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GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks

GDC Europe 2013 organizers have announced new talks for its August event, with Steven Masters on Assassin's Creed III's design, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
These talks are part of the design and business tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
For the Design Track Keynote, Ubisoft Montreal's Steven Masters will discuss how he organized the work of 600 people across 3 years in 'Designing Assassins Creed 3.'
Ubisoft's GDC 2013 production panel, 'Three Years of Collaboration on Assassin's Creed III' focused on handling the large-scale collaboration for the massive hit franchise. However, Masters' talk at GDC Europe 2013 will detail how Ubisoft reinvigorated the core gameplay, including the use of frequent playtesting to refine the multi-million selling title.

GDC Europe 2013's first talks feature Broken Age, Remember Me

Organizers of GDC Europe have announced their first set of selected talks, which include lectures on Capcom & Dontnod's Remember Me (pictured), scalability for Double Fine's upcoming Broken Age, and insight from streaming game video provider Twitch.tv.
These talks are part of the programming and business tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
First revealed is Oliver Franzke of Double Fine Productions' talk, 'Broken Age's Approach to Scalability.' It will focus on authoring and rendering techniques for characters and environments used to target five platforms simultaneously, including PC and mobile.
The talk about the much-anticipated, multi-million dollar funded Kickstarter project will also cover run-time techniques such as rendering tricks and fast deployment for rapid iteration and debugging.

GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members

Organizers of this August's GDC Europe, the leading and largest European game development conference, have announced a record number of talk submissions for the 2013 show, with more than 275 talks, up 25% on last year's total.
GDC Europe continues to expands, covering vital trends in free to play, new game hardware and the very best design, business, programming and art talks - many of them debuting for the first time at the show.
The submissions, from many of Europe and the world's leading companies, were evaluated over the past few weeks by the GDC Europe advisory board.
This active board is filled with practitioners and influencers from Europe's top game firms. Using GDC's custom-created submission system, each talk was rated multiple times by the advisory board and ranked.
Following this, a special in-person Advisory Board meeting took place in The Netherlands last week, talks were discussed and approved in person, and tens of submitted talks are in the process of being approved, with approvals and declines going out over the next couple of weeks.

All GDC 2013 content live and mobile-ready on the Vault

GDC Vault, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with all Game Developers Conference 2013 content on the newly-redesigned website.
Updates to GDC Vault include mobile compatibility and features that will help users find content more easily within the online archive, which contains material from over 20 years of the worldwide Game Developers Conferences.
Easier to enjoy, share
New features and functionality make casual exploring of GDC Vault easier and more elegant than ever before. The site now incorporates a vastly-improved interface that gives users the option to browse by event, media type, and category, while a search function allows visitors to find specific tracks. Along with these options, GDC Vault will recommend additional videos listed by session.
The GDC Vault website is also more appealing for frequent visits, as it now features an animated carousel that will dynamically change throughout the year, highlighting featured sessions that have been curated by the organizers of GDC.
Sharing content on Vault is greatly simplified, with integrated social media sharing options for free videos. Visitors can use the new widgets below each video to share interesting lectures on Facebook and Twitter, so followers, friends, and co-workers can learn along with you.

Reminder: GDC China 2013 talk submissions due Friday

The call for English and Mandarin submissions to present talks for the 2013 Game Developers Conference China ends May 10, officials are reminding.
Organized by UBM Tech Game Network, GDC China, now in its sixth year, will run September 15-17 at the Shanghai International Convention Center in Shanghai, China.
Submissions will be accepted until May 10th for papers on Game Design, Production, Business & Marketing, Smartphone & Tablet Games, and Independent Games.
As always for the GDC shows, organizers are looking for leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community.
GDC China continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Chosen speakers can join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia.

November's GDC Next, App Developers Conference open for talk submissions

UBM Tech is announcing a call to present lectures, roundtables and panels at the inaugural App Developers Conference (ADC) and the inaugural Game Developers Conference Next (GDC Next) - with submissions open from now through Wednesday, May 29th.
ADC and GDC Next, which aim to highlight the 'state of the art' for apps and the future of video games, are taking place simultaneously on November 5th-7th, 2013 at the Los Angeles Convention Center.
The inaugural Game Developers Conference Next (GDC Next) will feature detailed content about creating the game experiences of the future.
The conference organizers and advisory board are programming this spiritual successor to the long-running GDC Online shows, and are striving to bring the creators of tomorrow's biggest and most innovative video games and game platforms together in one location.
Those who submit talks are being asked to present best practices across six tracks: The Future of Gaming, Next Generation Game Platforms, Free-to-Play & New Business Models, Smartphone and & Tablet Games, Cloud Gaming and Independent Games.
GDC Next organizers and its esteemed advisory board, separate and unique from the ADC advisory board, will be accepting submissions now through May 29th.

IGF China seeking pan-Pacific indie game submissions for 2013 event

The Independent Games Festival China - which will take place alongside this September's GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 19.
Following its success from previous years, GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.
Now in its fifth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.
And of course the IGF China Awards - which are split into both Main and Student competitions - will honor the many talented developers in the pan-Pacific area.
Last year's event saw 159 high-quality entries from regions including Mainland China, Taiwan, Singapore, Japan, Indonesia, Thailand, India, Serbia, Montenegro, and more.
Last year's recipients included the Best Game winner, the retro-inspired puzzler Cubetractor, and abstract action Best Student Game winner, Fish - and other previously honored games (from 2011 and before) include acclaimed strategy title FTL: Faster Than Light and unconventional retro game Pixel May Cry.

Call for GDC Europe 2013 talks closes on Monday - submit now!

GDC Europe organizers are reminding that the call for submissions deadline is rapidly approaching, with all entries needed by Monday, April 22 at 11:59 PM PDT.
Those selected will present at the 2013 Game Developers Conference Europe, which will run Monday through Wednesday, August 19-21 at the Cologne Congress-Centrum Ost in Cologne, Germany.
Taking place ahead of Europe's leading 250,000-person gamescom trade fair, GDC Europe 2013 will again provide the essential pan-European perspective on what's hot - and not - in today's video game market, with in-depth talks packed with takeaway on the latest learning and trends.
Submissions are still being accepted for Main Conference tracks in Business, Marketing & Management, Design, Production, Programming, and Visual Arts.
Content submissions are also being accepted for the three Summits taking place during GDC Europe 2013: the Free to Play Design & Business Summit, the Smartphone & Tablet Games Summit and the Independent Games Summit.

GDC China 2013 announced for Sept 15-17th: call for talks now open

The call for Mandarin and English submissions to present talks for the 2013 Game Developers Conference China is now open until May 10.
Organized by UBM Tech Game Network, GDC China, now in its sixth year, will move up to September this year, running the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China.
Submissions will be accepted until May 10th for papers on Game Design, Production, Business & Marketing, Smartphone & Tablet Games, and Independent Games.
As ever for the GDC shows, organizers are looking for leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community.
GDC China continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Chosen speakers can join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia.

GDC Europe 2013's call for talks now open until April 22

The call for submissions to present lectures, roundtables, panels and poster sessions at the 2013 Game Developers Conference Europe (GDC Europe) is now open through Monday, April 22.

Organized by UBM Tech Game Network, the event, now in its fifth year, will run Monday through Wednesday, August 19-21 at the Cologne Congress-Centrum Ost in Cologne, Germany.

Co-located and taking place alongside Europe's leading gamescom trade fair, GDC Europe 2013 will again provide the essential pan-European perspective of game development and business trends currently happening throughout the continent.

Submissions are being accepted for Main Conference tracks in Business, Marketing & Management, Design, Production, Programming, and Visual Arts. Organizers are looking for leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community.

Content submissions are also being accepted for the three Summits taking place during GDC Europe 2013: the Free to Play Design & Business Summit, the Smartphone & Tablet Games Summit and the Independent Games Summit.

GDC Europe will continue to serve the pan-European game industry by gathering the world's leading game development professionals to discuss timely and relevant topics pertaining to current trends across platforms and industry disciplines.

Highlights from the 2012 event, which hosted more than 2,200 attendees, include the GDC Europe Classic Game Postmortem debut featuring the Nintendo 64's Golden Eye 007 creator Martin Hollis, a rich and detailed keynote talk given by Assassin's Creed III creative director Alexander Hutchinson and Dear Esther's Dan Pinchbeck offering valuable insights from lessons learned during the game's development.

GDC 2013 reveals record 23,000 attendees, next year's show dates

UBM Tech Game Network's 2013 Game Developers Conference, the world's largest and longest-running event serving professionals dedicated to the art and science of making games, revealed a record 23,000 industry professionals attended last week's conference in San Francisco's Moscone Center.

The 2013 conference kicked off with two days of tutorials and summits focused on specific emerging platforms and topics, including a newly introduced Free to Play Design & Business Summit, the Smartphone & Tablet Games Summit, and the Independent Games Summit.

Summit highlights included Microsoft senior game designer Richard Rouse III giving a timely Game Narrative Summit lecture titled, "Seven (or So) Techniques for Writing a Moral Game." In the talk, Rouse detailed the ways that developers can write games with a solid foundation of morality and engagement.

In the Free to Play Design & Business Summit, King's Tommy Palm presented a session titled "Candy Crush Saga Postmortem: Luck in the Right Places" - for which a free GDC Vault video recording is already available - to reveal some of the secrets behind creating a mega-successful free-to-play casual game.

The main conference began on Wednesday and included the 10th and final edition of a GDC favorite, the Game Design Challenge, for which this year's theme was "Humanity's Last Game." Independent game designer Jason Rohrer won the competition with his game proposal, A Game for Someone, a board game locked away in a titanium tube and buried in the Nevada Desert.

All attendees of the session were given a unique sheet of paper in an envelope listing 900 different GPS coordinates, with only one coordinate in one of the envelopes revealing the location of the game. Rohrer estimated that if one person visits a GPS location each day with a metal detector, the game would be unearthed within the next million days.

GDC Day 4/5: Facebook, Unreal and IGDA controversy

An Epic interview on HTML5 support, a Unity interview on platform partnerships, an IGF booth hijacking, and the IGDA's response to its controversial party mark Day 4 of GDC 2013 news coverage.
GDC 2013 is running Monday, March 25th through Friday, March 29th at the Moscone Convention Center in San Francisco, California. Gamasutra is onsite to cover the event in its entirety, and the following are some of the fourth-day, can't-miss highlights:
- Facebook's director of game partnerships Sean Ryan talked about what the social network is doing to attract developers, and make them want to create Facebook games in 2013.
- Unity CEO David Helgason spoke with Gamasutra about its partnerships with Sony, Nintendo, and Facebook, and how the company continues to make sure its engine is elegant and works on all those platforms.
- Tim Sweeney and Mark Rein sat down to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.

GDC 2013 Day 3: Engines and awards

An interview with PS4 chief architect Mark Cerny, Konami's FOX engine for Metal Gear Solid 5, Epic's Unreal Engine 3 for browsers, and DICE's Frostbite 3 for Battlefield 4 mark day 3 of GDC 2013. The IGF and Choice Awards concluded the evening of the first day of the Main Conference.
GDC 2013 is running Monday, March 25th through Friday, March 29th at the Moscone Convention Center in San Francisco, California. Gamasutra is onsite to cover the event in its entirety, and the following are the third-day, can't-miss highlights:
- In an interview with Mark Cerny, the PlayStation 4's lead architect offered an inside look into the upcoming console and explained how he began the process of designing Sony's new system -- with developers' desires.
- Firefox developer Mozilla has revealed a partnership with Epic Games, which will bring the latter's Unreal Engine 3 to web browsers very soon.
- Although it was previously thought that the next installment in the Battlefield series would use DICE's Frostbite 2 engine, the company has revealed that the Frostbite 3 engine will debut later this year.

GDC 2013 Day 2: F2P problems and solutions

Kongregate COO Emily Greer described what keeps F2P players playing and paying, while QWOP developer Bennett Foddy identified F2P problems and potential solutions in the second day of the 2013 Game Developers Conference.
GDC 2013 is running Monday, March 25th through Friday, March 29th at the Moscone Convention Center in San Francisco, California. Gamasutra is onsite to cover the event in its entirety, and the following are more can't-miss highlights:
-Kongregate COO and co-founder Emily Greer has built her company on maintaining players for the long haul. In her Free-To-Play Summit session, she described the six pillars her company has identified for keeping players happy (and keeping the revenues flowing).
-QWOP and GIRP developer Bennett Foddy says the free-to-play business model has five big problems. However, being creative about solving them can result in a more meaningful application of free-to-play games.
-FTL: Faster Than Light developers Matthew Davis and Justin Ma didn't bother with a design document -- after all, they expected it to be a three-month side project. But when development got serious, they had to adjust, the two share in this postmortem.
-Ndemic Creations CEO James Vaughan outlines some of the business decisions that made mobile disease simulation game Plague, Inc one of the most successful and top-grossing mobile games of 2012.

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