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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

GDC Europe 2016 announces dates and calls for papers

Heads up, game makers: The call for submissions to present lectures and panel sessions at the 2016 Game Developers Conference Europe is open through next Friday, April 1st, at 11:59 PM Pacific.

Organized by UBM Tech Game Network, the event, now in its eighth year in Cologne, Germany, will run Monday through Tuesday, August 15th-16th at the Cologne Congress-Centrum Ost.

Once again co-located with the European gamescom trade fair, GDC Europe 2016 will continue to provide the essential pan-European perspective of game development and highlight business trends throughout the continent.

In the wake of record-breaking attendance, GDC reveals 2017 dates

UBM Game Network's 2016 Game Developers Conference, the world's largest and longest-running event serving professionals dedicated to the art and science of making games has set a record for event attendance, with more than 27,000 game industry professionals at last week's conference in San Francisco'sMoscone Center.

This year, UBM Game Network also debuted the 2016 Virtual Reality Developers Conference, an event dedicated to the creation of new video games, entertainment and technology around virtual and augmented reality, which was held alongside GDC.

The organizers have announced that GDC will return to the Moscone Center in San Francisco from Monday, February 27 to Friday, March 3, 2017, and will see the return of VRDC. Call for submissions for both GDC and VRDC will open this summer.

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

The Witcher 3: Wild Hunt, the open-world fantasy role-playing game from developer CD Projekt RED, was honored with the Game of the Year award at tonight's 16th annual Game Developers Choice Awards ceremony during the 2016 Game Developers Conference at the Moscone Center in San Francisco.

The acclaimed title also received the award for Best Technology for its complex game engine that combines brilliant visuals with a huge game world. 

Her Story, the interactive crime fiction game from independent game developer Sam Barlow, earned the most awards of any nominee tonight, taking home the awards for Innovation, Best Narrative and Best Handheld/Mobile Game. 

Her Story takes home top honors at the 18th annual IGF Awards

Sam Barlow's Her Story took home the Seumas McNally Grand Prize for Best Independent Game and $30,000 at the 18th annual Independent Games Festival Awards tonight, hosted by the 2016 Game Developers Conference at the Moscone Convention Center in San Francisco.

In addition to the grand prize, Her Story also received the top honor for Excellence in Narrative. Her Story is an interactive crime fiction game, which engages players in a riveting murder investigation by cleverly combining taped confessions and a simple computer interface.

The night's other award recipients include Excellence in Design winner Keep Talking and Nobody Explodes from developer Steel Crate Games, which is an exhilarating race against the clock that challenges a single player to survive in a room with a ticking time bomb using the guidance of surrounding friends and teammates who have the manual to defuse it.

Nite to Unite charity gala tickets still available for GDC attendees

As the game industry gathers for the Game Developers Conference next week, organizers want to quickly remind attendees that annual game industry fundraising gala, Nite to Unite is being held alongside GDC -- and GDC passholders are eligible to buy tickets at a discount rate!

This year Nite to Unite is being hosted next Tuesday evening, March 15th at the Westin St. Francis in San Francisco by the ESA Foundation.

The ESA Foundation, of course, is a charitable arm of the video game industry, awarding scholarships to women and minorities pursuing degrees related to the industry as well as making grants to non-profit organizations that use video game technology in the furtherance of their mission.

Watch Nathan Vella & Robin Hunicke host the IGF & GDC awards next week

As the game industry prepares for the 30th edition of GDC next week, organizers want to quickly remind you that both the Game Developers Choice Awards and the Independent Games Festival awards will be streamed online so everyone can take part. 

Capybara Games founder Nathan Vella returns this year to host the Independent Games Festival awards, now in its 18th year of honoring and celebrating the work of independent game makers.

The same stage will play host to veteran game designer and Funomena co-founder Robin Hunicke, who this year makes her debut as host of the 16th annual Game Developers Choice Awards!

The ceremonies kick off at 6:30 PM Pacific on Wednesday, March 16th during GDC 2016 in San Francisco. The IGF Awards are up first, followed by the GDC Awards.

PSA: Know your GDC Code of Conduct!

[The 30th edition of GDC is taking place next week, so GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlight the official code of conduct for GDC and all of its related events.]

With the 30th edition of GDC just around the corner, there is no better time to remind everyone of a set of rules we have established for the event. Please take a moment to familiarize yourself with the GDC Code of Conduct, now in its fourth year, as these rules will be strictly enforced.

Our intention is for GDC to be a friendly, safe, and welcoming environment for all regardless of gender, sexual orientation, disability, ethnicity, or religion.

We will not tolerate behavior that suggests otherwise.

Come play these cutting-edge VR games next week in GDC's VR Lounge

Good news, VR fans: Everyone attending the Game Developers Conference in San Francisco next week will have the chance to stop by the all-new VR Lounge and check out some of the latest and greatest VR games and experiences. 

The new VR Lounge, which is sponsored and curated by Epic Games, will be open to GDC attendees all next week in the West Hall of the Moscone Convention Center to provide visitors the opportunity to get hands-on (and headsets-on) with a selection of the best VR content made for HTC Vive, PlayStation VR, Oculus Rift and Gear VR. 

There will also be a ton of great VR games and experiences to try out, presented by some of the leading innovators in VR design. From one of the most advanced coop VR shooters to a breathtaking VR visit to Everest and an innovative first-person VR adventure game, here's a selection of what GDC attendees will find at the VR Lounge: 

Watch these 10 devs compete to make the best game pitch at GDC 2016

The 2016 Game Developers Conference is next week, and today show organizers want to let you know about the brave developers who will be participating in the all-new GDC Pitch event at GDC Play this year.

The perennially popular GDC Play will once again showcase some of the most interesting emerging/independent developers and their games, and the new GDC Pitch part will help select GDC Play exhibitors hone their pitching skills in front of a panel of expert judges -- as well as a live audience! 

GDC Pitch will be hosted by Jason Della Rocca of investment platform Execution Labs next Wednesday and Thursday, March 16th and 17th, during GDC 2016. The 10 selected teams (listed below) will each be offered pitch prep and training, then get 5 minutes to pitch, followed by questions, advice, and feedback from the judges.

Reminder: GDC 2016 online registration closes tomorrow!

GDC 2016 is happening next week, so here's a gentle reminder from the organizers: if you haven't registered yet, now's the time!

Online registration for GDC 2016 will close tomorrow, March 9th at 11:59 PM Pacific. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

Register now for access to a wide variety of talks, roundtable discussions, postmortems and workshops -- including some special surprises! 

For example, this year the popular Game Design Challenge returns for a very a special session to celebrate the 30th anniversary of the Game Developers Conference. A panel of talented game designers will be challenged to design a game meant to be played across 30 years - a full human generation!

30 standout reasons to attend the 30th edition of GDC next week

Get ready: The Game Developers Conference kicks off next week in San Francisco, and organizers are eager to let you know about all the great sessions, bootcamps, roundtables, interactive spaces and cool events that will be available for you to check out during the week-long show!

There's still time to buy a ticket, too -- online registration for GDC 2016 will remain open through this Wednesday, March 9th at 11:59 PM Pacific, and you can even buy a pass at the door if you like. 

This will be the 30th edition of the Game Developers Conference, and organizers are celebrating the momentous occasion in a variety of ways -- including putting together a beautiful infographic (teaser below!) that will give you a quick overview of 30 great things to see and do at the 30th GDC

Check out the latest VR tech at GDC 2016's VR Lounge

The Game Developers Conference is a week away, and organizers want to make sure you know about all of the cool interactive spaces and exhibits attendees will have access to during the big event -- especially the first-ever GDC VR Lounge!

Encompassing everything from tabletop games to Train Jam game jam prototypes and the world's leading lineup of alternative controller games, the interactive spaces at GDC are designed to introduce you to a broad slice of the most interesting work being done by game developers from across the industry. 

The new VR Lounge will be open all week during GDC in the West Hall of the Moscone Convention Center providing visitors the opportunity to get hands-on (and headsets-on) with a selection of the best VR content made for HTC Vive, PlayStation VR, Oculus Rift and Gear VR. 

So swing by and discover leading-edge virtual reality experiences sure to inspire and entertain! 

Here are your 'Best In Play' winners for GDC Play 2016!

Good news, game makers: The 2016 Game Developers Conference organizers have announced the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2016 event, which allows emerging developers to show their games at GDC.

For the Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers. All Best in Play award winners (listed below) will receive 2 All Access Passes to the 2017 Game Developers Conference.

Winners for Best in Play will also receive special designations (think: booth badges) to display at GDC 2016, where their games will be playable by all GDC attendees. If you're a GDC All-Access Pass holder, you can directly contact all GDC Play exhibitors via the GDC Play Matchmaking Software.

All of these games will be available to play in the GDC Play onsite exhibit this year at GDC Play 2016. The GDC Play exhibit will be open Wednesday through Friday, March 16th-18th, and will occupy a prominent spot on the lower level of the North Hall of the Moscone Convention Center.

Thimbleweed Park artist will share 8-bit art tips at GDC 2016

GDC 2016 is happening this month, and organizers would like to quickly let you know about a cool talk from longtime game artist Mark Ferrari about neat ways you can create 8-bit and "8-bitish" graphics for your game. 

Ferrari has created art for everything from Lucasfilm Games' Zak McKracken and the Alien Mindbenders to veteran adventure game designer Ron Gilbert's Thimbleweed Park, and he'll share what he's learned from all that work in "8-Bit & '8-Bitish' Graphics -- Outside the Box."

Check out this talk to see Ferrari demonstrate some of his techniques for drawing 8-bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation.

He will also discuss his ongoing work on Ron Gilbert's retro adventure game in deeper detail and demonstrate techniques for using Photoshop to create what he calls '8-bitish' graphics for retro games today.

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