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GDC Core Concepts is where game development expertise meets real-world impact, running from Wednesday to Friday. Curated by GDC’s Advisory Board—an esteemed group of industry veterans and innovators—these sessions and roundtables are designed to offer expert, relevant, and timely insights that will empower you to stay ahead in an ever-evolving industry.

You’ll explore six key pillars of game development: Audio, Business & Marketing, Design, Production & Team Leadership, Programming, and Visual Arts, plus critical conversations on Advocacy. Whether you're after tried-and-true techniques, cutting-edge innovations, or insights into new creative approaches, Core Concepts delivers invaluable takeaways that you can immediately apply to your projects.

Production & Team Leadership Track

Days: Wednesday-Friday
Pass Access: All Access, Core

In the Production & Team Leadership track, we bring together the best minds in game production to explore strategies for building successful teams, optimizing workflows, and delivering high-quality games on time. From managing resources to leading creative teams, this track empowers producers and team leads to master the complex, fast-paced world of game development.

Join us as we dive into practical methods for fostering creativity, maintaining team morale, and overcoming production challenges to consistently deliver outstanding games.

Who Attends

Whether you're a seasoned producer, project manager, or team leader, this track is designed for those responsible for ensuring that game development runs smoothly from start to finish. If you’re overseeing live ops, leading creative teams, or managing remote production, this content is built to help you improve workflows and deliver top-quality games.

Production & Team Leadership Sessions

Explore real-world techniques for managing resources, streamlining communication, and balancing creativity with efficiency. These sessions will dive into crisis management, scheduling, and keeping your team motivated, all while maintaining project quality and hitting deadlines. You’ll leave with actionable insights to optimize your production pipeline and enhance team collaboration.

Production & Team Leadership Roundtables

Join fellow team leads and producers for in-depth discussions on managing people, navigating team dynamics, and leading through change. These interactive sessions are an open forum for sharing challenges and solutions, from building resilient teams to maintaining a healthy work culture in a demanding industry.

2024 Session Highlights

Cinematic Workflow and Pipeline of 'Final Fantasy XVI'

Eitaro Iwabuchi (Lead Technical Artist, Square Enix Co., Ltd.)

Too Much Playtesting? Five Games in the Top 50 Say "No"

Francisco Souki (Principal Design Manager, Schell Games)

Fiona Cahill (Playtest Coordinator, Schell Games)

Empowering Your People Teams Through Hackweek and Experimental Projects

Julieanne Eason (Digital Producer, CerebralFix)

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Connecting the Global Game Development Community