GDC Core Concepts is where game development expertise meets real-world impact, running from Wednesday to Friday. Curated by GDC’s Advisory Board—an esteemed group of industry veterans and innovators—these sessions and roundtables are designed to offer expert, relevant, and timely insights that will empower you to stay ahead in an ever-evolving industry.
You’ll explore six key pillars of game development: Audio, Business & Marketing, Design, Production & Team Leadership, Programming, and Visual Arts, plus critical conversations on Advocacy. Whether you're after tried-and-true techniques, cutting-edge innovations, or insights into new creative approaches, Core Concepts delivers invaluable takeaways that you can immediately apply to your projects.
2025 Session Highlights
Procedural Stadium Creation for 'EA Sports College Football 25'
Mat Suarez (Associate Technical Art Director, Electronic Arts)
Creating Loom: A Procedural Textile Generator in Substance Designer
Laura Gallagher (Character Artist, Founder, Outgang)
'Arranger': A Conventions-Breaking Art Direction
David Hellman (lead artist, co-director, Furniture & Mattress)