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Two-Day Summit | Monday and Tuesday | March 21-22, 2022

Learn the nuts and bolts of great Free-to-Play game design and successful business strategies across all genres, audiences, platforms, and stages of the lifecycle of a game.

Session Highlights

Good Deeds Through Gaming - Integrating Features to Address Climate Change

Hunter Bulkeley (Tilting Point)

From Identity to Innovation: The Keys to Creation on 'Roblox'

Matthew Curtis & Bjorn Book-Larsson (Roblox)

Don't Pass on Battle Pass: Best Practices for F2P Design

David Fox (Double Coconut)

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Connecting the Global Game Development Community

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