| From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences Speaker: Yoshio Sakamoto (Nintendo) |
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| Designing for Performance, Scalability & Reliability: StarCraft II's Approach Speaker: Dominic Filion (Blizzard Entertainment) |
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| The Art Direction of Batman Arkham Asylum: Rebooting a Super Hero Video Game IP Speaker: David Hego (Rocksteady) |
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| Things to Unlearn Moving From Traditional Development to the New Digital World Speaker: Neil Young (ngmoco:)) |
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| Creating Successful Social Games: Understanding Player Behavior Speaker: Mark Skaggs (Zynga) |
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| As Long as the Audio is Fun, the Game Will Be Too Speaker: Akira Yamaoka (Grasshopper Manufacture Studio) |
Learn more about all conference sessions here.
Sessions at the GDC are divided into tracks, generally according to the subject discipline such as programming or art. This year's GDC Tracks include the following:
| Tutorial hours: | |
| Tuesday, March 9 | 10:00am - 6:00pm |
| Wednesday, March 10 | 10:00am - 6:00pm |
| Sessions hours: | |
| Thursday, March 11 | 9:00am - 5:30pm |
| Friday, March 12 | 9:00am - 5:30pm |
| Saturday, March 13 | 9:00am - 5:30pm |
| All GDC Summit hours: | |
| Tuesday, March 9 | 10:00am - 6:00pm |
| Wednesday, March 10 | 10:00am - 6:00pm |