This December's Game Developers Conference China is debuting a host of new Chinese and Western speakers for its December 5th-7th Shanghai event, with all talks simultaneously translated between English and Chinese languages, and multiple new Summit speakers now confirmed.
These announcements, which include Angry Birds creators Rovio, Monaco's Andy Schatz, and Chinese indie Coconut Island Studio, are part of a GDC China Summits line-up which includes the Independent Games Summit, being held alongside the second annual IGF China, plus a Mobile Games Summit and a Social Games Summit.
Some of the the initial highlights for the Summits, which run alongside or preceding the major Online Game Development/Business & Global Game Development tracks, include:
- Independent Games Festival grand prize winner Andy Schatz will be presenting the cheekily named 'How to Win the IGF in 15 Weeks or Less' at the Independent Games Summit. He notes: "Monaco was entered into the IGF after 6 weeks of work by only one person. It became a finalist in the Grand Prize and Excellence in Design after 11 weeks of work. And it won both after 15 weeks."
In the simultaneously translated talk, the Pocketwatch Games one-man
team "will show how design-by-brownian-motion can not only lead to a
better finished product, but a faster schedule as well. Monaco's fanciest tech tricks and failed experiments will be revealed."
- The Mobile Game Summit talks include 'Angry Birds
- An Entertainment Franchise in the Making' by Peter Vesterbacka of
Finnish developer Rovio. He will examine the business and development
steps that led to massive success for the iPhone, iPad, and now Android hit, which has over 6.5 million App Store downloads as of August.
- In addition, Chinese-specific lectures in the Independent Games Summit include 'Surviving in the iPhone App Store - a Chinese Indie Story' by Wesley Bao, co-founder of Coconut Island Studio (iDragPaper,
which has 7 million downloads), as well as a research-oriented lecture
by Dongfeng Wang of 4399, examining indie opportunities in web
browser-based games, including "the common bottlenecks of developing web
games, what kind of gamers would like to spend money online while