Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Tim Sweeney to be honored with Lifetime Achievement Award at GDC 2017

Organizers of the 17th Annual Game Developers Choice Awards, the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, will recognize Tim Sweeney, founder of Epic Games and creator of ZZT, Unreal and Unreal Engine, with this year’s Lifetime Achievement Award.

Sweeney will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 1st, 2017 at 6:30pm at the San Francisco Moscone Center during the 2017 Game Developers Conference, and in conjunction with the Independent Games Festival. The ceremonies are available to attend for all GDC 2017 pass-holders and will be livestreamed on the GDC’s official Twitch channel.

Sweeney founded seminal shareware game publisher Epic MegaGames in 1991, and the release of its first product, ZZT, led to an explosion of user-created worlds. ZZT has become so beloved as a game/application that it recently led to a full-length book dissection – in the Boss Fight Books series - of the games and culture it created. An expanded Epic MegaGames also released titles such as Jazz Jackrabbit, Epic Pinball and Tyrian in the ‘90s as a leader in the PC shareware space.

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017

Game makers take note: You still have time to register for Game Developers Conference 2017, and as the conference draws closer we're announcing even more sessions for the Main Conference that you'll want to check out.

Today we're highlighting a number of cutting-edge sponsored sessions from Nvidia, AMD and other influential technology firms. If you're looking for an opportunity to learn about how the latest hardware and software works -- and how you can best use it to make games -- you'll want to keep these talks on your radar.

For example, Nvidia is sponsoring a fascinating GDC 2017 session on "Deep Learning for Game Developers." Make time to check it out, and you'll learn how to leverage deep learning to create, develop, market, run and tune higher quality and more appealing games for mobile, console and PC.

GDC 2017 announces Narrative Summit poster session winners!

Good news: Organizers of the Game Developers Conference and its Game Narrative Summit are happy to winners of this year's edition of the annual Student Narrative Analysis Competition -- all of whom will receive passes to attend the conference next month!

Every year, leading game design programs at universities across the country integrate this competition into their academic curricula; participating students are challenged to conduct a detailed structured analysis of the narrative elements of a video game of their choice.

The resulting papers are submitted to the GDC Game Narrative Summit advisors for review, and the entrants with the most promising submissions are then invited to present poster sessions of their work to their future professional peers at the Game Narrative Summit.

Hone your storytelling skills at GDC 2017's Game Narrative Summit!

As the 2017 Game Developers Conference draws nigh, organizers would like to quickly let you know about a few of the fantastic talks on the craft of storytelling in games that are taking place at the conference next month.

Each of these talks is part of the GDC Game Narrative Summit, one of eight that will take place Monday, February 27th and Tuesday, February 28th at the Moscone Center in San Francisco, CA -- the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the Game Narrative Summit is no slouch in that department: for example, consider that the top ten movie franchises of all time and seven of the all-time top 10 game franchises are character–based. In his GDC 2017 Game Narrative Summit talk on "Creating Franchise Characters," veteran game designer Bob Bates will look at what these franchise characters have in common.

Do you think it's a coincidence that Harry Potter, James Bond, Luke Skywalker, Frodo Baggins, Tony Stark, Bruce Wayne, Peter Parker, and Dominic Toretto are all orphans? Find out what else they have in common in this Game Narrative Summit session geared at helping writers create memorable characters of your own.

Here are the exhibitors for GDC 2017's all-new GDC Retro Play showcase!

Game Developers Conference organizers are excited to announce the lineup of exhibitors for the all-new GDC Retro Play, a brand new interactive space at GDC 2017 that specifically concentrates on showcasing retro consoles, computers, games and related memorabilia!

Expanding on previous GDC showcases from the National Videogame Museum and others, GDC officials are donating free space adjacent to the GDC Play indie dev-centric part of the show from Wednesday, March 1st to Friday, March 3rd to these selected retro game collections or organizations.

Also, each of these organizations will receive complimentary GDC 2017 passes and encouragement to show classics, curios and game obscurities to passing GDC attendees. So if you aren't already registered to attend GDC 2017 next month, do so quickly -- the deadline to register for passes at a discounted rate is today, January 18, at 11:59 PM Pacific!

See Final Fantasy XV's selfie system deconstructed at GDC 2017!

As the 2017 Game Developers Conference draws nigh, organizers want to make sure you don't miss out on one of the more intriguing talks of the show -- about the auto-generated selfies in Square Enix's Final Fantasy XV!

Prasert "Sun" Prasertvithyakarn is a lead game designer at Square Enix, and in his GDC 2017 talk on "Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV"  he'll explain how the system works and why it's so important to the narrative of the latest Final Fantasy.

See, Prasertvithyakarn believes photos are what make a trip. In Final Fantasy XV, one of your camera-maniac best buddies, Prompto, will automatically take a picture of your adventure in the game for you. The snapshot he takes is not the classic screenshot that most users are familiar with. Instead it is a picture what Prompto actually sees in the game, enhanced with some fun features. Since no one does the same play, no one will have the same picture as you; the image represents your unique adventure.

GDC State of the Industry: For the first time, devs favor Android over iOS

Results from the fifth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 4,500 game developers ahead of GDC 2017 in February and March.

Last week we pointed out how the survey results suggest that game developers are feeling optimistic about Nintendo’s upcoming Switch console, and are unsure about the prospects of mid-cycle console refreshes like the PlayStation 4 Pro and Xbox’s “Project Scorpio.”

Download the 2017 State of the Industry Survey here

Today, we'd like to dig a little deeper and talk about what the survey reveals about which platforms devs are most interested in making games for. For years now, mobile devices and the PC have earned the majority of devs' interest in our surveys; the same holds true this year, but there's a big change: for the first time ever, more devs said they're making games for Android than for iOS.

Warren Spector is coming to GDC 2017 to give a Classic Game Postmortem of Deus Ex!

Heads up, game makers: Organizers of the 2017 Game Developers Conference are very excited to announce that a game industry luminary is coming to the show next month to offer up a fresh behind-the-scenes look at the making of a classic game.

Warren Spector, the veteran game designer known best for his work at influential studios like Origin Systems and Ion Storm Austin, is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game Deus Ex!

So if you aren't already registered to attend GDC 2017 next month, do so quickly -- the deadline to register for passes at a discounted rate is today, January 18, at 11:59 PM Pacific!

Spector directed development of Deus Ex, the critically-acclaimed cyberpunk "immersive sim" released in 2000 that achieved critical acclaim, commercial success, and influence over a generation of game developers. He went on to oversee development of its sequel as studio director of Ion Storm Austin before departing to found Junction Point, the Disney-backed studio where he oversaw development of Epic Mickey 1 2.

The Raw Data devs will share Early Access learnings at GDC 2017

As the 2017 Game Developers Conference draws nigh, organizers are happy to confirm that some of the folks behind the popular VR game Raw Data will be speaking at the event about everything they learned going through Steam's Early Access platform.

Survios' Chris Hewish and Mike McTyre will be delivering a talk on "Learnings of Early Access From Raw Data" about how they found success early on with their VR action game. See, Raw Data was the first VR-exclusive game to reach #1 on Steam's Global Top Seller list and attain $1 million in monthly sales.

But it wasn't easy; attendees of this talk can expect to hear the Raw Data developers' "tales from the trenches," learn about unique solutions for addressing common challenges of VR development, and pick up some pointers for creating the next wave of immersive VR content.

PSA: Tomorrow is your deadline to register early for GDC 2017!

With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

This year GDC will once again feature a fantastic, diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer.

To give you a sense of what a great event GDC can be, organizers want to quickly remind you about just a few of the many notable sessions taking place at this year's show.

At GDC 2017, Blizzard shares tips on designing great game rewards

As the schedule for the 2017 Game Developers Conference comes together, organizers want to highlight a particularly promising talk that taps into the well of game design expertise at Blizzard Entertainment.

Travis Day is a senior game designer at the company, and in his GDC 2017 Design track talk on "Rewards in Video Games" he'll share some hard-learned lessons about how reward systems can guide or harm player experience.

See, over the past 12 years Day has worked on reward systems for both World of Warcraft and Diablo 3; at GDC he'll be talking about the role of rewards in video games, what they do for players and the cost of using them. Day will also discuss some of the ways they have gone wrong for Blizzard games and how Blizzard tried to address the problems rewards created.

Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!

Organizers of the 2017 Game Developers Conference have some exciting news to share today: a remarkable Japanese game designer is coming to the show next month to give attendees a behind-the-scenes look at the making of a remarkable game.

Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game development, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!

Saito’s game development career took off in the early ‘90s when he created the game that was published by Maxis as SimTower, but it was after he founded his own studio Vivarium that he really came into his own. Under the Vivarium banner Saito developed the groundbreaking virtual pet game Seaman (lending his own face to the titular Seaman), its striking sequel Seaman 2, the pinball strategy game Odama, and the airport baggage management puzzle game Aero Porter.

Come to GDC 2017 and level up your community management skills!

The 2017 Game Developers Conference is nearly here, so organizers want to offer a quick heads-up about some of the great forward-thinking talks you can see at the conference's popular Community Management Summit.

The talks that take place during this one-day Summit are meant to give game makers practical insight and actionable advice on how to do right by your game's community of players -- everything from inspiring them to supporting and rewarding them.

For example, Lionbridge Game Services' Chloe Swain has helped bring her fair share of game communities to a dignified close, and in her GDC 2017 Community Management Summit talk on "Closing Down Game Communities: How to Plan a Dignified Breakup" she'll share what she's learned to help you avoid some key mistakes.

GDC State of the Industry: Devs optimistic about Nintendo Switch, shift VR interest from Oculus to Vive

Results from the fifth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 4,500 game developers ahead of GDC 2017 in February and March.

The survey has revealed that game developers are feeling optimistic about Nintendo’s upcoming Switch console, and are unsure about the prospects of mid-cycle console refreshes like the PlayStation 4 Pro and Xbox’s “Project Scorpio.”

Download the 2017 State of the Industry Survey here!

On the VR front, game developer interest has shifted from the Oculus Rift to the HTC Vive, which is now the most popular VR platform to make games for. Ten percent of VR game developers say they’re working on a game that’s exclusive (on an either timed or permanent basis) to one VR platform -- and the majority of them are for the Vive.

The 2017 State of the Industry Survey is the fifth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC in San Francisco. Organized by the UBM Tech Game Network, GDC 2017 takes place February 27th through March 3rd at the Moscone Convention Center in San Francisco, California.

Apply now for the Amplifying New Voices program ahead of GDC 2017!

Organizers of the Game Developers Conference are proud to continue their support of the Diversty in Games Alliance's Amplifying New Voices Program, and want to remind everyone that the deadline to apply (or nominate someone else) for the Amplifying New Voices public speaking bootcamp ahead of GDC 2017 is next week!

Specifically, you now have until next Friday, January 20th to apply or nominate someone for this year's bootcamp, which will be held from 9 AM to 6 PM on Sunday, February 26th, the day before GDC 2017 kicks off.

This is the second year in a row that Amplifying New Voices has held a day-long bootcamp in conjunction with GDC, and GDC organizers are happy to provide everyone selected to attend the program with a complimentary GDC 2017 pass and a stipend that can be applied to travel and hotel accommodation expenses.

Connecting the Global Game Development Community