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GDC Europe's Indie Games Summit adds Indie Megabooth, Canabalt C64 talks

Organizers have announced several notable new talks for next month's Independent Games Summit at GDC Europe in Cologne, including creating the text-based hit, Steve Jackson's Sorcery!; building the Indie Megabooth's presence at PAX and in the press; and porting Canabalt and Super Crate Box to the Commodore 64 - also revealing a new extra with the reduced-price Indie Games Summit Pass.
These talks are part of GDC Europe 2013's Independent Games Summit, which will take place Tuesday, August 20th, during the three-day conference at Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
These likely to be popular talks are accessible via the reduced-price Independent Games Summit pass for the show, but are also available for all GDC Europe passholders.
Organizers are also announcing that the Indie Games Summit Pass will now include a two-day pass to the Gamescom event itself, including attendance during the business day on Wednesday, August 21st - a significant additional perk.
The breakdown of the newly added talks, part of an extensive line-up for the day, are as follows:

GDC Europe adds Crysis III, AMD, Housemarque talks

GDC Europe 2013 organizers have announced new talks covering the visually stunning lighting of Crysis III, AMD's next-gen powering GPU architecture, and Housemarque's tips for staying independent and flexible for almost 20 years.
These sessions will be part of the Visual Arts, Business, and Programming tracks, accessible to VIP and All Access Pass holders for GDC Europe 2013. The event will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event.
In 'Shining the Light on Crysis 3,' Crytek senior lighting artist Donzallaz Pierre-Yves will demonstrate to attendees how Crytek achieved its highly acclaimed visuals for the FPS, explaining the lighting pipeline from 2D concept artworks and prototypes to final, fully-lit-in-real-time 3D scenes.
For a detailed discussion of programming game visuals of the future, AMD developer relations manager Layla Mah's Powering the Next Generation of Graphics: The AMD GCN [Graphics Core Next] Architecture' is a can't-miss session. Mah plans to go into very low-level detail about the GCN architecture's compute and functional units' capabilities; considering AMD's technology will power the PS4 and Xbox One, this talk is definitely a must-see for graphics engineers wanting to know how to take advantage of next-generation consoles.
Finally, CEO Ilari Kuittinen of notable Finnish developer Housemarque (Outland, Super Stardust) will share how the company has maintained independence and survived for nearly 20 years in 'Adaptation and Antifragility: Life of an Independent Studio.' The lecture will focus on building 'antifragility' into the company's DNA, so that it "withstands any high-impact crisis."

GDC Europe F2P Summit adds Wooga, Big Fish, Red 5, DeNA talks

GDC Europe 2013 organizers have announced new talks on free-to-play games for August's conference in Cologne, Germany, including Big Fish on casual game best practices, Red 5 on MMO monetization tips, Wooga on its winning formula of KPI and "some heart", and DeNA on Japanese mobile card game design and license collaboration.
These sessions will be part of the Free to Play Design & Business Summit, accessible to VIP and All Access Pass holders for GDC Europe 2013. The event will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Big Fish VP and general manager of free-to-play Chris Williams will speak about what made games such as Big Fish Casino a massive hit in '5 Key Best Practices in Free-to-Play Gaming.' He will offer insight on discoverabilty, design, team structure, development timeline, and social features for successful F2P games.
Red 5 Studios CEO Mark Kern will share best and worst practices from his experience with upcoming MMOFPS Firefall and as former team lead of World of Warcraft in 'Balancing Monetization to Succeed in the F2P MMO Space.' Kern's talk will include what types of content should be paid for, how to set prices, and how to prevent players from 'paying to win.'

Oculus Rift VR talk/demo, League of Legends community talks added to GDC Europe

GDC Europe 2013 organizers have announced the latest additions for August's show in Cologne, Germany, with Oculus VR founder Palmer Luckey speaking on the challenges and opportunities virtual reality can pose for game devs, Riot Games devs on attracting and encouraging offline player evangelists, and Top Eleven studio Nordeus's tips on tutorials and player retention.
These talks are part of the business, programming, and design tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event.
In the Oculus VR session 'Virtual Reality Gaming and Game Development', founder Palmer Luckey and VP of product Nate Mitchell will speak about the challenges virtual reality presents for game devs, why VR will change the way games are played, and what VR means for the industry.
In addition, the company's product - the Oculus Rift VR headset - is currently planned to be playable in a booth on the GDC Europe show floor on Monday and Tuesday, August 19th and 20th, giving attendees the chance to check out the latest demonstrations on the unique hardware.

GDC Europe 2013 adds notable Blizzard, Epic, GOG.com talks

Organizers of GDC Europe 2013 have announced its latest talks for this August's Cologne event, including GOG.com's Trevor Longino on what developers need to build buzz on their game, StarCraft II: Heart of the Swarm's Brian Kindregan on cinematics for storytelling, and Epic's Chris Mielke on outsourcing to external art teams.
These talks are part of the business, programming, and design tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
While cinematics has been under fire as an effective storytelling tool in games, Warner Bros. storyboard artist turned Blizzard lead writer Brian Kindregan will make his best case for them in 'How Hard Could it BE? The Story of a Cinematic.' He will discuss multiple versions of a scene from StarCraft II: Heart of the Swarm, covering the distinctions among them, the choices that were made, and how they impacted the story.
Next, digital game distributor GOG.com's head of marketing & PR Trevor Longino will explain the three things developers will need to build buzz around their title in 'PR Quest! The Adventure to Make Your Game Famous' Longino will "discuss three different approaches to adding a human face to your digital business (honesty, humility and delight), and how if you focus on these touchstones, you're sure to find yourself well-equipped for your own PR Quest."

GDC Europe adds PS4 tech talk, Ubisoft Child of Light reveal

Organizers of GDC Europe 2013 have announced its latest talks for this August's Cologne event, including Ubisoft's Patrick Plourde revealing his 'small project in triple-A studio' Child Of Light; Sony with newly-revealed public details on the PlayStation 4's shading language; and Execution Labs' Jason Della Rocca on startup funding options.
These talks are part of the business, programming, and design tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Those interested in the graphics shader pipeline for Sony's upcoming console will want to attend SCEA engineers Chris Ho and Richard Stenson's talk, 'PlayStation Shading Language for PS4.'
The two will discuss the degree of cross-compatibility that the shading language will have with the PC, and the "hardware-oriented extensions that will enable PS4 developers to 'Push the Boundaries of Play.'"

GDC Next's first talks: Disney, thatgamecompany, Google, Adam Orth

GDC Next organizers have announced the first talks for its inaugural 'what's next?' game conference in Los Angeles this November, revealing a 30% event discount limited to the first 500 online registrants.
The first talks revealed for GDC Next, illuminating the future-leaning plans for the new event, are Google on the first six months of its Play service, thatgamecompany on its design philosophy & future, Disney on theme park design lessons for game developers, and Adam Orth on reforming toxic online behavior.
As evinced in these selections, GDC Next, the spiritual successor to GDC Online, aims to highlight the future of video games, and is taking place alongside the App Developers Conference on November 5th-7th, 2013 at the Los Angeles Convention Center.
Throughout the months leading to GDC Next, organizers will announce exciting talks selected for the conference's six tracks: The Future of Gaming, Next Generation Game Platforms, Free-to-Play & New Business Models, Smartphone and & Tablet Games, Cloud Gaming, and Independent Games.
First up, Thatgamecompany (Journey) studio manager Sunni Pavlovic will discuss the award-winning team's underlying design philosophy in 'An Experimental Approach to Interactive Entertainment.' Pavlovic will explore how to engage first-time and hardcore players and "everyone in between," while being mindful of changes in input technology and social dynamics.

GDC Europe's Indie Summit adds Ridiculous Fishing, Badland postmortems

Organizers have confirmed a triple pack of postmortems for the Independent Games Summit at August's GDC Europe in Cologne, featuring the tales of two indie iOS games that went on to receive Apple Design Awards and one that boldly took on being a Wii U eShop launch title.
These talks are part of GDC Europe 2013's Independent Games Summit, which will take place Tuesday, August 20th, during the three-day conference at Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
These talks are accessible via the reduced-price Independent Games Summit pass for the show, but also available for all GDC Europe passholders via their All Access or VIP Passes.
In the first highlighted session, Vlambeer's 'Cloned at Birth: The Story of Ridiculous Fishing' is one with a happy ending, as the studio has recently received the highly prestigious Apple Design Award for the game.
Here, the Super Crate Box and LUFTRAUSERS developers Rami Ismail and Jan Willem Nijman will discuss the long road their unconventional fishing game faced since 2010, including the highs and lows of working remotely during stressful times and their approach to the sensitive subjects of cloning and IAP.

GDC Europe 2013 adds Kick Off classic postmortem

Organizers have confirmed a classic postmortem of Kick Off from Dino Dini for August's GDC Europe in Cologne, also adding talks on Warface's optimizations for low-end PCs and Heidi McDonald on stirring up romance games.
These talks are part of the visual arts, programming, and design tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Notably, organizers are revealing an in-depth postmortem of seminal soccer game Kick Off from original creator Dino Dini as this year's European-centric Classic Postmortem, following last year's classic postmortem of GoldenEye.
Much beloved among European players and developers, Dino Dini's top-down arcade soccer games Kick Off 1 & 2 were released by Anco in 1989 and 1990 respectively, and were made available for a host of platforms, including the Commodore Amiga and Atari ST.
In the talks, Dino Dini himself will explore the making of the entire series of soccer-related games he made in the '80s and '90s. He'll include analysis into the design evolution that made the original game, including the 'kick ahead' mechanic, so successful, and add insight into its sequels and related titles. These include Player Manager (the first soccer game to twin management and a soccer game engine) and his later title Dino Dini's GOAL!.

GDC Europe adds Tomb Raider, Schneider-Johne, Sproing talks

GDC Europe 2013 organizers have announced new talks on the relationships between customers, publishers and media; Tomb Raider's emotionally engaging camera system; and Sproing's research to speed up C++ compile times.
These talks are part of the business, marketing & management, programming, and design tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Boris Schneider-Johne, a well-known German game industry veteran who has worked as a notable game journalist (Power Play/PC Player) and LucasArts translator (Maniac Mansion, Loom, Monkey Island 1 & 2), will explore the new marketing landscape in 'Opinion Leaders - The Changing Relationships Between Customers, Publishers and Media.'
Highlights of his talk will include the psychology of app store ratings, how to persuade consumers to try developers' games, and how to handle consumers who are vocal about their distaste for developers.

GDC Europe 2013 adds Sony Online community, Ages of Empire Online F2P talks

GDC Europe 2013 organizers announce new talks for the event, including an overview of Sony Online Entertainment's approach to communicating with players about MMOs, the fall and rise of Microsoft's free-to-play model for MMO Ages of Empire Online, and Applifier's survey on what drives virality for top mobile games.
These talks are part of the business, marketing & management track in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
In 'F2P the Wrong Way: Age of Empires Online,' Microsoft executive producer Kevin Perry will explain why the MMORTS' free-to-play business model suffered from a disastrous launch. Perry will also detail "how his team changed the model and the product into a successful game as a service, while the game was still live."
Sony Online Entertainment global community relations director Linda Carlson will offer a broad look at the company's approach to player communication with MMO games such as PlanetSide 2 and the EverQuest franchise in 'A Perfect Storm - Managing Community Through Sea Change.' She will examine over 15 years of player history events and SOE's management of the player base, which resulted in "good or spectacularly bad effects."

Halo 4 co-op, Top Eleven talks added to GDC Europe 2013

GDC Europe 2013 organizers have added new lectures for its August event, covering Halo's first episodic multiplayer content, Top Eleven's emerging market efforts that led to 11 million monthly active users, and Bigpoint's C++-to-web tech overview.
These talks are part of the programming, design and business tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
In 'The Making of Halo 4's Episodic Co-op Adventure: Spartan Ops,' 343 Industries' lead designer Chris Haluke will share his design details behind Xbox-exclusive franchise Halo's first ever episodic multiplayer content.
This talk will outline some of the key pillars Haluke stood by, including maintaining accessibility, creating compelling but bite-sized chunks of gameplay, and ensuring that fiction is continually tied to the adventure.

Final reminder: GDC Next, ADC talk submissions due Wednesday

Talk submissions are due Wednesday, May 29th for the inaugural App Developers Conference (ADC) and the inaugural Game Developers Conference Next (GDC Next), officials are reminding.
ADC and GDC Next, which aim to highlight the 'state of the art' for apps and the future of video games, are taking place simultaneously on November 5th-7th, 2013 at the Los Angeles Convention Center.
The inaugural GDC Next will feature detailed content about creating the game experiences of the future.
Those who submit talks are being asked to present best practices across six tracks: The Future of Gaming, Next Generation Game Platforms, Free-to-Play & New Business Models, Smartphone and & Tablet Games, Cloud Gaming and Independent Games.
GDC Next organizers and its esteemed advisory board, separate and unique from the ADC advisory board, are providing a final reminder for talk submissions, which are due May 29th, 11:59 pm PST.

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