Wednesday, March 20 - Friday, March 22, 2024
Discover strategies for pitching your game, effective communication, how to land an investor/publisher, business development, and how to build your career in the game development directly from industry experts. Attend interactive sessions, learn from industry experts, and meet HR reps from leading game companies at the Game Career Seminar designed for students and others interested in starting a game development career.
Pass & Pricing Details
Register for a Friday Only Expo Pass ($199 - Regular Rate) to attend only the Friday of the event.
The Friday Only Expo Pass includes access to the GDC Expo + Sponsored Content, Networking & Meetings, Career Development + Advocacy Sessions, and Special Events. To learn more about additional pass options, visit the Passes & Prices page.
Game Career Development Core Concepts
Wednesday-Friday | March 20-22, 2024
Getting Hired with a Personal Touch
David Ventura (Creative Director / CEO, Ichigoichie)
Now Is the Time! Workers in Games Are Ready to Form Unions
Chrissy Fellmeth (International Representative, International Alliance of Theatrical Stage Employees (IATSE))
Matthew Vimislik (Project Manager, Workinman Interactive)
Xavier Coelho-Kostolny (Character Customization Lead, Hidden Path Entertainment)
Lauren Lehmann (Animation Director, Terrible Posture Games)
Andrew Buczacki (Game Designer, Drifter Entertainment)
Surviving Your First Steps into the Management Journey
Marc Espinola Berestein (Lead Animator, Lab42)
Game Career Seminar
Friday, March 22, 2024
The Game Career Seminar is a one-day program designed for students and individuals interested in learning how to build a career in the video game industry. Attendees will experience interactive sessions, network with industry professionals, and most importantly, learn how to get their careers started in the video game industry.
Build Your Promotability or Honor Your Values? Why Not Both!
Sonia Michaels (Assistant Professor/ Department Chair, DigiPen Institute of Technology)
QA Career Path: Evolution from an Industry Entry Point
Bryce Broadrick (Test Engineer, Bungie)
Christopher Rios (Raids and Dungeons Test Lead, Bungie)
Steam Best Practices: Developing an Audience While Developing Your Game
Kaci Aitchison Boyle (Communications/PR, Valve)