GDC 2013 adds 'Advocacy Track' talks on women in games, games' public image
GDC 2013 organizers have revealed new Advocacy Track talks for its March conference, including sessions on discussing women in games, improving the public image of games, and writing more diverse game characters.
The Advocacy Track is just one of seven Main Conference tracks to be held Wednesday-Friday, March 27-29 during the Game Developers Conference at the Moscone Center in San Francisco, CA.
GDC has programmed its own sessions and also partnered with the IGDA for this track to present topics such as diversity, censorship, and quality of life, with the goal of offering "a forum for discussion and ultimately a place to effect change for the development community."
In a newly announced panel inspired by the #1ReasonWhy and #1ReasonToBe Twitter hashtag discussions, researchers, critics, and designers will present what it means to be a woman in the games industry and what actions everyone can take to foster more inclusiveness.
The panel will include Gamasutra editor at large Leigh Alexander, game critic and San Francisco State University Masters student Mattie Brice, Funomena co-founder Robin Hunicke, Microsoft Studios game designer Kim McAuliffe, game designer and IGDA's Women in Games chair Brenda Romero, and Storm8 game designer Elizabeth Sampat.