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PSA: 3 days left to register early for GDC 2016 at a discounted rate

With just days to go before early registration for Game Developers Conference 2016 ends on Wednesday, February 3rd 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

This year, as in years past, GDC will feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer. Today, organizers highlight a handful of the announced talks to shed light on the diverse array of topics that iwll be tackled during the show.

David Brevik, the veteran game developer best known for co-founding the studio that became Blizzard North, will be delivering a Classic Game Postmortem of the studio's groundbreaking game Diablo at GDC 2016.

GDC 2016: Audio wizards share learnings in the Audio Bootcamp

GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.

Of course, the Audio Bootcamp is just one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

 This year the Audio Bootcamp takes place Tuesday, March 15th, its 14th anniversary at GDC. Make time to attend the bootcamp to see expert talks focused on the technical, creative and logistical topics needed to successfully navigate the field of sound for games.

Sharpen your community management skills at GDC 2016

Now that the 2016 Game Developers Conference is nearly here, organizers want to offer a quick heads-up about some of the great forward-thinking talks you can see at the GDC 2016 Community Management Summit.

For example, Blizzard Entertainment's Saralyn Smith is coming to the show to deliver a great talk on "Influencers: The Opportunity And Responsibility." 

From cosplayers (pictured) to YouTube content creators and Twitch personalities, the opportunities for players to wield influence over your brands expands every day -- so Smith will share lessons learned at Blizzard about how you can best support your greatest community champions while protecting your customers in accordance with FTC regulations.

Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016

Game Developers Conference officials are happy to announce that GDC 2016 in March will host an earnest, insightful postmortem of an extraordinary game by one of Japan's most innovative creators.

Tetsuya Mizuguchi, the remarkable designer best known as the creator behind critically-acclaimed works like Space Channel 5Lumines and Child of Eden will be delivering a Classic Game Postmortem on his groundbreaking game Rez at GDC 2016!

Mizuguchi's life work has revolved around activating our imaginations and elevating human consciousness through various forms of media, including music video games, live performances and music itself. At his newly-established studio, Enhance Games, he continues to lead an effort to develop synesthetic entertainment experiences with the power of mobile and virtual reality technology.

Day of the Devs comes to GDC 2016 alongside the return of iam8bit

The 2016 Game Developers Conference is coming up quick, and today organizers are happy to announce the details of the Day of the Devs and iam8bit interactive spaces you'll find at the March conference.

Spoiler: There's a photo opp involved.

Would you believe that the very first Game Developers Conference was conducted in a dumpy 80's living room? Well, it was - so believe it! And in the stubborn instance that you refute such a story, the magicians of nostalgic arts, iam8bit, will make you regret your pitiful attempt at instilling doubt. They'll do so by way of their most audacious GDC installation to date, putting all previous collaborations to embarrassing, tearful shame.

Come to GDC for a postmortem look at the making of Alphabear

With GDC 2016 on the horizon, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear.

Simply titled "Alphabear Postmortem," this talk will be part of the GDC 2016 Free-to-Play Summit and offer attendees a rare glimpse into the design, production and testing of a mobile game that quickly outstripped its expected development time. 

Survey: Oculus Rift proves the most popular VR platform among devs

Results from the fourth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 2,000 game developers ahead of GDC 2016 in March.

The survey revealed that development of virtual reality games has more than doubled among participating developers, with 16 percent currently developing for VR -- up from the 7 percent of developers were working on VR projects in last year's survey.

But what specific VR platforms are they working on, and why? Today we dig a bit deeper into the VR platform data within the 2016 State of the Industry Survey to get a better sense (and a better visualization of) of where VR developers are focusing their efforts. 

Come to GDC 2016 and attend a design postmortem of Darkest Dungeon

As the GDC 2016 lineup locks into place, organizers would like to highlight some more notable Design track talks you should know about ahead of the March conference.

Red Hook Studios cofounder Tyler Sigman will be there this year delivering what promises to be an insightful, engaging look at the making of the studio's flagship game. In "Darkest Dungeon - A Design Postmortem," Sigman will reveal the greatest design challenges that faced the Darkest Dungeon team -- and how they overcame it to create a critically acclaimed game.

Game dev parents, don't forget to register for GDC 2016 childcare

Game Developers Conference organizers are proud to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program. However, the advance deadline to register for the program is February 15th -- less than one month away! 

You want to register early, because registration is handled on a first-come, first-served basis. It's also possible to register on-site, but there is no guarantee KiddieCorp will be able to accommodate on-site registrations and doing so is not recommended.

Back by popular demand, the KiddieCorp children's program is for children ages 6 months through 12 years old and will be located within the Moscone Center in San Francisco, California. The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day.

Come to GDC 2016 for practical tips on making more diverse games

We're less than two months away from GDC 2016, and today organizers would like to let you know about a great talk from 80 Days writer Meg Jayanth highlighting some concrete things you can do to make more diverse games.

Jayanth's Advocacy track talk, titled simply "10 Ways to Make Your Game More Diverse," invites attendees to consider ten straightforward ways to ensure they're engaging with fresh ideas about inclusion, representation and cultural respect.

It's a process, one that touches on everything from your game's narrative, art and visual aesthetic to its design and production process. Make time to hear what Jayanth has to say, and you'll walk away with specific examples to learn from and approachable strategies for improving your own projects.

Official GDC podcast returns, with One Life Left and Gamasutra

So One Life Left is coming back to Game Developers Conference to record some shows with Gamasutra, and -- wait -- we should probably explain what One Life Left is.

One Life Left is a radio show about video games. For an hour a week, every week, three of us (me, Simon Byron and Ann Scantlebury) chat live on actual radio about games with people who make games, and fill the rest of our allotted airtime with news, features, music and (mostly) stupid jokes.

We broadcast on Monday nights on London's brilliant Resonance 104.4FM, a station that supports the arts scene in the capital, and we've been doing that consistently for 10 years which is ridiculous. I think it means we're the longest-running video game radio show in the world, which means we are number one at something, which is great because I'm not exactly sure we're number one at making slick, professional radio.

Microsoft, Nvidia and Intel sponsor cutting-edge tech talks at GDC 2016

Passes for the Game Developers Conference 2016 are still available, and as the conference draws closer we're announcing even more sessions for the Main Conference that you'll want to check out.

Today we're highlighting a number of informative sponsored sessions from Nvidia, Intel and other influential tech companies. If you're looking for an opportunity to learn about how cutting-edge hardware and software works from a game developer's perspective, you'll want to keep these talks on your radar.

VR enthusiasts should make time to check out "Magical Realism: The Art of Creating Everest In Your Living Room with VR." Presented by Nvidia, it will feature Solfar Studios chief Kartan Perre Emilsson talking about the development of the studio's Everest VR experience and how the team pushed the limits of Unreal Engine 4 while also using 'brain hacks' to manipulate users' perceptive realism and create a more engaging, realistic VR experience.

GDC 2016: Rhianna Pratchett deconstructs Rise of the Tomb Raider's narrative design

As the 2016 Game Developers Conference approaches, organizers would like to highlight a multi-faceted panel discussion about the narrative design of Crystal Dynamics' Rise of the Tomb Raider that's taking place as part of the GDC 2016 Game Narrative Summit.

The panel, "Raid on Rise: Narrative Creation on Rise of the Tomb Raider," will feature game writer Rhianna Pratchett discussing the finer points of writing the strong story and characters of Rise of the Tomb Raider alongside a cadre of Crystal Dynamics lead narrative designers John Stafford and Cameron Suey, performance director Tore Blystad, senior story artist Jeff Adams and creative director Noah Hughes.

Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016

 GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.

It's just one of the many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, art direction and storytelling fundamentals.

Brought to you with the collaboration of the industry's leading hardware and software vendors, the day-long Advanced Graphics Techniques Tutorial provides an in-depth look at how DirectX technologies can be applied to creating cutting-edge PC game graphics.

GDC State of the Industry: Most developers now confident about the future of VR

Results from the fourth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 2,000 game developers ahead of GDC 2016 in March.

The survey has revealed that development of virtual reality (VR) titles has more than doubled among participating developers with 16 percent currently developing for VR, up from the 7 percent of developers were working on VR projects in last year's survey.

The 2016 State of the Industry Survey marks the fourth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC 2016 in San Francisco. Organized by the UBM Tech Game Network, GDC 2016 takes place March 14-18 at the Moscone Convention Center in San Francisco, California.

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