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Conference Tracks

Track Keynotes Announced

Game Design
From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences
Speaker:
Yoshio Sakamoto (Nintendo)
Programming
Designing for Performance, Scalability & Reliability: StarCraft II's Approach
Speaker:
Dominic Filion (Blizzard Entertainment)
Visual Arts
The Art Direction of Batman Arkham Asylum: Rebooting a Super Hero Video Game IP
Speaker:
David Hego (Rocksteady)
Business
Things to Unlearn Moving From Traditional Development to the New Digital World
Speaker:
Neil Young (ngmoco:))
Production
Creating Successful Social Games: Understanding Player Behavior
Speaker:
Mark Skaggs (Zynga)
Audio
As Long as the Audio is Fun, the Game Will Be Too
Speaker: Akira Yamaoka (Grasshopper Manufacture Studio)

Learn more about all conference sessions here.


GDC SessionsSessions at the GDC are divided into tracks, generally according to the subject discipline such as programming or art. This year's GDC Tracks include the following:


Conference Hours

Tutorial hours:
Tuesday, March 9 10:00am - 6:00pm
Wednesday, March 10 10:00am - 6:00pm
Sessions hours:
Thursday, March 11 9:00am - 5:30pm
Friday, March 12 9:00am - 5:30pm
Saturday, March 13 9:00am - 5:30pm
All GDC Summit hours:
Tuesday, March 9 10:00am - 6:00pm
Wednesday, March 10 10:00am - 6:00pm

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To view all GDC 2010 sessions, click here.

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