A Week of Visual Arts Lessons
Learn from leading artists with a wide variety of art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games under tight deadlines; from stellar concept art techniques to post-production best practices and everything in between.
Animation Summit
One-Day Summit | Monday | March 21, 2022
The Animation Summit will go through all facets of animation expertise: 'traditional' focused talks on the animation process, technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, the day will show how the unique demands of game creation require not just great animators, but great developers.
'FIFA 22's' Hypermotion: Full-Match Mocap Driving Machine Learning Technology
Ryan Cardinal (Senior Software Engineer, Electronic Arts), Luke Shier (Senior Animator, Electronic Arts), David Wong (Senior Software Engineer, Electronic Arts)
Art Direction Summit
One-Day Summit | Tuesday | March 22, 2022
Hear leading artistic forces of the game industry share experiences about what really matters in art, and how to build or support a vision and make friends doing it at the Art Direction Summit. There will be a wealth of concentrated art-specific information from the top minds of the industry that should be interesting not just to newbies and students, but seasoned professionals who are concerned with pressing issues of the day and industry realities.
Technical Artist Summit
One-Day Summit | Tuesday | March 22, 2022
Technical Art is an ever-evolving discipline, with TAs playing key roles in developing efficient pipelines, creating visually sophisticated content, and optimizing performance. The Technical Artist Summit aims to help TAs around the industry find the tools and skills they need to manage the turbulent waves of game development at their own studios or from their own homes. Speakers will present new tools, techniques, and turn our attention to the future of the Technical Art discipline.
Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever
Kurt Diegert, Steve Heijster, Mikael Nellfors (343 Industries)
Visual Effects Summit
One-Day Summit | Monday | March 21, 2022
Real-time visual effects (VFX) artists have a long list of skills they must implement to solve the wide range of tasks they face. VFX artists must think and iterate like a designer, have the timing and flair of a great performer, be masterful artists, and need knowledge of the code normally reserved for programmers. Join the Visual Effects (VFX) Summit for a day of sessions covering the development of real-time VFX for games and a wide range of skills which historically only came from being in the trenches as a VFX artist.
Core Concepts Sessions: Visual Arts
Wednesday-Friday | March 23-25, 2022
The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.
How Rigid Limitations Can Be Liberating, Developing Art Without Textures for 'The Falconeer'
Tomas sala (T.L Sala Holding Amsterdam)
Simulating Tropical Weather in 'Far Cry 6'
Colin Weick (Ubisoft Toronto), Emily Zhou (Ubisoft Montreal)