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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Get fresh design inspiration from classic TRS-80 games at GDC 2016

As the 2016 Game Developers Conference approaches, organizers are today announcing a fresh pair of expert sessions aimed at advancing both our understanding and our appreciation for the art of game development.

Both of these talks dig into programming and design, though one looks to the past for inspiration and education while the other touches on some of the cutting-edge programming work being done by the developers of Rainbow Six Siege.

Released in 1979, the TRS-80 is often looked back on as a horribly constrained machine that nevertheless saw some great game releases in its day. At GDC 2012 veteran game maker Jim McGinley dug into quite a few of them for his "Inspiration from the Trash" talk, and it proved so popular that he's coming back to GDC 2016 to unearth another crop of TRS-80 games worth studying. 

Get game writing advice from a Dragon Age writer at GDC 2016

Game Developers Conference organizers are proud to debut another pair of Summit sessions in which game industry experts will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

Game writers may appreciate that Disruptor Beam's Jennifer Hepler, a former BioWare writer best known for her remarkable work on multiple Dragon Age games, will be sharing her learnings during the Game Narrative Summit

Come to GDC 2016 and see how Retro City Rampage was ported to DOS

With the 2016 Game Developers Conference on the horizon, event organizers are excited to debut another pair of intriguing sessions that should shed light on the art of developing games.

Both of these talks appear on the Programming track of talks at GDC 2016, with one focusing on the practical challenges of creating gorgeous environmental art for mobile games while the other digs into the fun challenges of porting modern games to MS-DOS (and the joys of programming in general.)


IGF 2016 celebrates a diverse lineup of over 750 entrants

The 18th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- recently closed its call for submissions, and officials are proud to announce the festival has received over 750 entries for the IGF 2016 Competition.

The festival -- which is co-located with Game Developers Conference 2016 -- attracted that striking number of submissions from students, established indie developers and first-time entrants alike.

Land Sliders dev shares Prettygreat mobile game design tips at GDC 2016

Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut the first of what promises to be many standout Summit sessions.

The eight focused Summits at GDC fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

As part of the popular Smartphone & Tablet Games Summit, Prettygreat cofounder Luke Muscat (known for designing games like Fruit Ninja and Jetpack Joyride while at Halfbrick) will showcase how he and the Prettygreat team designed and fine-tuned the intuitive touch controls of the studio's debut game Land Sliders (pictured.)

Pitch your game prototypes to GDC's Experimental Gameplay Workshop

Good news, game developers: Organizers of the Experimental Gameplay Workshop have this week issued a call for submissions of your cool new (playable!) video game prototypes. The more offbeat and experimental, the better.

Selected titles will earn a slot in the two-hour Experimental Gameplay Workshop session at GDC 2016 in San Francisco, which aims to showcase an eclectic mix of unusual game concepts that explore new ideas and genres.

Ms. Pac-Man is the star of a Classic Game Postmortem at GDC 2016

As the year winds to a close, Game Developers Conference 2016 officials are excited to announce that a game industry veteran is coming to the show next March to deliver his postmortem of a classic game with a remarkable story.

Steve Golson, the experienced designer and engineer best known in the game industry for designing arcade game enhancement kits at General Computer of Cambridge, will be delivering a Classic Postmortem of his influential '80s arcade game Ms. Pac-Man at GDC 2016!

Students and indies win big at this year's IGF China awards show

Organizers of the 2015 Independent Games Festival China are very pleased to announce the winners of this year's prestigious pan-Pacific competition!


Submissions for this year's eventwere received from across China, as well as from many other nations across the pan-Pacific region. The finalists were invited to demonstrate their games in the IGF Pavilion at GDC China last week, and the winners were announced at the IGF China Awards ceremony.

Get tips on running a winning eSport from Riot at GDC 2016

Game Developers Conference 2016 officials are working with the best and brightest in the industry to organize a great show next year, and today we're pleased to announce a pair of talks for the March conference that showcase the diverse variety of sessions available in even a single GDC track of talks. 

Both of these talks appear on the Business, Marketing and Management track at GDC 2016, with one focusing on the business of supporting and nurturing your game when it becomes a successful eSport and the other focusing on how to manage your team while implementing an effective testing program for free-to-play games.

HBO, Owlchemy, Legendary, Funomena notables join VRDC advisory boards

Some of the most influential figures in the world of virtual and augmented reality are joining the advisory board for the inaugural Virtual Reality Developers Conference, organizer UBM Tech Game Network can announce today. 

Included in the lineup are experts from HBO Code Labs, Legendary Entertainment, Owlchemy Labs, Funomena, and more, who will help program the Game & Entertainment VR/AR talks at VRDC 2016, which takes place alongside Game Developers Conference 2016 from March 14th-18th at the Moscone Convention Center in San Francisco, California.

Game dev parents, rejoice: Childcare services return for GDC 2016

Good news, game dev parents: Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.

Back by popular demand, the KiddieCorp team at GDC will engage your children with activities they want to attend, providing you with that critical peace of mind so you can attend your sessions and events worry-free.

The children's program is for children ages 6 months through 12 years old and will be located within the Moscone Center in San Francisco, California. The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day.

Here are your 16 finalists for the IGF China 2015 awards

Organizers of the 2015 Independent Games Festival China have revealed that over 350 entries were received for the seventh annual showcase of Asia-Pacific indie games, and finalists have now been decided for both the Main and Student competitions. 

Submissions for this prestigious competition were received from across China, as well as from many other nations across the pan-Pacific region. Each of these finalists will be playable during GDC China in the IGF Pavilion next week, and and the winners will be announced at the IGF Awards ceremony on October 26th.


Apply now to be a GDC 2016 Conference Associate!

Want to help the 2016 Game Developers Conference go off without a hitch, and get free entry to boot? Apply now to be a volunteer Conference Associate (CA), and you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of on-site work.

GDC 2016 runs from Monday, March 14th through Friday, March 18th, 2016. Applicants who are chosen to be Conference Associates have pre-conference assignments and a required orientation dinner on Sunday, March 15th. This is a paid position, so you must be eligible to work in the United States.

If you are accepted into the program, you are expected to be on-site during conference hours from the start of your pre-conference assignments through the end of the conference on the evening of Friday, March 18th.

PSA: The IGF 2016 Competition deadline is one week away!

igf_nathan_2.jpgDevelopers, don't forget: the submission deadline for the 2016 Independent Games Festival ends next week on Monday (10/26) at 11:59PM PDT. Finalists will be announced in January 2016. 

You can submit now - finalists' games will be playable at the IGF Pavilion on the Game Developers Conference 2016 Expo Floor, and will compete for more than $50,000 in prizes.
 
The Independent Games Festival, now in its 18th year, is the signature competition for indie games and is the longest-running and highest-profile independent video game festival, summit and showcase. It will be held as a part of the 2016 Game Developers Conference, from March 14 - March 18, 2016 at the Moscone Center in San Francisco.

GDC 2016 opens for registration, debuts first talks

Good news, game developers: Game Developers Conference 2016 is now open for registration!

This will be the 30th edition of GDC, the largest and longest-running worldwide event for game developers, and you can register right now by visiting the official GDC 2016 website.

Early Bird pricing, with discounts up to 30 percent, will remain in effect for a limited time and some passes, including the Indie Games Summit pass, have limited amounts -- so if you're interested, you should register soon!

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