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GDC 2016: ARM sponsors expert talks on Vulkan and mobile VR design

Heads up, game makers: Passes for the Game Developers Conference 2016 are still available, and as the conference draws closer we're highlighting more cutting-edge sponsored sessions at the March event that you won't want to miss.

If you're at all interested in the latest graphics technologies, make time to check out some of the talks ARM is sponsoring at the show. From mobile virtual reality insight to practical advice on how to prepare your game's graphics engine for Vulkan, you won't be disappointed.

Attend ARM senior software engineer Daniele Di Donato and staff engineer Marius Bjorge's talk on "How to prepare your graphics engine for Vulkan," for example, and you'll learn how to get the best performance benefits out of the new cross-platform Vulkan open graphics standard.

GDC 2016: Turn and face the strange in making games for change

GDC 2016 is nearly upon us, and today we'd like to quickly highlight a great talk at the March conference from game designer and educator Colleen Macklin about the new "third wave" of the games for change movement. 

Macklin's Advocacy track talk "Games for Change: Turn to Face the Strange," is exciting because it's designed to offer game makers from across the industry an insightful look at the history of the games for change movement and community of those dedicated to driving social change through digital games.

She'll also illuminate important, even surprising connections between games like FoldIt and The Witness (pictured), and speak to how it's more important than ever for designers to be aware of how games can influence society and affect social change -- even if they aren't explicitly designed to do so.

Here are your GDC 2016 Narrative Summit poster session winners

Nice bit of news today from the organizers of GDC 2016 and its Game Narrative Summit, who are proud to announce the winners of the 2016 edition of the annual Student Narrative Analysis Competition, who will all receive passes to attend the March conference.

If you're not familiar with the competition, here's how it works: Every year, leading game design programs at universities across the country integrate the competition into their academic curricula. Each participating student conducts a detailed structured analysis of the narrative elements of a game title of their choice.

The resulting papers are submitted to the GDC Game Narrative Summit advisors for review, and the entrants with the most promising submissions are then invited to present poster sessions of their work to their future professional peers at the Game Narrative Summit.

Past winners (which you can watch right now on GDC Vault) have explored a variety of games in their sessions, from big-budget blockbuster games to smaller, critically-acclaimed indie titles, including games renowned for their storytelling and games designed with no formal narrative at all.

GDC 2016's Game Design Challenge: Design a game that takes 30 years to play

As the game industry prepares for GDC 2016 next month, organizers want to remind all attendees that the popular Game Design Challenge returns this year for a special session to celebrate the 30th anniversary of the Game Developers Conference.

This year, a panel terrifyingly talented game designers will be challenged to to design a game that is meant to be played across 30 years - that's 11,000 days, or 250,000 hours, or 15 million minutes... A full human generation.

Why 30 years? Game designers too often think about only the next technology cycle. Designers in other fields - from architects to typeface designers - think of their audiences in terms of decades or even centuries. So what happens when designers take the long view?

Find out at GDC 2016, where on Wednesday, March 16th game designer, NYU professor and GameLab co-founder Eric ZImmerman will once again serve as MC for the hour-long Game Design Challenge on the Design track of GDC talks.

PSA: Use the Session Scheduler to get the most out of GDC 2016

The Game Developers Conference is one month away, so now's the perfect time for attendees to sort out their schedules to ensure get the most from the March conference.

(And if you're not attending, don't worry -- there's still time to register now!)

To help streamline your planning process, conference officials encourage you to take advantage of the free GDC 2016 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the show has to offer.

If you've never used the Session Scheduler before, it's a fairly straightforward process to get started: simply select "Create Account" from the Session Scheduler page and provide a valid email address, then start adding talks to your personal GDC 2016 schedule.

GDC 2016 attendees, don't miss the Nite to Unite charity gala

As the game industry prepares to gather in San Francisco next month for the Game Developers Conference, organizers would like to encourage all attendees to make time in their schedules for the smorgasbord of events happening at and around the March conference.

Among them is the annual fundraising gala, Nite to Unite, which is being held the evening of Tuesday, March 15th alongside GDC in San Francisco by the Entertainment Software Assocation Foundation. Given its charitable nature, GDC organizers wanted to take a moment to ensure its on the radar of all conference attendees.

The event which is supported and attended by members of the association and the entertainment software industry, raises funds for the ESA Foundation's two key programs - providing scholarships to college students interested in video game technology and related coursework, and supporting non-profit organizations that utilize video game technology in the furtherance of their mission.

Improve your game dev teaching skills at the GDC Education Summit

Now that we're about a month out from this year's Game Developers Conference, organizers are eager to let you know about some of the great education-focused talks that will be taking place during the March conference.

Each of these talks is part of the GDC Education Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and this year the GDC Education Summit has a strong lineup that features talks like Eric Zimmerman's "How I Teach Game Design: Lessons for Working Game Designers."

Here are the games you'll play when Day of the Devs comes to GDC

The Game Developers Conference is weeks away, and today organizers are happy to reveal more details about the games that will be playable at the show as part of the inaugural Day of the Devs interactive space at GDC 2016.

More than a dozen games from an assortment of the industry's most intriguing minds will be taking up residence inside San Francisco's Moscone Convention Center in the Day of the Devs area, which is conveniently located near the iam8bit interactive space. 

GDC attendees are encouraged to swing by between talks and appointments to play the games and chat with their creators, which include folks who have worked on everything from Papers, Please and LittleBigPlanet to Guacamelee! and Super Time Force.

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp

Heads up, game creators: GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.

This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to focus on the critical components of a game's art direction, and its creators' broader artistic vision.

GDC 2016 attendees are invited to attend the Monday bootcamp and join the leading artistic forces of our industry as they share their experiences and discuss some of the most important issues of the day.

Attend VRDC at GDC to learn from Lucasfilm's VR experts

VR creators, take note: GDC 2016 organizers are excited to welcome VR experts and experimenters from Lucasfilm's cutting-edge ILMxLAB to speak at the Virtual Reality Developers Conference in March.

VRDC is a bit like a sister conference to GDC proper, one divided into Game VR/AR and Entertainment VR/AR tracks to help attendees find the talks most interesting to them.

As part of the latter track, ILMxLAB head Rob Bredow, principal engineer Lutz Latta and Skywalker Sound audio engineer Kevin Bolen will be delivering a great talk about "Immersive Cinema: Stories from the experiments underway at Lucasfilm's ILMxLAB."

Tracy Fullerton and Markus 'Notch' Persson to receive top GDCA honors

The 16th Annual Game Developers Choice Awards, the peer-awarded highest honors in video game development, has revealed this year's recipients of the Pioneer and Ambassador awards. The Game Developers Choice Awards ceremony takes place on Wednesday, March 16th at 6:30 pm at the Moscone Convention Center during the 2016 Game Developers Conference in San Francisco, and will be livestreamed on the GDCA Twitch channel.

The Pioneer Award, which honors breakthrough tech and game design milestones, will this year honor Markus "Notch" Persson, the famed creator of the 2011 GDCA and IGF Award-winning indie sandbox title, Minecraft. The Ambassador Award, honoring someone who is helping video games advance to a better place through advocacy or action, will be bestowed upon experimental game designer and educator Tracy Fullerton, in recognition of her work at the Game Innovation Lab, which has produced several influential independent games like fl0w and Darfur is Dying.

Get practical game dev tips from Amazon and Google at GDC 2016

Game Developers Conference organizers are excited to highlight some promising day-long sponsored developer days for GDC 2016 next month that offer cutting-edge insights into the art and business of game development from Amazon, Imagination Technologies and Google.

These developer day sessions take place during the first two days of GDC: Monday and Tuesday, March 14th and 15th at the Moscone Center in San Francisco.

Google is back this year to host a full day of fresh insight, announcements and discussion. In the morning, you'll hear about how to develop great games, grow your user base and earn more money. Then download a ton of tips from Google's Lightning Talks.


GDC: See how DICE used photogrammetry to bring Star Wars Battlefront to life

GDC 2016 is coming up next month, and today the folks putting it together would like to let you know about a brilliant talk from EA DICE senior artists on how the studio used photography and photogrammetry techniques to create the striking visuals of Star Wars Battlefront.

If you're not familiar with photogrammetry, know that it's essentially the work of processing still images to produce high-resolution 3D meshes. To see how the DICE team used it on Battlefront, check out "Photogrammetry and Star Wars Battlefront", part of the popular Visual Arts track of talks at GDC 2016, to see DICE technical art director Kenneth Brown and lead environment artist Andrew Hamilton breaking down how and why they used photogrammetry tech to recreate the world of Star Wars.

This talk will cover Battlefront's use of of the technology from pre-production to launch as well as some of their philosophies around photogrammetry as a tool. Many visuals will be included!

Vote now for the 2016 IGF and Game Developers Choice Audience Awards!

Game Developers Conference officials are excited to announce that voting for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award is open now, and will remain open through next Friday, February 19th at 11:59 PM PT.

These Audience Awards offer the public an opportunity to weigh in and cast a vote for their favorite nominees. Anyone who would like to do so can visit the links below, select the name of the game they'd like to vote for from a list of nominees, and enter a valid email address. Voters will then confirm their vote via email, and have their opinions heard in these prestigious award shows.

Anyone who would like to vote for the GDCA and IGF Audience Awards can cast their votes using the links below. Voters simply need to select the game they are voting for, and enter a valid email address. Email addresses will not be distributed, and organizers will delete your information after the poll has closed.

See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit

With the 2016 Game Developers Conference right around the corner, organizers would like to highlight some of the great talks taking place at the conference's Smartphone & Tablet Games Summit to ensure you don't miss out on some great mobile game development insights.

If you're at all interested in the art and business of making successful mobile games, these talks are worth making time for because they'll help shed some light on how contemporary game designers are adapting and applying their skills to the rapidly-shifting mobile landscape.

Niantic's upcoming augmented-reality Pokemon mobile game Pokemon GO is a fine example, and you can learn how it's being developed from Niantic chief John Hanke in his Summit session "Catch 'Em All: Pokemon GO and Real World Gaming."

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