GDC last year on the psychology of player engagement.

Engaging your players within the first few minutes of play is a delicate endeavor, but it's become a critical aspect of development in the era of free-to-play games. Drawing on her experience at Epic on games like Fortnite (pictured), Hodent will show you the common onboarding pitfalls of F2P game design and offer some basic brain facts related to how people learn -- and how you can apply this knowledge to improve your game's design.


Attend GDC 2016's AI Summit and learn to make games smarter

As the 2016 Game Developers Conference draws nigh, organizers are eager to let you know about some of the great AI-focused talks that will be taking place during the March conference.

Each of these talks is part of the GDC AI Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the AI Summit is no exception. This year, Insomniac senior programmer Jan Mueller will be participating by delivering a talk on "Mind Your Step: Avoiding 3 Common Pitfalls in AI Development."

The Game Design Challenge returns for GDC's 30th anniversary show

Good news for all GDC 2016 attendees: the Game Design Challenge is back for a special session to celebrate the 30th anniversary of the Game Developers Conference!

Here's how it works: a panel of ferociously talented game designers at GDC 2016 are given a strange and unusual design constraint.

In years past, notable panelists including Will Wright, Keita Takahashi, Brenda Romero, Alexei Pajitnov & Warren Spector have been challenged to design things like humanity's last game, or a game that's also a religion. 

This year the challenge is to design a game that is meant to be played across 30 years - that's 11,000 days, or 250,000 hours, or 15 million minutes... A full human generation.

Check out this lineup of exciting interactive spaces at GDC 2016

The 2016 Game Developers Conference is weeks away, and with that in mind organizers want to give you the lowdown on all the cool interactive spaces and exhibits attendees will have access to during the March event.

Encompassing everything from tabletop games to Train Jam game jam prototypes and the world's leading lineup of alternative controller games, the interactive spaces at GDC are designed to introduce you to a broad slice of the most interesting work being done by game developers from across the industry. 

So while you're putting together your GDC 2016 session schedule in the Schedule Builder, don't forget to set some time aside to check out the variety of lounges, exhibits, and other events that will be happening across the Moscone Center throughout the week

GDC 2016: Spend a day studying fundamentals of video game storytelling

Crafting entertaining, compelling narrative in video games is tricky business, and anyone interested in honing their storytelling skills should make time to check out the "Storytelling Fundamentals In A Day" tutorial at GDC 2016 in March.

Storytelling Fundamentals In A Day is one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

This dynamic, engaging presentation on the fundamentals of story development is designed for everyone interested in improving the narrative quality of their games. 

GDC 2016: Learn how, why and where to soft-launch your mobile game

The 2016 Game Developers Conference is coming up fast, and today organizers highlight an informative talk that's part of the March conference's Smartphone & Tablet Games Summit about how, why and where to soft-launch your next mobile game.

If you're at all interested in the art and business of making successful mobile games, this talk is worth making time for because it affords you a look at how soft-launching your game in a market like Canada or Australia can help you understand how players respond to your game and adjust accordingly, before you launch worldwide.

Here be dragons: Witcher 3 devs share game design advice at GDC

Given that the 2016 Game Developers Conference is coming up in March, conference organizers are eager to let you know that developers of The Witcher 3: Wild Hunt will be there sharing with fellow attendees some of the hard-won lessons they learned shipping one of the biggest games of 2015.

"Here Be Dragons, or Lessons Learned in the Development of The Witcher 3: Wild Hunt" is a talk from CD Projekt Red principal programmer Balzs Torok about the many hardships The Witcher 3: Wild Hunt team faced (and overcame) while creating a huge open-world role-playing game for three disparate platforms.

Attend GDC to hear how Everybody's Gone To The Rapture was scored

Organizers of the Game Developers Conference are finalizing the lineup of great talks for GDC 2016 in March, and today they're excited to highlight one about the remarkable soundtrack of The Chinese Room's Everybody's Gone To The Rapture.

"The Music of Rapture: Scoring For The End of The World" will be part of GDC's popular Audio track of talks, and feature celebrated composer and studio director Jessica Curry speaking frankly about the process of creating a world-class score for your game.

In addition to showcasing how she scored Everybody's Gone To The Rapture, Curry plans to detail (using musical examples) the ways in which the music functions in the game and will also talk about the ethos of how you create such a score. 

Fallout 4, Bloodborne and MGS V among Choice Awards nominees

Organizers have revealed the nominees for the 16th annual Game Developers Choice Awards, the leading peer-based video game event celebrating the industry's top games and developers. The host for the ceremony will be veteran developer Robin Hunicke, co-founder of Funomena.

Winners in all categories will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 16th, 2016 at 6:30pm at the San Francisco Moscone Center during the 2016 Game Developers Conference alongside the Independent Games Festival Awards. The ceremonies will be livestreamed on Twitch at the following link: http://www.twitch.tv/gdca

Among the esteemed nominees, two games have earned the most nominations in four categories each. The open-world entry in Kojima Productions' legendary action stealth franchise, Metal Gear Solid V, has earned nominations for Best Audio, Best Design, Best Technology and Game of the Year. CD Projekt RED's vast open-world action role-playing game, The Witcher 3, received nods for Best Visual Art, Best Narrative, Best Technology and Game of the Year.

Game dev hires come to you via new GDC Career Center Concierge Program

The 2016 Game Developers Conference is coming up fast, and today show officials want to remind you about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.

A popular hub for game industry recruiting, the Career Center returns to GDC 2016 to complement the expansive, vibrant Expo Floor. Stop by the Center, located on the lower level of Moscone Convention Center's North Hall, to get practical career-building advice, attend sessions focused on game industry career growth, and meet folks working at some of the largest and most prestigious publishers and studios in our industry.

This year, GDC's Career Center team aims to make it easier than ever for companies to hire great talent at GDC by bringing the best and brightest right to you via their new Concierge Service.

Learn from Epic, Crytek and Playful's VR game dev experts at VRDC

Heads up, VR game enthusiasts: GDC 2016 organizers are excited to welcome VR experts from Epic Games, Crytek, Playful Corp and more as speakers for the inaugural Virtual Reality Developers Conference in March.

Think of it like a sister conference to GDC proper, one divided into Game VR/AR and Entertainment VR/AR tracks to help attendees find the talks most interesting to them.

Each of these sessions is part of the Game VR/AR track of talks at VRDC, which will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of GDC 2016.


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