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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Spend a day sharpening your level design skills at GDC 2016

Heads up, game makers: GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the day-long Level Design In A Day tutorial which will help kick off the conference next month.

This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to focus on the critical components of a game's art direction, and its creators' broader artistic vision.

GDC 2016 attendees are invited to attend the Tuesday tutorial and join the leading design minds of our industry as they share their experiences and discuss some of the most important issues of the day.

Come to GDC for a behind-the-scenes look at Vainglory's eSports success

Heads up, eSports enthusiasts: GDC 2016 is just weeks away, and today organizers are pleased to announce another great talk for the March conference that should shed light on the rapidly-evolving art of designing mobile games for competitive play.

Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory.

In "The Vainglory Story -- 5 Lessons From Building a Touch Screen eSport," Segerstrale intends to share key learnings from building Vainglory from nothing into an emerging eSport with hundreds of teams and millions of views in less than a year.

It's one of many excellent talks in the GDC 2016 eSports Summit, and attendees will glean concrete examples and lessons from evolving a game into an eSport in under a year from launch with plenty of practical advice for developers and publishers alike.

The talk is one of many that will take place during the eight focused Summits at GDC, which fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry.

These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016

The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things:

1. Passes are still available, so get yours now!

2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.

The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the latest and greatest indie games at conventions across the world. The MEGABOOTH exists to support indie developers and help pool their resources to enable them to showcase their work prominently, despite not having access to publisher support.

Get to know the 2016 Independent Games Festival finalists in Gamasutra's Road to the IGF series

If you'd like to get familiar with the developers of the Independent Games Festival, leading online game dev destination Gamasutra has an easy way to do that! 
Check out Gamasutra's Road to the IGF series, where you can learn about the tools, inspirations, and backgrounds of developers behind games such as Panoramical, Darkest Dungeon, Her Story, Oxenfree, and the rest of the 2016 IGF finalists.
Some choice quotes from this year's series (which is updated daily): 
"Developing in Early Access is like working while naked in a transparent cube suspended above Times Square." - Tyler Sigman, Darkest Dungeon 
"My first foray into making games was in the form of modifying Half-Life, which at the time I felt didn't include enough Pokemon nor Steven Seagal." - Ben Kane, Keep Talking and Nobody Explodes 

GDC: See how Paradox balances historical accuracy with good game design

As the GDC 2016 lineup locks into place, organizers would like to highlight another great Design track talk at next month's conference that you should know about.

With "History In Game Design" Paradox Interactive senior game designer Chris King is going to delve into the tricky balancing act that comes with making games about historical events.

Not all history naturally lends itself to good mechanics, so you need to develop solutions to bring history into your game, while at the same time ensuring you have a fun and compelling gameplay.

Paradox is no stranger to this tricky balancing act, having created game series like Crusader Kings (pictured) and Europa Universalis, and during his talk King will share some of the solutions Paradox has devised. Don't miss it!

Todd Howard will receive a Lifetime Achievement Award at GDC 2016

The 16th Annual Game Developers Choice Awards, the premier peer-based awards celebrating game development, will be recognizing Bethesda Game Studios' Todd Howard, who has created some of the industry's most successful games by pioneering open world gameplay, with the Lifetime Achievement Award for his indelible contributions to the world of gaming.

The Game Developers Choice Awards ceremony takes place on Wednesday, March 16th at 6:30 pm at the Moscone Convention Center during the 2016 Game Developers Conference in San Francisco, and will be livestreamed on Twitch at the following link: http://www.twitch.tv/gdca

Todd Howard, distinguished video game creative director, designer and executive producer, has been at Bethesda for 22 years and is behind some of the industry's most successful and beloved games, including a number of blockbusters within the Fallout and The Elder Scrolls series.

GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved

We're just over a month out from GDC 2016, and organizers would like to let you know about a brilliant talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.

Christin's talk, evocatively titled "Lighting the City of Glass: Rendering Mirror's Edge: Catalyst," is part of the popular Visual Arts track of GDC talks and aims to explore the tools and technology used to render the world of the new Mirror's Edge game.

From the physical sky to the reflection tech, this talk will show how DICE tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals. Check it out, and you should walk away with fresh insight into technical and artistic techniques used to create a dynamic time of day system with updating radiosity and reflections.

Come to VRDC at GDC to see how VR platformer Lucky's Tale was made

With GDC 2016 coming up fast, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

Playful Corp design director Dan Hurd and engineer Evan Reidland will be delivering a cutting-edge talk on "Lucky's Tale: The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem" as part of the inaugural Virtual Reality Developers Conference at GDC.

The talk, one of many that will be a part of the Game VR/AR track of VRDC talks at GDC 2016, will cover specific details about how the Lucky's Tale team tackled third-person camera design and movement, scale, level and game design in the pursuit of comfort, presence, and delight.

Shut Up & Sit Down returns to GDC with a board game smorgasbord

Passes for the Game Developers Conference are still available, and today we're excited to announce more details about the second annual 'Shut Up & Sit Down' GDC board game exhibit, which will be open to all GDC 2016 passholders (from Expo to All-Access) at various points during GDC week, March 14th-18th.

The exhibit will once again be curated by the clever minds behind the tabletop game enthusiast hub Shut Up & Sit Down, and will offer GDC 2016 attendees a calm oasis where you can relax and play some of the best tabletop games of 2015.

This year the plan is to fill the space with comfortable places to sit and play games like Vlaada Chvatil's Codenames, Hobby World's Spyfall, the medium-inhabiting game Mysterium and the bullet-flicking game Flick 'Em Up.

Polish your game design skills at the GDC 2016 Game Design Workshop

GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the two-day Game Design Workshop which will help kick off the conference next month.

This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to study critical components of the game design craft.

GDC 2016 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games.

Reminder: Last day to save up to $700 on GDC 2016

Less than 24 hours remain until early registration for Game Developers Conference 2016 ends February 3rd at 11:59 PM Pacific, so conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

When you register you'll be securing access to a wide variety of game development talks, roundtable discussions, postmortems and workshops during the show, which runs March 14th-18 this year.

All passholders also have access to the GDC Expo Floor, located within the Moscone Convention Center in San Francisco, which serves as a showcase for cutting-edge technology from some of the industry's biggest and most influential companies.

Come to GDC and learn how Bethesda built the world of Fallout 4

GDC 2016 is a month away, and today the GDC team is excited to highlight a talk from Bethesda Game Studios on the modular level design of Fallout 4 that will be taking place during the March conference.

But first, conference organizers would also like to gently remind that today is the last day to register early for GDC 2016 at a discounted rate! If you register to attend GDC 2016 after 11:59 PM Pacific today you'll pay full price, so if you're thinking about coming to GDC this year, register now!

GDC 2016 attendees will have the opportunity to attend a Design track talk from Bethesda Game Studios' Joel Burgess and Nathan Purkeypile on "Fallout 4's Modular Level Design" that promises to be intriguing and informative. 

GDC 2016: See how Big Huge Games found F2P success with DomiNations

GDC 2016 is next month, and today organizers are excited to announce another insightful talk about the business of making games for the March conference.

Tim Train, game industry veteran and CEO of Big Huge Games 2.0, will be taking to the stage at GDC 2016 to share what he and his team learned from developing, launching and maintaining their free-to-play strategy game DomiNations for an entire year.

His talk, "DomiNations Year One: History Games As Live Service", will be part of the GDC 2016 Free-to-Play Summit and offer you an earnest look at how the studio handled operating a F2P game that launched great, then slowly slipped off the top-100 grossing chart and continued to fade until Big Huge managed to reverse its decline and ensure the future stability of the studio. 

Don't miss all these great Summit sessions at GDC 2016

Game Developers Conference 2016 is next month, and those interested in attending can register to do so at a discounted rate until this Wednesday, February 3rd 11:59 PM Pacific. After that you'll have to pay full price, so if you're thinking about coming to GDC this year, register now!

To give you a better idea of the sorts of in-depth game development talks taking place at this year's event, GDC organizers today highlight a handful of great sessions announced for the eight focused Summits that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

During the Indie Game Summit, for example, Frictional Games' Thomas Grip will talk about what it was like to explore the finer points of conveying existential dread in "Soma - Crafting Existential Dread." 

Come to GDC for tips on depression-proofing your studio culture

GDC 2016 is coming up next month, and today organizers would like to let you know about a notable session at the March conference that should offer you some guidance in how to create a more positive culture for your studio.

This Advocacy track talk, "Depression-Proof Studio Culture: A How-To For Mental Wellness," will see Take This, Inc. president Russ Pitts offering advice and techniques for identifying and coping with mental issues in the workplace without sacrificing productivity or "making things worse."

Pitts' talk will offer simple, effective advice on how to de-stigmatize mental health issues in your studio, help yourself and others create a positive work experience, effectively reach to those who may be suffering silentl; and create a culture with a positive resistance to mental health issues.

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