Become a GDC 2022 Conference Associate
Applications are now open for the GDC Conference Associate program, where you can earn the equivalent of an All-Access Pass by putting in about 25 hours of on-site work.
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Applications are now open for the GDC Conference Associate program, where you can earn the equivalent of an All-Access Pass by putting in about 25 hours of on-site work.
Registration for this session of GDC Masterclass has been extended to Sunday, Dec. 5 at 11:59pm PT, sign up today!
GDC is thrilled to unveil the juries for the Nuovo Award, the Excellence in Design Award, and the Excellence in Narrative Award for the 2022 IGF Awards
Clinton Keith returns for December's GDC Masterclass certification course!
Deadline is Friday, December 3 to send in your one-of-a-kind game peripherals, contraptions, and novelties.
Designer Josh Menke talks with GDC about his upcoming GDC Masterclass on matchmaking and ranking in competitive multiplayer games.
Focus on fundraising strategy and pitching your studio in Jason Della Rocca's virtual GDC Masterclass course!
We chatted with Celia Hodent, PhD about why human psychology is a key part of game development, whether some games need it more than others, and her upcoming GDC Masterclass.
On GDC Podcast episode 26 we have Greg Lobanov, writer and director on the fantastic Independent Games Festival finalist Chicory: A Colorful Tale. He joins us to talk about making Chicory, puzzle design, and bringing creativity out of players.
Register by 11:59pm PT on January 26, 2022 to save on your pass for the Game Developers Conference, once again in-person for 2022!
Clinton Keith shares why his GDC Masterclass focuses on leadership in the 21st century.
Game UX strategist Celia Hodent, PhD is here to help game developers get inside their players' heads.
Instructor Jason Della Rocca answers our questions about his GDC Masterclass course—and the most common pitfall to avoid when pitching your game.
Designer Josh Menke shares best practices in modern ranking systems in this two-day GDC Masterclass.
On GDC Podcast episode 25 we have Justin Keenan, writer and narrative designer on ZA/UM's groundbreaking RPG Disco Elysium. Here are some highlights...