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A Week of Visual Arts Lessons

Learn from leading artists with a wide variety of art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games under tight deadlines; from stellar concept art techniques to post-production best practices and everything in between.

Animation Summit

One-Day Summit | Monday | March 20, 2023

The Animation Summit will go through all facets of animation expertise: 'traditional' focused talks on the animation process, technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, the day will show how the unique demands of game creation require not just great animators, but great developers.

'Gotham Knights': Simultaneous and Immersive Cinematic Storytelling for the Batman Family

Wilson Mui (Cinematic Director, Warner Bros Games Montreal)

 

Motion Matching at EA—Five Years Later

JC Delannoy (Senior Software Engineer, Electronic Arts)

 

Art Direction Summit

One-Day Summit | Tuesday | March 21, 2023

Hear leading artistic forces of the game industry share experiences about what really matters in art, and how to build or support a vision and make friends doing it at the Art Direction Summit. There will be a wealth of concentrated art-specific information from the top minds of the industry that should be interesting not just to newbies and students, but seasoned professionals who are concerned with pressing issues of the day and industry realities.

Artist vs. Manager

Kacper Niepokólczycki (Lead Environment Artist, CD PROJEKT RED)

Technical Artist Summit

One-Day Summit | Tuesday | March 21, 2023

Technical Art is an ever-evolving discipline, with TAs playing key roles in developing efficient pipelines, creating visually sophisticated content, and optimizing performance. The Technical Artist Summit aims to help TAs around the industry find the tools and skills they need to manage the turbulent waves of game development at their own studios or from their own homes. Speakers will present new tools, techniques, and turn our attention to the future of the Technical Art discipline.

'Lego® Star Wars™: Castaways': Building an All-Brick World

Andrei Ichim (Studio Technical Art Expert , Gameloft), Frederick Taillon (Senior Graphics Programmer, Gameloft)

"Non-Destructible Workflows": Re-Inventing Content Production for the 'Forza Motorsports' Franchise

Diego Garzon (Procedural Technical Director, Microsoft)

'Mix Universe': The Tech Behind Bringing Music to the Universe

Chris Zuko (Technical Director, Terrible Posture Games)

Visual Effects Summit

One-Day Summit | Monday | March 20, 2023

Real-time visual effects (VFX) artists have a long list of skills they must implement to solve the wide range of tasks they face. VFX artists must think and iterate like a designer, have the timing and flair of a great performer, be masterful artists, and need knowledge of the code normally reserved for programmers. Join the Visual Effects (VFX) Summit for a day of sessions covering the development of real-time VFX for games and a wide range of skills which historically only came from being in the trenches as a VFX artist.

Navigating 'The Callisto Protocol''s VFX

Shen-Ming Spurgeon (Senior VFX Artist, Striking Distance Studios)

Matt Christopherson (VFX Artist, Striking Distance Studios)

 

Core Concepts Sessions: Visual Arts

Wednesday-Friday | March 22-24, 2023

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

'Dead Space': Harnessing the Power of Light and Darkness

Guillaume Goudreault (Lead Lighting Artist, Electronic Art)

Creature Craft: Animating a Giant Wolf for 'God of War Ragnarök'

Jack Ebensteiner (Lead Character Animator, Sony Santa Monica Studio)

Fall Foliage in 'Redfall': Creating the Essence of Northeast America

Ehsan Ebrahimzadeh (Senior Environment Artist, Arkane Austin Studio)

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