Choose
Choose a language:
GDC

CONFERENCE  

|    Audio
    AI
Monday, March 25 & Tuesday, March 26

The AI Summit at GDC features panels and lectures from more than two dozen of the top game AI programmers in the industry. Organized as a collective effort by the AI Game Programmers Guild, this event promises to give you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward. This summit is targeted toward the intermediate to advanced programmer who wants deeper insight into the world of game AI, however anyone who is interested in what AI can offer next generation games will find invaluable insights and lessons from the speakers.

Arrow Search for all AI Summit sessions

Click here for Sponsorship Opportunities

2013 HIGHLIGHTED SESSIONS

Spaces in the Sandbox: Tactical Awareness in Open World Games
Mika Vehkala (IO Interactive A/S)
Matthew Jack (Moon Collider)
The intelligent use of terrain by game agents was a turning point in modern shooter and action games. Gone were the days where the enemies simply ran straight toward the player. However, the need for spatial awareness quickly went beyond static cover points. Designers wanted to incorporate more complex spatial behaviors such as searching, running away, maneuvering for better line of sight, or even group tactics. Environments also became richer and more dynamic, which made manual markup and scripting labor-intensive and brittle, and required more sophisticated techniques for world analysis. This lecture will present two different approaches to dynamically processing spatial information to allow game agents to process their environment in believable, tactically advantageous ways, by using examples from IO Interactive's Hitman: Absolution, work developed at Crytek, and Xaviant's upcoming RPG, Lichdom.

AI SUMMIT ADVISORY COMMITTEE

image
Steve Rabin
DigiPen Institute of Technology
Steve has been a principle figure in the game AI community for over a decade. After working as an AI engineer at several Seattle start-ups, he managed and edited the AI Game Programming Wisdom series of books, the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's been an invited keynote speaker at several AI conferences and founded the AI Game Programmers Guild in 2008. Steve has taught game AI since 2006 at the DigiPen Institute of Technology. He earned a BS in Computer Engineering and an MS in Computer Science, both from the University of Washington.
image
Dave Mark
Intrinsic Algorithm
Dave is the president and lead designer of Intrinsic Algorithm, an independent game development studio and AI consulting company in Omaha, Nebraska. He is the author of the book "Behavioral Mathematics for Game AI" and is a contributor to the "AI Game Programming Wisdom" and "Game Programming Gems" book series from Charles River Media. Dave is also a founding member of the AI Game Programmers Guild and has spoken at numerous conferences including being a co-advisor for the previous AI Summits at GDC. He continues to further his education by attending the University of Life. He has no plans to graduate any time soon.

Follow Us

 
UBM Tech