GDC 2013 adds talks on bugs, mobile strategy, audio for March event
Game Developers Conference organizers have announced new talks for the upcoming March 2013 conference, including Ubisoft's time-saving ideas on bug management, Activision partner Flurry's analytics-derived mobile game strategies, and AudioGaming's AAA audio lessons applied to indie mobile development.
These lectures are part of the Production, Business, and Audio tracks in GDC's main conference, taking place March 27-29 at the Moscone Convention Center in San Francisco, CA.
For the Production track, Ubisoft tools team leader Raphael Saint-Pierre will provide an overview of the platform and workflow that teams rely on during development in 'Spend Time Where it Matters: Friction Free Bug Reporting.'
Time not spent on bugs can be used to create games. Saint-Pierre will offer time-saving ideas for reducing the overhead of bug management while raising the value of each bug report.
For the Business track, Dan Laughlin of analytics firm and Activision partner Flurry will provide extensive, genre-specific data while answering the question 'Which Comes First: Your Business Strategy or Your Choice of Mobile Game Genre?'