Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Watch GDC speakers pitch their talks to you, in under a minute!

As the game industry continues to prepare for GDC 2016 in San Francisco later this month, conference organizers want to make sure you don't miss out on hearing about some of the great talks -- direct from the speakers themselves.

This year is the 30th anniversary of GDC, so we're kicking the show off with a very special Flash Backward event that will see veterans from across the game industry gathering to reflect on how the landscape of game development has changed in the past thirty years.

It's a riff on the annual Flash Forward talk showcases which give GDC attendees a quick peek at what to expect from the show every year, and like those events the Flash Backward will take place Wednesday, March 16th at 9:30 AM in the big ballroom in the west hall of Moscone Convention Center in San Francisco. But that doesn't mean we aren't doing Flash Forward talks this year!

In fact, right now the official GDC YouTube channel is filling up with videos submitted by a broad array of GDC 2016 speakers. Each one is a very brief, personal pitch for why you, dear GDC 2016 attendee, should come to that person's talk.

GDC: Don't miss the creative, innovative Experimental Gameplay Workshop!

With less than two weeks remaining before the 2016 Game Developers Conference organizers want to give you a heads-up about the great lineup taking the stage at this year's Experimental Gameplay Workshop.

This jam-packed session -- which takes place Friday, March 18th at 1:30pm in Room 135 of the San Francisco Moscone Center's North Hall -- will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres.

This year the EGW is once again curated and organized by leading creative minds Robin Hunicke and Daniel Benmergui, and it promises to be an exciting opportunity for presenters and attendees alike to explore some fresh territory in game design.

For GDC's 30th, game industry notables reflect on 30 years of making games

The game industry is gathering itself for GDC 2016 later this month, and today show organizers would like to quickly give you the rundown on a very special event that's taking place at the conference this year to celebrate the 30th anniversary of the Game Developers Conference.

"Flash Backward: 30 Years of Making Games" is a very special event where game industry luminaries will gather to look back on the last three decades of game development. The series of five-minute microtalks kicks off with GDC's founder, Chris Crawford, speaking about the state of the industry when GDC was born (in 1988!) and progresses through to present day.

The idea is to offer attendees a look back at significant trends through the eyes of the people who helped shape them, from the age of adventure games through to the heyday of MMORPGs, the rise of smartphones and tablets and the advent of virtual reality.

Come to the GDC 2016 Game Career Seminar to kickstart your career

Game Developers Conference organizers are highlighting the Game Career Seminar today in order to showcase some of its lectures, panels, and presentations aimed at helping new and aspiring developers kickstart their careers in the game business.

This one-day program will take place Friday, March 18th at the Moscone Center in San Francisco, closing out GDC week by offering attendees the chance to learn about the industry and network with leading professionals and HR representatives, both within sessions and at the show's robust Career Pavilion.

The Game Career Seminar is open to all GDC pass holders, including Expo Pass holders. It's also accessible via a special one-day Student Pass for currently enrolled students over the age of 18 -- available on-site on Friday for just $79.

Attend GDC and see how cutting-edge math can make your game better

Heads up, coders: GDC 2016 organizers would like to give you a preview of the cutting-edge discussions taking place during the day-long Math for Game Programmers tutorial which will help kick off the conference next month.

And of course if this isn't quite up your alley, remember that it's just one of many excellent Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year.)

But shucks, if the Math for Game Programmers tutorial sounds at all intriguing to you then you're in for a treat. Because as games and gaming platforms continue to evolve and diversify, so has the complexity and variety of problems facing the modern game programmer.

After all, creating the latest code for graphics, gameplay, animation, physical simulation, and artificial intelligence requires thorough knowledge of the necessary mathematical underpinnings.

Get expert F2P game dev advice at the GDC 2016 Free to Play Summit

The 2016 Game Developers Conference is happening later this month, and organizers are eager to let you know about some of the great talks on free-to-play game design that will be taking place during the March conference.

Each of these talks is part of the GDC Free to Play Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the Free to Play Summit is shaping up to be particularly interesting this year with insightful talks from leading F2P game makers.

GDC 2016: Amazon & Unity show you how to better use their game engines

Today Game Developers Conference organizers would like to quickly give you a heads-up about some of the great day-long sponsored developer days from game engine makers Unity and Amazon at GDC 2016 next month. 

These developer daysessions take place during the first two days of GDC: Monday and Tuesday, March 14th and 15th at the Moscone Center in San Francisco.

On Tuesday, perenially popular developer day sponsor Amazon is hosting a full day of developer-oriented presentations about its new game engine Lumberyard, which is aimed specifically at game makers who want to make games that tie into complementary Amazon services like Twitch and Amazon Web Services.

Catch Valve sharing expert VR game programming tips at GDC 2016

As everyone gears up for the 2016 Game Developers Conference next month, organizers would like to quickly shine a light on one of the many great VR-focused programming talks taking place at the March conference.

Valve's Alex Vlachos is returning to GDC to deliver an expert session about "Advanced VR Rendering Performance." Reliably hitting 90 fps in VR is a significant challenge for contemporary developers. In his talk, Vlachos will present a method developed by Valve for adaptively scaling fidelity to consistently maintain VR framerate without using reprojection techniques, even on very low-end GPUs, while also having the ability to increase fidelity for high-end GPUs and multi-GPU installations.

The Aperture Robot Repair VR experience Valve brought to GDC last year required an NVIDIA 980 to maintain framerate, but this talk will use that same experience as an example of how Valve can now adaptively scale fidelity to maintain 90 fps on an NVIDIA 680 -- a 4-year-old GPU.

GDC: Learn why Supercell thinks quality is worth killing (games) for

Game Developers Conference organizers are excited to highlight a great Production talk from a Supercell designer and artist that will be taking place at GDC 2016 next month.

In "Quality Is Worth Killing For" Jonathan Dower will discuss the inner workings of Supercell, how the games are made and the importance of the small, truly independent teams making huge decisions.

Dower worked on soft-launched Supercell hit Clash Royale (pictured), but he also worked on Smash Land -- a promising Supercell project that was eventually killed. During his talk, he'll provide practical examples of why it's important to kill your darlings, and what important lessons teams can learn from killing a project.

It's a great session, part of the GDC 2016 Production track of talks, so check it out to get new perspective on how a team's independence and the ability to kill a game is crucial to quality, learning and longevity.

Check out these can't-miss expert VR talks during VRDC at GDC 2016

With GDC 2016 right around the corner, organizers are proud to quickly highlight some of many great talks taking place at the inaugural Virtual Reality Developers Conference in March.

Think of VRDC like a sister conference to GDC proper, one divided into Game VR/AR and Entertainment VR/AR tracks to help attendees find the talks most interesting to them.

On the former track you'll find forward-looking, thought-provoking VR game design talks like "This Is Your Brain on VR: A Look at the Psychology of Doing VR Right" from Riot Games senior technical designer Kimberly Voll (who has worked on a variety of game projects, including VR game Fantastic Contraption.) This talk will focus on what game developers absolutely need to know about the brain to design truly immersive experiences in VR, while avoiding pitfalls, nausea, and common misinformation.

Plus, there are plenty of other great VR game design-centric talks at VRDC, including "Going Off the Rails: The Making of 'Bullet Train'" from Epic Games' Nick Whiting and Nick Donaldson, Crytek designer Riho Kroll's talk on "Building 3-Dimensional UI for VR" and "Rebel Rebel: Challenging the Rules of VR" by Three One Zero (Adrift) founder Adam Orth.

GDC 2016: Spend a day sharpening your skills at the Technical Artist Bootcamp

Technical artists, take note: GDC 2016 organizers would like to give you a quick highlight preview of the informative, intensive sessions taking place during the day-long Technical Artist Bootcamp that helps kick off the conference next month.

Iit's just one of many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) which offer attendees the chance to spend time focusing intently on a core discipline of game development.

GDC 2016 attendees are invited to attend the Technical Artist Bootcamp on Tuesday and join experts who will discuss how technical art continues to march forward and at a faster pace than most disciplines, as it is both wide-reaching and wide open.

Rigging, Python, pipelines, shaders and unit tests are all known and understood, but bootcamp organizers believe it's time to push forward and stretch our legs a bit. Large studios need more powerful tool-chains with more professional development environments, and small teams need each and every member to be very technically capable.

Stop by Mild Rumpus at GDC 2016 and play some charming indie games

With the Game Developers Conference is coming up fast, and we're excited to announce that indie video game showcase collective Wild Rumpus will once again make an appearance at GDC 2016 to welcome attendees as honored guests in their "Mild Rumpus" game lounge.

Last year, Wild Rumpus encouraged GDC attendees to stroll through the trees and into the welcoming heart of their GDC 2015 Mild Rumpus woodland grotto.

This year the grotto returns as a comfortable oasis where GDC 2016 attendees can seek respite from the hum and drum of the action-packed GDC week. 

Grotto-goers will also discover a fresh, hand-picked selection of independent games, and they may even have a chance to catch a live talk or performance from one of the games' talented designers. 

Hear real talk from fellow game makers at GDC's Indie Soapbox

As the game industry prepares to attend GDC 2016 next month, conference organizers would like to quickly highlight one of the more exciting Independent Games Summit sessions: the perennially popular Indie Soapbox.

If you're not familiar with the Indie Soapbox, know that it's a long-running panel presentation in which ten indies take the stage to share their unique perspective on the game industry and the world at large.

It's often a raucous, cathartic way to close out the two-day Summit on Tuesday evening of GDC week, and while individual topics range as widely as the individuals themselves, these microtalks are sure to provoke, inspire, and broaden your horizons.

This year, soapbox speakers were asked: What's been on your mind a lot these days? Their answers could be an inspiration, obsession, worry, goal, or fascination. Regardless, attendees will be sure to leave the session with ten new perspectives on ten totally different topics.

Connecting the Global Game Development Community