Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Attend GDC and see how Blizzard scripts Overwatch's weapons and powers

The 2017 Game Developers Conference is drawing nigh, and today organizers are happy to say that Blizzard's presence at the show will include a great talk about the networking and scripting tools that drive the studio's popular game Overwatch.

Dan Reed is a senior software engineer at Blizzard, and he'll be giving GDC attendees a behind-the-scenes look at Overwatch in his talk on "Networking Scripted Weapons and Abilities in 'Overwatch'."

See, Overwatch uses a proprietary visual scripting language called Statescript to execute the high-level state machines used throughout the game, including the logic driving hero weapons and abilities. This talk describes the features of the language and why they were chosen, and it explores how prediction and replication of script behavior is automated so that common networking problems are handled for the scripter.

Game devs, sharpen your UX design skills at GDC 2017

The 2017 Game Developers Conference is going to be here before you know it, and today organizers want to quickly let you know about a cool UX/UI design talk taking place at the show.

Electronic Arts' Paul Rybicki is a veteran game maker, and at GDC next year he'll be sharing some critical design wisdom in his UX Summit talk on "UX Methodologies for Holistic Product Design."

This talk will focus on best practice methods for creating design deliverables which are readily digestible to other disciplines, thereby increasing product development velocity. If you attend you'll learn how to make your UX designs more holistic and repeatedly referenced, so you can spend more time iterating and revising in each sprint, while still keeping stakeholders from engineering, product or game design well informed of the current design direction and the game's design as a whole.

PSA: Book your travel and accommodations in time for GDC 2017!

Heads up folks: If you're planning on attending the 2017 Game Developers Conference next year, book your travel and accommodations sooner rather than later!

The start of GDC 2017 is closer than you think: February 27th, to be exact, in the beautiful city of San Francisco, California. Conference organizers have arranged special deals for GDC attendees with select housing partners, deals you can only access by booking your travel and accommodations through the GDC Travel hub.

Act fast, though: housing partners have reserved a set number of rooms for GDC attendees to book at a discounted rate, and as of this week roughly 60 percent of those special accommodations have been booked. That's a bit higher than usual this far out from the show, which is just over two months away.

So don't wait too long to arrange travel and lodging for GDC 2017! San Francisco is a vibrant city with lots to see and do; if you don't take advantage of the exclusive GDC Travel hub hookups you'll be competing with other city visitors for accommodations.

The Train Jam game jam showcase returns for GDC 2017!

We're just months away from the 2017 Game Developers Conference, and a group of developers who want to ride the rails from Chicago to California in February to attend the conference in San Francisco -- and make a game along the way -- have signed on to do so as part of the fourth annual Train Jam game jam.

Created and organized by game developer Adriel Wallick, Train Jam has become a valuable opportunity for developers to collaborate in close proximity with the promise (and the pressure) of knowing their work will be part of a unique showcase on the GDC show floor.

Next year's Train Jam will again last a little over two days (52 hours, to be exact) and take place entirely within an Amtrak train. Participants have from when the train departs Chicago's Union Station on Wednesday, February 22nd until it arrives in Emeryville on Saturday, February 25th to make the greatest game they can with whatever tools they bring, build, or borrow.

After they arrive their work will be playable in a special interactive space on the GDC show floor, so don't miss your chance to stop by and check it out while you're attending the conference!

Come to GDC 2017 and see how Riot creates its League of Legends champs

Heads up, game makers: 2017 Game Developers Conference organizers are excited to confirm that Riot Games will be backing a talk at the upcoming show that dives into the curious process of how the studio produces Champions for its mega-popular MOBA League of Legends.

Riot Games senior development manager Jeremy Lee will be delivering a talk on "Creating 'League of Legends' Champions: Our Production Framework Revealed" at GDC 2017 that promises to be a remarkable behind-the-scenes look at Riot's work.

If you attend Lee's talk you can expect to hear about Riot's production tools that can be adapted to your own projects. You'll also learn Riot's method for champion ideation, a framework for maintaining alignment, and their over-arching production framework from discovery to post-production. Expect an understanding of the journey of a specific champion from start to finish.

Business Matchmaking is back at GDC 2017 and open to all attendees

Heads up, GDC attendees: The 2017 Game Developers Conference is just a few months away, and that means now is a great time for all passholders and exhibitors to set up onsite meetings with each other using GDC's professional Business Matchmaking website.

This popular online tool allows GDC attendees to identify, contact, and request and receive meetings with GDC exhibitors of all kinds, either in exhibitor booths or the special GDC Connect Lounge.

Once you've registered for GDC, your profile will be automatically created. Simply login, update your profile and start searching for meeting opportunities immediately. This personalized, easy-to-use tool allows you to search for connections by their job and company focus, and geographic location. Send meeting requests to create an on-site schedule that fits your objectives, and connect with potential partners!

Attend GDC 2017 and learn from tales of community management crisis

The 2017 Game Developers Conference schedule is shaping up nicely, and today organizers are excited to highlight another great talk taking place at the show that tackles an important issue: community management crises in the game industry.

Emma Siu is an expert community manager, and in her "S***'s on Fire!: A Cautionary Tale in Community Crisis Management" session at GDC 2017 she'll speak frankly about handling crisis at product launch and managing live issues within communities. It promises to be a heartwarming story of pizza, empathy, and community management.

In a practical sense, Siu's talk aims to explore the importance of wise handling of difficult circumstances, how it can and does inspire trust and long-term player commitment, as well as how from chaos, something amazing and fulfilling can arise.

Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!

As the year winds down around us, the 2017 Independent Games Festival is entering its jurying phase -- the period in which discipline-specific experts play, evaluate and discuss the 650+ games entered in the 2017 Festival Competition, which together continue to push the boundaries of video game development and design.

Of course, an excellent group of game development notables are evaluating IGF 2017's most promising entries. After first-round IGF judging from hundreds of evaluators, these expert juries will ultimately determine the finalists and winners of the various IGF 2017 awards at the 2017 Game Developers Conference.

In recognition of their service, today we'd like to celebrate those who have volunteered their time and talent to take part in judging the Excellence in Design Award, the Excellence in Audio Award, and the Excellence in Narrative Award.

Also, we should point out that every IGF award juror will have a say in who wins the festival's top honor, the Seumas McNally Grand Prize!

At GDC you'll see how the RimWorld devs succeeded by doing everything wrong

The end of the year is just weeks away, and that means the 2017 Game Developers Conference will be upon us before you know it. With that in mind, organizers want to let you know about another great talk taking place during the show about the design of a very interesting game: Ludeon Studios' sci-fi colony sim RimWorld.

In a talk titled "RimWorld: Contrarian, Ridiculous, and Impossible Design Methods," game director Tynan Sylvester will look at how, as a developer, you can find unique value by doing things that are commonly assumed to be wrong, impossible, or ridiculous.

Specific focuses include: How Ludeon Games defined RimWorld not as a game, but as a story generator, and how forcing ourselves into this frame opened up entirely new mechanisms for creating compelling play. How, by strategically leaving out features, they made players engage with features and story elements that aren't actually there.

Attend GDC 2017 for expert tips on nailing the art direction of your indie game

Organizers of the 2017 Game Developers Conference would like to quickly highlight one of the great taking place at the show next year that aims to offer developers a lot of high-level lessons about nailing the visual aesthetic for indie games.

In his talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist, such as how slowing down to think is sometimes the most efficient use of time, and how to tell when something's "good enough".

In illustrating these points, DeGrandis will also walk attenees through proven pipelines for visual development and 2d art production. For example, Chickadee contributed to the art design of Tooth & Tail (pictured), Pocketwatch Games' follow-up to Monaco: What's Yours Is Mine.

Lucasfilm ILMxLAB engineers break down VR's accessibility issues at GDC 2017

Healthy conversation about how we build virtual reality games and experiences to be widely accessible is important, so the organizers of the 2017 Game Developers Conference are proud to highlight a thoughtful talk on just that topic from some of the minds at Lucasfilm's ILMxLAB venture.

In their GDC 2017 talk on "Sources of Inspiration for Approaching Accessibility in VR," ILMxLAB's Hannah Gillis and Ben Peck will jumpstart the accessibility conversation within the VR development community and openly share lessons learned, as well as areas for improvement.

Make time to check out the talk, because the pair will run down novel challenges to accessibility in VR projects, using the public demonstration of ILMxLAB's Trials on Tatooine at the Star Wars Celebration 2016 convention as a real-world example.

GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!

Game Developers Conference 2017 officials are excited to announce that an educational game industry veteran is coming to the big show next year to deconstruct the development of one of the most influential educational games ever made.

Don Rawitsch, the lifelong educational software developer best known in the game industry for being a leading force in several educational software companies, including the influential Minnesota Educational Computing Corporation, will be delivering a Classic Game Postmortem of the groundbreaking game The Oregon Trail at GDC 2017!

Rawitsch had a hand in creating the earliest version of The Oregon Trail in 1971, over a decade before he helped bring it to classrooms around the world by co-developing it at MECC. In his talk at GDC next year, Rawitsch will discuss the serendipitous invention of the game, its simulation model, how it maintained popularity for a period of over 20 years, and its influence on other educational software.

Come to GDC 2017 for practical tips on making games with a shoestring budget

Heads up, game devs: 2017 Game Developers Conference organizers are happy to announce another great talk taking place at the show that addresses a tricky but all-too-real topic -- making games on shoestring budgets.

In "Development on a Shoestring: Ultra Low Budget Indie Games", Corbomite Games chief Oded Sharon will share practical, actionable advice on doing just that.

Sharon, an Israeli-based game designer with experience on all sorts of projects, will discuss the challenges of the low to nonexistent budget of indie development, aimed at indie developers who are developing games with minimal access to resources.

Here's a look at all the great interactive spaces coming to GDC 2017!

As the game industry prepares for the 2017 Game Developers Conference, show organizers thought it would be a good idea to offer a preview of all the cool interactive spaces and exhibits attendees will have access to during next year's big event.

These spaces are a perennially popular part of GDC, and they're curated to introduce you to a smorgasbord of the most intriguing work being done by game developers around the industry. The interactive spaces at GDC 2017 will include everything from the world's leading lineup of alternative controller games, to game jam prototypes created on a train during the pre-GDC Train Jam, to an expert selection of tabletop games.

So as you're planning out your GDC 2017 schedule, don't forget to set some time aside to check out the variety of lounges, exhibits, and other events that will be happening across GDC throughout the week. Highlights include:

Catch the Job Simulator devs sharing VR spatial storytelling tips at GDC 2017

As the schedule for the 2017 Game Developers Conference comes together, organizers are excited to announce that members of Job Simulator studio Owlchemy Labs will be speaking at the show about a cutting-edge topic: spatial storytelling in virtual reality.

Owlchemy's Alex Schwartz and Devin Reimer (CEO and CTO, respectively) will be delivering a talk at GDC 2017 on "Spatial Storytelling Lessons from 'Job Simulator' and 'Rick and Morty VR'", and you won't want to miss it if you have even a passing interest in VR or storytelling in games.

Devs know that telling stories and interacting with characters in VR is a deep challenge, one with little precedent and many ways to ruin the illusion for players. Characters need to be able to interrupt one another seamlessly, avoid staring and awkward expressions, and character interactions need to work properly for players of any height, to name just a few.

Connecting the Global Game Development Community