GDC Core Concepts is where game development expertise meets real-world impact, running from Wednesday to Friday. Curated by GDC’s Advisory Board—an esteemed group of industry veterans and innovators—these sessions and roundtables are designed to offer expert, relevant, and timely insights that will empower you to stay ahead in an ever-evolving industry.
You’ll explore six key pillars of game development: Audio, Business & Marketing, Design, Production & Team Leadership, Programming, and Visual Arts, plus critical conversations on Advocacy. Whether you're after tried-and-true techniques, cutting-edge innovations, or insights into new creative approaches, Core Concepts delivers invaluable takeaways that you can immediately apply to your projects.
2024 Session Highlights
Creating Fully Upgradeable Fictional Weapons
Airam Hernandez (Senior Weapon Artist, Rocksteady Studios)
'Minecraft Legends': Creating a Unique Animation Style True to 'Minecraft'
Eric Luhta (Principal Animator, Blackbird Interactive)
The Devil is in the Details: Explore the Environmental Graphic Design at Naughty Dog Inc
Hailey Del Rio (Senior Graphic Designer, Naughty Dog Inc)