Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Learn the secrets of social VR gameplay and the VR tabletop at VRDC!

Contemporary VR expert (and Oculus chief scientist) Michael Abrash once predicted that "VR will be the most social medium ever."

The VR developers at Ubisoft's Red Storm Entertainment believe their own findings support that prediction, and at the standalone Virtual Reality Developers Conference in November they intend to share their findings.

In a session titled "Social Animals: Werewolves Within and the Virtual Tabletop" Red Storm's lead social systems designer Justin Achilli will deconstruct how the studio developed Werewolves Within with a focus on social gameplay. In the process they challenged the notion of VR as a solitary activity and translated the experience of face-to-face gameplay "around the table" into the medium of VR.

Submit your talks now for GDC 2017's new UX Summit!

Heads up, game makers: There's a new UX Summit debuting at the Game Developers Conference, and GDC organizers are now accepting UX Summit talk submissions through Friday, September 23rd!

Led by Celia Hodent, director of user experience at Epic Games, the new UX Summit is devoted to all facets of the user experience discipline in the video game industry.

Hodent is a passionate advocate for UX in games, and since this will be the inaugural UX Summit at GDC, we briefly corresponded with her to get her thoughts on why the Summit is important, what value it offers to GDC 2017 attendees -- and most importantly, what the UX Summit is looking for in terms of talk submissions.

Attend VRDC to see how AR tools can be integrated into the workplace

As virtual- and augmented-reality technologies become more powerful and more commonplace, the question arises: how can you use them to enhance your workplace?

At the Virtual Reality Developers Conference this November IBM engineer Rosstin Murphy will help answer that question with a talk on "Immersive Data Visualization: AR in the Workplace."

It should be an intriguing talk, as Rosstin will present his research on using AR to visualize, analyze, and manipulate big data in the workplace. His goal is to use AR to augment the data scientist's toolbox, and improve the speed and depth of their analyses.

Even if you aren't a data analyst, his talk is worth checking out because (in addition to his insight on AR uses) his work exploring VR interaction in a business context reveals objective challenges with using VR to improve work productivity.

Got a great idea for a GDC Narrative Summit talk? Submit it now!

With preparations for the 2017 Game Developers Conference well under way, conference organizers are on the hunt for great talks -- and speakers to present them at the world's premier event for game developers.

Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd.

The Game Narrative Summit covers interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.

The event features an all-star lineup of speakers from every corner of the discipline. Session content ranges from the advanced and theoretical to practical case studies and advocacy for writers, designers, producers, and others seeking to expand their understanding of game narrative.

IGF 2017 opens call for judges

Interested in potentially serving as a judge for the 2017 Independent Games Festival Awards? Now's your chance!

At VRDC you'll learn when (and when not) to apply existing design rules to VR

The advent of decent consumer-grade virtual reality hardware has huge implications for every creative field. But to take advantage of this cutting-edge tech, creators must understand the many ways VR confounds established design practices.

That's exactly what Noah Falstein, a longtime game maker who now serves as Google's chief game designer, hopes to explore in his talk on "7 Ways VR Confounds Design Expectations" at the inaugural standalone Virtual Reality Developers Conference this November.

Falstein's talk delves into seven specific areas, detailing problems and suggesting solutions derived from game design, film making, theater, evolution, and neuroscience.

Incidentally, the deadline to register early at a discounted rate for this year's Virtual Reality Developers Conference ends today, September 7th at 11:59 PM Pacific! Conference organizers are encouraging anyone interested in attending to register now at a discounted rate to save up to $400!

Make time to attend and you'll learn how VR game design and storytelling can benefit from existing rules of thumb, and when they need entirely new approaches to succeed. Plus, Falstein will speak to what VR devs need to know about physical considerations, immersion, presence, attention, timing, and more.

Submit talks now for the GDC 2017 Community Management Summit!

Got a great idea for a talk that would fit in well at the 2017 Game Developers Conference Community Management Summit?

Great news! GDC organizers are now accepting Community Management Summit talk submissions through Friday, September 23rd.

Next year is a great time to be speaking at the event. This will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

The week-long conference takes place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

The one-day Community Management Summit will cover every corner of a quickly-evolving, crucial facet of video game development. Summit content will focus on how to inspire, build and maintain user loyalty and enthusiasm through the ups and downs of community opinion and adoption.

Reminder: Early registration for VRDC ends tomorrow!

Heads up: The deadline to register early at a discounted rate for the 2016 Virtual Reality Developers Conference ends tomorrow, September 7th at 11:59 PM Pacific!

Conference organizers are encouraging anyone interested in attending to register now at a discounted rate to save up to $400!

The premier event for creators of immersive VR (and AR) experiences, VRDC will be held this November 2-3 in San Francisco, at the prestigious Park Central Hotel.

To meet the growing demand for high‐quality content in the rapidly-expanding VR/AR space, VRDC is expanding to cover virtual and augmented reality in games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

When you register you'll be securing access to a very special two‐day event that will bring together VR/AR experts from multiple industries to share best practices, demo new technology, create new business partnerships, and exchange ideas with innovators shaping the industry.

Attend VRDC and see how VR/AR is shaping the future of healthcare

This November San Francisco will host the inaugural standalone Virtual Reality Developers Conference, and as part of the event's broad coverage of the virtual- and augmented-reaility industries a panel of experts will explore how VR/AR can be used to improve healthcare.

During the panel on "The Future of Healthcare: Creating VR/AR for Patients & Doctors" experts Tracey John (Vice President, Associate Creative Director, Havas Health), Bart Kok (Studio Manager, The Virtual Dutch Men), Dr. Mark Lightowler, PhD (Founder and CEO, Phorix Limited, formerly head of digital innovation at Novartis) and Gerald Flannory (Vice President, Associate Creative Director, Havas Life New York) will discuss the needs, the challenges, the opportunities, and the process for creating VR/AR in healthcare by sharing their own work and experiences.

Not only is there emerging research and innovation in providing diagnostic and therapeutic applications for patients using VR and AR, there is a storytelling aspect, often aimed at physicians and non-patients, that can help inspire empathy and understanding of various disease states.

Now's the time to submit your talks for the AI Summit at GDC 2017

If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now.

GDC organizers are now accepting AI Summit talk submissions through Friday, September 23rd.

There's never been a better time to be a GDC speaker -- this will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

The big event takes place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

As always, the GDC AI Summit features panels and lectures from top game AI programmers in the industry. Organized as a collective effort by the AI Game Programmers Guild, this event promises to give you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward.

Now's the time to submit talks for the Game Career Seminar at GDC 2017!

If you've got a great idea for a session that should take place as part of the Game Career Seminar at Game Developers Conference 2017, now is the time to submit it! We at GDC are now accepting Game Career Seminar submissions through Friday, September 23rd.

This will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.

The big event will take place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

The Career Seminar is all about bringing new faces into the game industry, and encouraging the new folks who have recently joined us. It's for people who have either just made their first game, or are thinking about it. These aren't complete neophytes, but they certainly aren't veterans.

PSA: One week left to register early for VRDC at a discounted rate!

With just over seven days left until early registration for the first-ever standalone Virtual Reality Developers Conference ends September 7th at 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate to save up to $400.

When you register you'll be securing access to a very special two‐day event that will bring together VR/AR experts from multiple industries to share best practices, demo new technology, create new business partnerships, and exchange ideas with innovators shaping the industry.

The premier event for creators of immersive VR (and AR) experiences will be held this November 2-3 in San Francisco, at the prestigious Park Central Hotel. To meet the growing demand for high‐quality content in the rapidly-expanding VR/AR space, VRDC is expanding to cover virtual and augmented reality in games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

Survey: Over 20% of VR/AR devs are working on platform exclusives

Last week the producers of the Virtual Reality Developers Conference released the first-ever VRDC VR/AR Innovation Report, a compilation of responses from professionals involved in the development of virtual and augmented reality.

Notably, this new report offers an exclusive glimpse into the rapidly-expanding, diverse and hard-to-measure VR/AR industry - from sustainability of the market, to market challenges, platform availability, funding and more.

For more information and to download the report, download it for free here!

This inaugural VR/AR Innovation Report comes in advance of the highly anticipated standalone VRDC event, which will take place November 2nd and 3rd in San Francisco. Reported findings are based on responses from more than 500 professionals currently working to develop VR/AR experiences.

To give you a better sense of the data available within the report, today we'd like to highlight a particularly notable finding regarding how many developers are working on platform-exclusive VR or AR projects.

Submit your Summit, VRDC talks for GDC 2017 now!

Great news: Now's your chance to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC in February/March 2017!

This call for submissions of potential lectures and panels for both the VRDC and the specialized Summits that help open the 2017 Game Developers Conference opens today and runs through 11:59 PM Pacific on Friday, September 23rd.

Both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day signature game creation conference.

GDC organizers debuted the Virtual Reality Developers Conference at GDC last year as a special two-day event where developers of all stripes have the opportunity to explore and discuss VR/AR game design, to great success.

Now, they're bringing it back to GDC 2017 with the same two tracks of talks: one focused on VR/AR in games, the other on VR/AR in entertainment. (Organizers have also launched a standalone version of VRDC with an expanded focus that will be taking place in November of this year.)

Connecting the Global Game Development Community