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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Reminder: 1 week left to submit your games to the 2017 IGF!

Heads up, devs: Submissions are officially open for the 2017 Independent Games Festival, the signature competition for indie games -- and the deadline to submit your entry is next Monday, October 24th!

After submissions close, IGF finalists will be announced in early January 2017. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2017 Expo Floor, and will compete for over $50,000 in prizes.

Winners will be announced on stage at the high-profile Independent Games Festival Awards on Wednesday, March 1st, 2017, at the Moscone Center in San Francisco, with the IGF Pavilion open from March 1st-3rd, and the sister Independent Games Summit event taking place on February 27th and 28th.

Learn how to design better mixed-reality experiences at VRDC!

The first-ever standalone Virtual Reality Developers Conference draws nigh, and today organizers are pleased to highlight another one of the great cutting-edge talks taking place at the November conference!

Omer Shapira is a lead technical artist with Nvidia, and at VRDC he'll be sharing some lessons learned about solving complicated mixed-reality development problems in his "Thinking with Your Body: Fast Iteration for Mixed Reality Design" talk.

It promises to be a fascinating presentation, as Shapira will discuss proprioception, human motion planning, LOD in UX design, cues for spatial reckoning, measuring tool effectiveness, and personal space. He'll also share key practical learnings from NVIDIA, Fake Love, Framestore and other experienced studios to examine ways of tending to the granularity of our bodies, exploiting our perceptual blindspots, and describe ways of implementing those into the experience.

Apply now to be a Conference Associate at GDC 2017!

Eager to help the 2017 Game Developers Conference go off without a hitch, and get free entry to boot? Apply now to be a volunteer Conference Associate (CA), and you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of on-site work.

Next year GDC 2017 runs from Monday, February 27th through Friday, March 3rd. Applicants who are chosen to be Conference Associates will be given pre-conference assignments and asked to attend a required orientation dinner on Sunday, February 26th. This is a paid position, so you must be eligible to work in the United States.

Furthermore, those accepted into the program are expected to be on-site during conference hours from the start of your pre-conference assignments through the end of the conference on the evening of Friday, March 3rd.

What will you be doing, you ask? CA duties may include guarding doors and scanning badges, monitoring sessions, answering attendees' questions, and more. (You will also be given some free time during the show to attend talks or check out the Expo floor.)

To apply, head over to the GDC 2017 CA application page and read the instructions. The deadline for applications closes at 11:59pm PDT, December 23rd, 2016! Applicants will be notified if they are accepted (or not) by January 5th.

Catch Google sharing VR prototyping lessons learned at VRDC!

Google has been one of the leading explorers of virtual reality, especially on mobile devices, and at the inaugural standalone Virtual Reality Developers Conference this November it will share lessons learned from its time in the field.

Over the last year, small teams at Google have built more than 75 VR experiments. In his rapid-fire VRDC talk on "Lessons Learned from VR Prototyping," Rob Jagnow -- a developer with Google's Daydream Labs -- will give a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team.

It promises to be a useful talk, as attendees can expect to learn about some of the most promising VR use cases that Google is looking at and check out how they continue to explore new ideas, week after week.

Learn about the latest AR and VR innovations at VRDC 2016!

As the inaugural standalone Virtual Reality Developers Conference this November draws closer, the folks behind the conference would like to briefly showcase one of the great tracks of talks taking place during the event.

VRDC is all about exploring and discussing the latest in virtual- and augmented-reality in entertainment, journalism, retail marketing and beyond, so organizers  to quickly run down a sample of the talks you'll find on the conference's Innovation track.

As an example, consider that SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into the topic in his Innovation track talk "Applications of Eye Tracking in Virtual Reality."

SMI (Sensomotoric Instruments) is a world leader in eye-tracking tech, and in his talk Sengelaub will present how eye tracking can be used to personalize the 3D experience. Developers should also note he'll speak directly to how the ability to track someone's "point of gaze" revolutionizes interaction with a virtual world.

GDC 2017 debuts talks on the state of VR and the design of League of Legends

Now that registration is open for the 2017 Game Developers Conference, the largest event for game industry professionals in the world, organizers would like to let you know about some of the very first cutting-edge talks that have been lined up for the big show!

After a panoply of hype, 2016 was the year high-quality consumer VR became a reality. Soon, in his GDC talk "VR Market 2017: Data and Insights," EEDAR VP Patrick Walker will present data and insights from the first 12 months of consumer VR and the launch of multiple major VR platforms.

What's worked and what hasn't worked in the first 12 months for Oculus, the Vive, and the soon-to-launch PlayStation VR? What are the attitudes, opinions, and behaviors of both early adopters and gamers who are still on the fence? What do these answers tell them about the path to mainstream VR? These questions will be explored through consumer and sales data from a variety of sources, including EEDAR's monthly global consumer tracker, PlayerPulse, and the EEDAR game database.

VRDC attendees, don't miss the special opening night reception!

If you're planning to attend the first-ever standalone Virtual Reality Developers Conference in San Francisco this November, make sure to leave room in your schedule to attend the opening night reception!

This year VRDC organizers are kicking off the big show with a welcome soiree from 6 to 8 PM on Wednesday, November 2nd -- the evening of the first day of VRDC. The party will take place in the Park Central Hotel in San Francisco (specifically, the Metropolitan foyer), the hub of all things VRDC that week.

Hosted by our Diamond Sponsors, Google VR and Intel, the VRDC Opening Night Reception will be a place where you can join fellow attendees, advisors, and speakers as we celebrate the kickoff of VRDC 2016. Mix and mingle with best and brightest minds in the VR/AR community to discuss emerging development trends, compare notes and -- most importantly -- relax after a successful first day!

Come to VRDC and see how NASA is using VR to train astronauts

November will see the debut of the first-ever standalone Virtual Reality Developers Conference, and today conference organizers are excited to highlight one of the many exciting sessions talking place during the show.

This one's all about outer space. VR developers have long recognized VR's power to take people to other worlds, and now NASA's own Matthew Noyes is coming to VRDC to talk about how the space agency is investigating the many possibilities Hybrid Reality holds to support space exploration.

In their VRDC talk on "Hybrid Reality: A New Paradigm for Astronaut Training" the pair will run down how, with the advent of private sector innovations in consumer VR, rendering technology, and additive manufacturing techniques, there is a paradigm shift in astronaut training on the horizon combining immersive visuals reinforced by extremely realistic haptic feedback, as well as promising new augmentations to engineering workflow.

They'll offer rare insight into NASA's history of VR usage, and explore examples of modern-day astronaut VR training -- including a simulation of the International Space Station where users can interact with handrails and tracked physical objects in the real world while inside VR, and an instance of how NASA is using one type of virtual reality technology (a consumer headset) to completely simulate and develop another type of virtual environment (a reconfigurable CAVE).

Come to VRDC and learn to create immersive audioscapes for VR/AR games

The arrival of consumer-grade virtual reality headsets has afforded developers a wealth of new ways to make games and experiences, not least of which is the ability to precisely pinpoint where someone's ears are in virtual space.

Even so, it's no easy feat to create authentic, immersive audioscapes for VR. That' s why organizers of the inaugural standalone Virtual Reality Developers Conference this November are pleased to announce that Syndicate 17 cofounder and all-around audio wizard Chanel Summers will be sharing her expertise on the subject in a talk on "Creating Immersive & Aesthetic Auditory Spaces for Virtual and Augmented Reality."

It's a promising talk: Audio techniques will be revealed that can be used today to advance storytelling and gameplay in virtual and augmented reality environments while creating a cohesive sense of place.

Plus, processes and techniques will be demonstrated for use in the creation of soundscapes in shipping products, ranging from immersive mixed reality experiences to multi-participant, multi-site, location-based virtual reality games.

Intel, Google and Morph 3D join growing list of cutting-edge VRDC sponsors

The inaugural standalone edition of the Virtual Reality Developers Conference is kicking off in November, so today we'd like to highlight a few more of the cutting-edge tech companies who have already signed on to sponsor the show.

Notably, tech giants Intel and Google are sponsoring the conference, which seeks to explore and understand the fields of virtual- and augmented-reality experience design.

Attend VRDC and learn to build great brand experiences for VR

The first-ever standalone Virtual Reality Developers Conference is coming up this November, and today organizers want to quickly highlight one of the many great tracks of talks taking place during the event.

Since VRDC is expanding from games to also encompass the use of VR/AR in entertainment, journalism, retail marketing and beyond, organizers want to quickly run down a sample of the talks you'll find on the conference's Brand Experience track.

For example, in his Brand Experience track talk on "VR and TV: The Wild West to the Living Room" BBC Worlwide's Bradley Crooks will share insight into the authoring process for 360 VR films from a technical, production and creative viewpoint.

The lecture will have real world examples of what went right, and wrong, in filming and development of VR experience around the popular BBC Earth programs -- and share with the audience what the team will do differently next time.

GDC 2017 opens for registration with new features!

Great news: Game Developers Conference 2017 is now open for registration!

This will be the 31st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2017 website!

And you should register now, because Early Bird pricing -- with discounts up to 30 percent -- will remain in effect for a limited time. Also some passes, including the popular Indie Games Summit pass, have limited amounts -- so if you’re interested, don't delay!

The 2017 GDC runs from February 27th through March 3rd, 2017 at the Moscone Center in San Francisco, CA. This year GDC will once again host seven high-quality Summits as well as VRDC @ GDC, a sort of sister conference focused on virtual reality game dev. Plus, there will be lots of tutorials, bootcamps, and Main Conference tracks spanning all major facets of game development - from in-depth business strategy to hardcore design and programming sessions.

Learn to build immersive VR experiences for the web at VRDC

Now that virtual reality has arrived, it's a good idea to start looking at how it can effectively be integrated with another life-changing technology: the internet.

The experts at WeVR are already doing just that, and at the inaugural standalone Virtual Reality Developers Conference this November WeVR VP (and VR pioneer) Tony Parisi will share insight into how you can start designing VR for the web.

In his talk "WebVR: Building for the Immersive Web" Parisi will run down the potential fruits of getting VR on the web, including the ability for consumers to experience VR without downloading and installing apps, and seamless transitions from one experience to another via hyperlinks.

He'll also explore how VR developers can also benefit, with the ability to deploy using open tools and existing cloud infrastructure.

Come check out some of the latest VR games and tech at VRDC!

November will see the debut of the first-ever standalone Virtual Reality Developers Conference, and conference organizers are working hard to line up great sessions, exhibitors and sponsors for the cutting-edge event.

The best way to understand the power of VR is to experience it for yourself, so today we're excited to reveal some of the great VR demos that VRDC sponsors plan to make available for all VRDC attendees to check out as they're making the most of their time at the conference.

Japanese VR pioneer Colopl Ni will have a booth at the show where visitors can play demos of their popular VR games Cyberpong and Slot Tub Party, as well as an as-yet unannounced VR game that's expected to debut later this year.

Plus, sponsor MyDream Interactive is expected to bring playable versions of both its VR tower defense game Siege Hammer and its innovative LightVR room simulator, which allows anyone to build the room of their dreams.

At VRDC, experts share lessons learned surviving the early days of VR

The field of virtual- and augmented-reality development is still young, but already pioneers have accumulated a wealth of learnings from trying (and sometimes failing) to build cutting-edge VR/AR experiences.

You can hear some of those learnings for yourself at the inaugural standalone Virtual Reality Developers Conference this November, where a group of VR/AR pioneers will be speaking in a panel discussion called "Prototypes and Tears: Surviving the Early Days of VR."

Panelists Joe Radak (Co-Founder, Lead Designer, Eerie Bear Games, LLC), Nathan Rowe (Founder, SculptrVR, Inc.), Julie Heyde (#ChickenBitch, VRUnicorns), Theresa Duringer (CEO, Temple Gates Games) and Sara Lisa Vogl (VR UX/UI & Creative Squirrel, VR Nerds) will  walk through the challenges they had starting up in VR, overcoming its challenges and how they got to where they are now, and how you can do the same!

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