GDC 2013 adds localization talks on Diablo III, Resistance franchise
GDC 2013 organizers are highlighting sessions on real time localization tools for Diablo III, Sony's expanded localization database for Resistance: Burning Skies, Yodo1 on Western games succeeding in China, and rapid-fire microtalks on bringing games to international markets.
GDC has partnered with the IGDA Game Localization SIG for the Localization Summit, which aims to help professionals understand how to plan and execute game localization and culturalization as a part of the development cycle. This Summit will take place on Tuesday, March 26 at the Moscone Center in San Francisco, CA.
Using Diablo III as the example, 'Implementing Blizzard's Localization Vision in Real Time' will showcase outdated methods the company has shed in favor of more collaborative practices. Blizzard speakers William Barnes, Arthur Flew, Ines Rubio, and Jason Walker will also share the tools used to implement these practices.
Elsewhere, Sony PlayStation's proprietary Localisation Management System (LAMS) project lead and programmer Chris Burgess will present a 'Return on Investing in a Robust Localization Database.' He will show how changes changes on Sony's LAMS database from Infamous 2 to Resistance: Burning Skies improved productivity and freed time for creativity.
In Yodo1 CEO Henry Fong's 'The Western Games That Conquered China,' developers will learn about localizing, distributing, and monetizing their mobile games in China and about leveraging China's local social media, while protecting their IP rights.