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Submit your unique alternative controller games to ALT.CTRL.GDC!

Game Developers Conference 2016 has opened a call for submissions to ALT.CTRL.GDC --the on-site special exhibit focusing on unique control methods for playing games.

The much-lauded ALT.CTRL.GDC returns to GDC from March 16-18. The deadline for submissions to the exhibit is December 7th, and organizers welcome all indie-centric one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge traditional forms of input.

To get your creative juices flowing, remember that at GDC 2015 last year ALT.CTRL.GDC visitors could wear a snail controller to play Snail Run, disable a bomb while wearing an Oculus Rift VR headset in Keep Talking and Nobody Explodes, sniff a giant stuffed pug butt in Butt Sniffin' Pugs, and more.

Reminder: Submit talks now for the GDC 2016 Game Career Seminar!

Got a great talk idea for the perennially popular Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for Game Career Seminar talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM Pacific.

Here's why you want to be a speaker there: Game Career Seminar (which will take place Friday, March 18 to close out GDC 2016) is a one-day program designed for students and individuals interested in learning how to build a career in the video game industry.

PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!

Prospective GDC 2016 speakers, take note: Conference organizers would like to remind you that the call for submissions to present talks, roundtables, and panel sessions for the Game Developers Conference 2016 Summits and the debut Virtual Reality Developers Conference closes in just two days!

This Friday, October 2nd at 11:59 PM Pacific, to be specific. If you have a talk you think would be a good fit for the GDC Summits or VRDC, that's your deadline to pitch it!

Remember that the all-new VRDC and the GDC Summits both take place on the first two days of GDC 2016, signaling the start of the five-day conference.

Reminder: Submit your talks now for the GDC 2016 Summits!

If you're aiming to be a Game Developers Conference 2016 speaker, take note: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016!

The call for submissions to present lectures and panels for both the specialized Summits (each of which focuses on a specific sector of the game industry) and the new Virtual Reality Developers Conference that kick off the 2016 Game Developers Conference closes next Friday, October 2nd at 11:59 PM PT.

Until then you can submit your pitches for Summit talks, with each Summit having dedicated industry Advisory Board members to evaluate your talks.

Reminder: Submit talks now for the first annual VRDC at GDC 2016!

VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!

The all-new VRDC is a special two-day event where developers of all stripes will have the opportunity to explore and discuss interactive experiences, including both linear and non-linear VR and AR projects.

The call for submissions to present lectures and panels for both the VRDC and the specialized Summits that kick off the 2016 Game Developers Conference closes next Friday, October 2nd at 11:59 PM PT.

Submit talks now for VRDC, Summits at GDC 2016!

Heads up, would-be Game Developers Conference 2016 speakers: Now is your chance to propose a talk for one of the GDC 2016 Summits or the all-new Virtual Reality Developers Conference at GDC!

The call for submissions to present lectures and panels for both the VRDC and the specialized Summits that kick off the 2016 Game Developers Conference closes on Friday, October 2nd at 11:59 PM PT. Both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day conference.

Reminder: GDC 2016 call for submissions closes tomorrow!

Prospective GDC speakers, take note: Conference organizers would like to remind you that the call for submissions to present talks, roundtables, and panel sessions for Game Developers Conference 2016 ends tomorrow, Thursday, August 27th at 11:59 PM Pacific.


The GDC 2016 advisory board is looking for Main Conference submissions for the Audio, Business, Marketing & Management, Design, Production, Programming, Advocacy, and Visual Arts tracks. You may submit your session proposals via the official GDC website.

GDC 2016 Summit submissions will open in September, and at that time you'll also be able to submit session proposals for the inaugural Virtual Reality Developers Conference, a standalone conference which will take place alongside GDC 2016 to delve deeper into both VR and AR interactive experiences.

GDC 2016 opens call for papers, welcomes new board member Amy Hennig

UBM Tech Game Network, the organizers of the Game Developers Conference 2016, are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 27th.

Now entering its landmark 30th edition, GDC is expanding its Advisory Board, which reviews and refines submissions for the event, by welcoming pioneering developer Amy Hennig to help guide the content of the show.

GDC is the world's largest and longest-running event serving professionals dedicated to the art and science of making games, hosting thousands of game developers from around the world for a week of learning, networking and inspiration. GDC 2016 will take place March 14th-18th at the Moscone Convention Center in San Francisco, California.

New VRDC virtual reality conference will debut at GDC 2016

Good news for VR enthusiasts: UBM Tech Game Network, the organizers of the Game Developers Conference, are very excited to announce that the upcoming GDC 2016 will feature the debut of a new standalone Virtual Reality Developers Conference.

The inaugural VRDC, held alongside GDC's Summits, will bring together experts from the video game, entertainment and tech fields to discuss the state of the art of making immersive virtual reality and augmented reality (AR) experiences.

VRDC will take place the first two days of GDC 2016 (Monday, March 14th and Tuesday, March 15th) and offer developers of all stripes the opportunity to explore and discuss interactive experiences, including both linear and non-linear VR and AR projects.

Reminder: GDC Europe online registration closes today

With GDC Europe 2015 less than a week away and the session schedule finalized, conference officials have taken the liberty of highlighting a collection of can't-miss sessions for the event.

Online registration for GDC Europe 2015 will close today, July 29th at 23:59 PM ET. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

GDC Europe will take place next Monday and Tuesday, August 3rd and 4th at the Cologne Congress-Centrum Ost in Cologne, Germany ahead of (and co-located with) the massive gamescom trade fair, with all GDC Europe passes guaranteeing entrance to gamescom.

GDC Europe EIGS Roundtable: What's the state of European indie dev?

Heads up, European game makers: some of the most innovative and intriguing indie developers in Europe will be showcasing their work at GDC Europe next week as part of the second annual European Innovative Games Showcase.

The nine games featured in this year's showcase were selected by a coterie of judges from across the industry, and the winning developers will be offered full Speaker Passes to GDC Europe as well as the opportunity to give a 5-minute microtalks at the final session of GDC Europe's IGS about the nature of their work.

It promises to be a great session, so if you're attending GDC Europe in Cologne next week be sure to make time to see it --  last year's inaugural EIGS is viewable now in video form on GDC Vault if you'd like a taste of what's in store.

To get a better sense of the EIGS itself, we sat down ahead of the show with a few of its judges -- game designers and showcase organizers Lea Schönfelder anJonatan Van Hove, GDC Europe Indie Games Summit advisor Kitty Calis, and Dutch indie developer/advocate Zuraida Buter -- to talk about the nature of European indie game development and the evolving role of the EIGS.

Gamescom exec chats about the 'exciting and diverse' state of European game dev

With just weeks to go until some of the best and brightest in the game industry meet in Cologne to attend GDC Europe, conference officials want to remind attendees that your GDC Europe pass grants you complimentary access to the gamescom trade fair, which is co-located with GDC Europe.

In order to shed some light on the state of gamescom for GDC Europe attendees who may be unfamiliar with the event and its role in the European game industry, we chatted briefly with BIU managing director Maximillian Schenk.

The BIU (or Bundesverband Interaktive Unterhaltungssoftware) represents the European interests of Nintendo, Microsoft, Sony and other game makers, and is the primary organizer of gamescom. 

Come to GDC Europe for VR game design advice from Valve and Sony

Heads up, game makers: The big GDC Europe conference in Cologne, Germany is just around the corner, and today GDC officials are proud to announce another pair of great talks you'll be able to see at the August event.

You'll find both of these sessions on GDC Europe's popular Design track of talks, a perennial crowd-pleaser that explores the challenges, benefits and practice of game design.

Connecting the Global Game Development Community