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Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors

The inaugural standalone edition of the Virtual Reality Developers Conference kicks off this November, and today we'd like to quickly highlight of the cutting-edge tech companies who have already signed on to exhibit on the VRDC show floor.

Often VR/AR tech and experiences are best understood by actually trying them for yourself, and VRDC is shaping up to be a great place for exploring the future of VR/AR development.

Among the exhibitors already expected to showcase their cutting-edge work at VRDC are Microsoft (makers of the augmented-reality HoloLens headset), Google (which recently expanded its mobile VR offerings with its Daydream platform) and HTC, which built the cutting-edge Vive VR headset in collaboration with Valve.

The growing list of VRDC exhibitors also includes CCP Games, developers of the high-profile VR game EVE Valkyrie, eye-tracking VR headset company Fove and the Japanese game publisher/developer Colopl, which recently launched a $50M global VR investment fund as it works to develop and publish its own VR games.

At VRDC you'll see how Chernobyl was authentically recreated in VR

November will see the debut of the first-ever standalone Virtual Reality Developers Conference, and today conference organizers are excited to share more information on one of the many exciting sessions talking place during the show.

One of the great strengths of VR is its ability to transport us to other places -- and when those places are physically hazardous, VR allows us to safely visit and explore them in virtual space.

The area around the former Chernobyl nuclear power plant is one such place, and in his VRDC talk on "Exploring & Remembering the Chernobyl Disaster Using VR: 'Chernobyl VR Project'" Wojciech Pazdur will break down how The Farm 51 captured Chernobyl and authentically reconstructed it for a virtual audience.

Pazdur is the head of The Farm 51, a Polish studio, and in his talk he'll showcase the ways that The Farm 51 recreated parts of the radiated Exclusion Zone around Chernobyl in Unreal Engine 4 with the help of photogrammetry, laser scanners, drones, 360 spherical movies and photos.

All-new GDC Retro Play to debut at GDC 2017, calls for submissions

Game Developers Conference organizers are pleased to announce that free submissions are now open for GDC Retro Play, a brand new area at the 2017 Game Developers Conference in San Francisco that specifically concentrates on showcasing retro consoles, computers, games and related memorabilia.

GDC organizers will be donating free space adjacent to the GDC Play indie dev-centric part of the show from Wednesday, March 1st to Friday, March 3rd to select retro collectors or organizations.

They are targeting those who would like to showcase playable versions of the best of video game history (from Atari 2600 to SNES to Amiga and beyond) to over 27,000 eager game developers attending GDC 2017.

Expanding on previous GDC showcases from the National Videogame Museum and others, individuals and organizations can apply for space as small as a table (featuring 2-3 playable consoles or computers), or even multiple tables.

Come to VRDC and learn to use sound more effectively in your VR game

Virtual reality experience design is an exciting, uncharted territory. How can developers use sound to really sell the illusion of reality (or hyper-reality) in VR experiences?

At the Virtual Reality Developers Conference this November, HUGESound audio director Chance Thomas will how you how in his talk on "Hearing Is Believing In The Void."

Thomas is an expert, and his talk discusses a multiple-solution approach like the one utilized to deliver the debut VR experience for "The Void" (pictured), which blends real-world elements with VR to create a sort of "hyper-reality." In his talk Thomas will dig into hardware control, current-gen software algorithms, and pre-rendered assets will be discussed, including pros and cons.

Get expert advice on implementing great VR hand-tracking at VRDC

The first-ever standalone Virtual Reality Developers Conference is just months away, and today organizers want to let you know about another great talk taking place at the November event.

Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of hand-tracking in a talk on "Hand Tracked Controls: Design and Implementation for Serious VR."

This session will be great because Osso seeks to explain the tremendous value of hand tracked controls in VR for training applications, and discuss the key design decisions developers face implementing hand tracked controls and hand/object interaction in VR.

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!

GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!

The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes today, September 23rd at 11:59 PM Pacific!

Remember that both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day signature game creation conference.

GDC organizers debuted the Virtual Reality Developers Conference at GDC last year as a special two-day event where developers of all stripes have the opportunity to explore and discuss VR/AR game design, to great success.

They're bringing it back to GDC 2017 with the same two tracks of talks: one focused on VR/AR in games, the other on VR/AR in entertainment. (Organizers have also launched a standalone version of VRDC with an expanded focus that will be taking place in November of this year.)

And of course, even if you've already proposed a talk for the standalone Virtual Reality Developers Conference this November, that does not prevent you from proposing the same talk for the VRDC track of talks at GDC 2017.

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!

GDC organizers want to remind you that you still have time to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017 -- but that time is almost up!

The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!

Remember that both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day signature game creation conference.

Submit talks to the GDC 2017 Mobile Summit now!

The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and now organizers of the 2017 Game Developers Conference are calling for great talk submissions!

We're now accepting Mobile Summit talk submissions through this Friday, September 23rd -- so submit your idea now, because the deadline is coming up fast!

The Mobile Summit at GDC brings together top game developers from around the world to share ideas, discuss best practices, and consider the future of gaming on mobile platforms, including iOS, Android, Amazon and more.

This two-day program will focus on the nuts and bolts of great game design and successful business strategies specifically tailored to popular smartphones & tablets. We're always seeking great talks from both new and established speakers, and being a GDC speaker is a great experience: the week-long conference continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

Come out to VRDC and learn how to make VR/AR truly accessible

As VR and AR emerge as a new medium for storytelling, gaming, and other applications, it's important to think about how to create experiences that can be inclusive to all types of people -- especially since a significant portion of people who play games also have a disability.

At the inaugural standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss just that in a session titled "For Every Gamer: Making VR and AR Truly Accessible."

Ultimately, if developers want to be inclusive and/or make profit, disabled players are an increasingly important segment of users that can no longer be ignored.

Alt.Ctrl.GDC needs your unique alternative controller games!

Good news, everyone: The 2017 Game Developers Conference has opened a call for submissions to ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games.

The perennially popular ALT.CTRL.GDC showcase will take place during GDC, from March 1st to March 3rd of next year. The deadline for submissions to the showcase is December 2nd, and organizers welcome all indie-centric one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge traditional forms of input.

To get your creative juices flowing, consider that at GDC last year ALT.CTRL.GDC visitors could pick up a phone and discover their true self (with the help of a deranged automated psychiatrist) by playing The Von Neumann Personality Test, lead a flock of migrating birds across North America via an electronic zoetrope, and muck with an authentically reproduce telephone switchboard to play Hello, Operator!

Teams for each chosen submission will be asked to showcase their games to GDC attendees at the ALT.CTRL.GDC exhibit area on the expo show floor. They'll also receive a pair of All-Access Passes and a pair of Expo Passes, for a total of four free passes to GDC 2017.

Learn about the future of eye-tracking in VR at VRDC 2016!

Now that virtual reality technology is a commercial reality, eye-tracking for VR has become a hot topic. So what's all the fuzz about?

Find out at the inaugural Virtual Reality Developers Conference this November, when SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into the topic in his Innovation track talk "Applications of Eye Tracking in Virtual Reality."

SMI (Sensomotoric Instruments) is a world leader in eye-tracking tech, and in his talk Sengelaub will present how eye tracking can be used to personalize the 3D experience. Developers should also note he'll speak directly to how the ability to track someone's "point of gaze" revolutionizes interaction with a virtual world.

The power of eye-tracking is not limited to interaction alone, either -- In the long run, eye-tracking can make logins obsolete, and using foveated rendering, make high-resolution displays possible in HMDs. Sengelaub will outline how this can be done and present both the state-of-the-art (and a leap into the future) of eye tracking in VR.

VRDC at GDC 2017 seeks great talk submissions!

If you have a great idea for a talk about the art or business of virtual reality game development that you think would be a great fit for the VRDC at Game Developers Conference 2017, we've got good news:

GDC organizers are now accepting VRDC @ GDC talk submissions through this Friday, September 23rd!

VRDC made its debut at GDC 2016, and proved so popular that GDC parent company UBM Americas will be hosting a special standalone VRDC with an expanded remit later this year.

There will also be a more focused, entertainment- and game-centric VRDC at GDC 2017 (the 31st edition of GDC) which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

That means that VRDC @ GDC 2017 is seeking submissions exploring virtual- and augmented-reality spaces, submissions pertaining to both game and non-game, entertainment-immersive VR/AR development -- submissions, in short, that can be part of VRDC @ GDC's two talk tracks: the Game VR/AR Track and the Entertainment VR/AR Track.

Come out to VRDC and learn to make great interactive VR characters

Winter is coming, and that means November's inaugural standalone Virtual Reality Developers Conference is coming up fast.

Today, conference organizers are happy to announce that Tom Sanocki, a veteran of Pixar and Bungie who's now the CEO of Limitless, will be speaking at VRDC about how to build compelling, interactive entertainment for VR.

In his talk on "Building Interactive VR Characters in 'Gary the Gull'"  Sanocki will speak to how Motional and Limitless built 'Gary the Gull': an interactive VR film featuring a seagull that talks to you -- and you can talk back!

Sanockhi will start with how interactive VR characters work, and how you can design stories where the viewer can communicate with the character to influence how the story is told. He will also talk about Limitless' VR creative development process for story and art, plus their unique method of previz for interactive scripts and storyboards.

Now's the time to submit talks for the Independent Games Summit at GDC 2017!

Good news, would-be GDC speakers: 2017 Game Developers Conference organizers are now accepting Independent Games Summit talk submissions through Friday, September 23rd.

This is important, because the Independent Games Summit is intended to be the place for the independent game developer at GDC. It features lectures, postmortems and roundtables from notable independent game creators, including many former and current Independent Games Festival finalists and winners.

The Independent Games Summit seeks to achieve diversity of voice, experience and perspective, while highlighting the best and brightest in indie development. Discussion topics range from game design philosophy to art, programming, distribution, business, marketing, and much more.

The 2017 IGS will again use a main, large room alongside a simultaneous second smaller room - for deep-dive subjects and focused talks that we would otherwise be unable to fit into the program. Please submit with this in mind!

The GDC 2017 Education Summit seeks great talk submissions!

Do you have a good idea for a great talk that would fit in well at the 2017 Game Developers Conference Education Summit?

If you do, we have good news: GDC organizers are now accepting Education Summit talk submissions through Friday, September 23rd. So submit your idea now, because pretty soon it will be too late!

Next year is a great time to be speaking at the event, too, since this will be the 31st edition of GDC. The week-long conference continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

The GDC Education Summit itself is dedicated to bringing forward the most innovative and exciting ideas in game education today. Attendees will discover new experimental and inventive educational approaches as well as best practices that they can bring back to their faculty and classrooms.

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