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A Week of Sponsored Content

Hear from leading game technology companies in sponsored summits and sessions throughout the week at GDC to learn firsthand about the latest products, tools, services, and techniques.

The Expo and Exhibitor Staff Pass gives access to following sponsored sessions:

  • Sponsored Summits Sessions: Mon & Tue
  • Sessions at the Sponsor Developer Summit: Mon & Tue
  • Next-Gen Tech Forum Sessions: Tuesday
  • Industry Stage Sessions: Wed – Fri
  • Partner Stage Sessions: Wed – Fri
  • Core Concepts Sponsored Sessions: Wed – Fri

Sponsor Developer Summits

Monday-Tuesday | March 18-19, 2024

Attend full-day programs organized by leading technology companies to give game industry professionals the latest information on their tools.

Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)

Jérémie Noguer  (Product Director, Substance 3D, 3D & Immersive, Adobe)

Wes McDermott  (Head of Worldwide Substance 3D Evangelism, 3D & Immersive, Adobe)

Valeria Gerontopoulos  (Product Manager, 3D & Immersive, Adobe)

Lydia Choy  (Product Engineering, 3D & Immersive, Adobe)

Unity Developer Summit: Unity 6 and Beyond: A Roadmap of Unity Engine and Services (Presented by Unity)

Andrew Bowell (Senior Director, Product Management, Unity Technologies)

Mathieu Muller (Technical Product Manager, Unity Technologies)

Diana Kalenova (Senior Director, Product Management, Unity Technologies)

Tara A. Lexis (Director, Product Management, Unity Technologies)

Laurent Gibert (Director of Product Management, Unity Technologies)

Simon Elliston Ball ( Director, Product Management, Unity Technologies)

Google Developer Summit: Beyond "Set and Forget": Advanced Debugging with Firebase Crashlytics (Presented by Google)

Joe Spiro (Developer Relations Engineer, Google)

Core Concepts Sessions: Sponsored Content

Wednesday-Friday | March 20-22, 2024

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

Using AI To Bring Your Game Characters To Life (Presented by NVIDIA)

Louis Marcoux (Technical Specialist | Omniverse for Games Developers, NVIDIA)

Building a Business on Roblox (Presented by Roblox)

Matt Curtis (VP, Developer Relations, Roblox)

Building New Types of Islands in Fortnite (Presented by Epic Games)

Robert Taylor (Senior Engine Programmer, Epic Games)

Dylan Loney (Senior Technical Designer, Epic Games)


Connecting the Global Game Development Community